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General Tabletop Discussion
D&D Older Editions
Advice wanted going back to a OD&D game for nostalgia
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<blockquote data-quote="Lord Vangarel" data-source="post: 6263683" data-attributes="member: 223"><p>It went well.</p><p></p><p>I wanted to give the player's some background story rather than just chuck them into the dungeon so the game started with the party escorting a cart back to their home town for a merchant. When the axle broke they could go no further so the npc's with the group headed off towards the town to fetch help whilst the pc's stayed to guard the cart. I wanted to give the players an early taste of combat as I knew there wouldn't be much more until quite a bit later. Next thing the players knew I rolled Listen checks for them and the elf heard some movement nearby. Investigating they spotted some goblins sneaking towards them so the players called out a warning. The goblins didn't want to fight, just wanted easy pickings, (a roll on the encounter reactions table), so a brief parley was entered with neither side willing to give in. Needless to say the goblins attacked and the combat began. Initiative was a d6 and I went with individual initiative as only had 3 pc's. The elf won and shot one of the goblins using his bow killing it instantly. The remaining goblins moved closer on their turn and then the final two pc's attacked. The whole combat took 4 rounds with the pc's winning and about 10 minutes to resolve which was nice however low level combats can be quick.</p><p></p><p>No more random encounters happened so their companions returned and the cart was fixed. I then skipped forwards a few weeks to a spring festival. Much role playing as the pc's explored and got an idea of the potential plot. I quite like the roll 1d20 on or under your attribute to accomplish something and asked for checks to be made a few times for Charisma checks to see how successful the characters were. The party discovered that an npc dwarf companion had a map of a secret dungeon nearby but he didn't want to share with them and left, however the pc's noticed that others followed him out and decided to see if he needed any help.</p><p></p><p>The night finished with the pc's helping the dwarf fight off his assailants, again about 4 rounds of combat that was resolved in around 10 minutes, and who knows he may relent and show them the map next session.</p><p></p><p>Overall I liked some elements, character creation is lightning fast, especially for dm's for npc's, the attribute check was good but not sure whether a static target with 1d20+modifier is better albeit slightly more complex. The combat was quick and fairly simple but tends to be at 1st level. Encounter reactions was good, the goblins didn't automatically attack and I will definitely be using this again. I tried to encourage the players to look at their stats and describe how they reflected their pc's.</p><p></p><p>This week the dwarf may share the map and we'll get to see the party find and enter the dungeon and test a few more rolls out.</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 6263683, member: 223"] It went well. I wanted to give the player's some background story rather than just chuck them into the dungeon so the game started with the party escorting a cart back to their home town for a merchant. When the axle broke they could go no further so the npc's with the group headed off towards the town to fetch help whilst the pc's stayed to guard the cart. I wanted to give the players an early taste of combat as I knew there wouldn't be much more until quite a bit later. Next thing the players knew I rolled Listen checks for them and the elf heard some movement nearby. Investigating they spotted some goblins sneaking towards them so the players called out a warning. The goblins didn't want to fight, just wanted easy pickings, (a roll on the encounter reactions table), so a brief parley was entered with neither side willing to give in. Needless to say the goblins attacked and the combat began. Initiative was a d6 and I went with individual initiative as only had 3 pc's. The elf won and shot one of the goblins using his bow killing it instantly. The remaining goblins moved closer on their turn and then the final two pc's attacked. The whole combat took 4 rounds with the pc's winning and about 10 minutes to resolve which was nice however low level combats can be quick. No more random encounters happened so their companions returned and the cart was fixed. I then skipped forwards a few weeks to a spring festival. Much role playing as the pc's explored and got an idea of the potential plot. I quite like the roll 1d20 on or under your attribute to accomplish something and asked for checks to be made a few times for Charisma checks to see how successful the characters were. The party discovered that an npc dwarf companion had a map of a secret dungeon nearby but he didn't want to share with them and left, however the pc's noticed that others followed him out and decided to see if he needed any help. The night finished with the pc's helping the dwarf fight off his assailants, again about 4 rounds of combat that was resolved in around 10 minutes, and who knows he may relent and show them the map next session. Overall I liked some elements, character creation is lightning fast, especially for dm's for npc's, the attribute check was good but not sure whether a static target with 1d20+modifier is better albeit slightly more complex. The combat was quick and fairly simple but tends to be at 1st level. Encounter reactions was good, the goblins didn't automatically attack and I will definitely be using this again. I tried to encourage the players to look at their stats and describe how they reflected their pc's. This week the dwarf may share the map and we'll get to see the party find and enter the dungeon and test a few more rolls out. [/QUOTE]
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Advice wanted going back to a OD&D game for nostalgia
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