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<blockquote data-quote="azhrei_fje" data-source="post: 4770398" data-attributes="member: 12966"><p>Yep. Which is why a system that allows the GM to pre-upload his images would be ideal.</p><p></p><p>With the proper setup, he might not have to upload anything. If he visits the RPTools forums he'll find a user there who is hosting the 2GB+ torrent of "dungeon dressing" images on his web site. If you combine that with MapTool's ability to specify an online repository for images, the players will download their images from the web site and not the GM's server! Of course, <u>he</u> still needs to grab the images himself so that he can add them to the map in the first place, but a buddy in MN can do the download and burn a DVD to send to the GM.</p><p></p><p>He should watch the video tutorials for MapTool and see how it works. Then he can grab it and try out some of the stuff he's seen during the videos to check it out for himself.</p><p></p><p>Of course, since there are two other people in MN, perhaps it's best for the GM to go to someone else's house where a high-speed connection is available?</p><p></p><p>Oh, and regarding a VOIP solution... Both of my weekly games currently use Vent. We tried Skype, but it sucks up CPU something fierce and that was causing the fan to run constantly on my laptop! I usually run two Vent clients on my home network when I'm hosting a game: one is the "open mic" that is running on a laptop near the local players, then I run Vent on my laptop as well (where I can control MapTool as the GM). Just make sure that the "open mic" machine has your GM muted, or the loopback audio (delayed by about 0.5 seconds) will drive you completely batty real quick! I usually mute my Vent client as well and just listen to the remote players through the powered speakers of the open mic machine.</p><p></p><p>Oh, and I require remote players to use headsets so that we don't get the remake of Echo Canyon via VOIP. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 4770398, member: 12966"] Yep. Which is why a system that allows the GM to pre-upload his images would be ideal. With the proper setup, he might not have to upload anything. If he visits the RPTools forums he'll find a user there who is hosting the 2GB+ torrent of "dungeon dressing" images on his web site. If you combine that with MapTool's ability to specify an online repository for images, the players will download their images from the web site and not the GM's server! Of course, [u]he[/u] still needs to grab the images himself so that he can add them to the map in the first place, but a buddy in MN can do the download and burn a DVD to send to the GM. He should watch the video tutorials for MapTool and see how it works. Then he can grab it and try out some of the stuff he's seen during the videos to check it out for himself. Of course, since there are two other people in MN, perhaps it's best for the GM to go to someone else's house where a high-speed connection is available? Oh, and regarding a VOIP solution... Both of my weekly games currently use Vent. We tried Skype, but it sucks up CPU something fierce and that was causing the fan to run constantly on my laptop! I usually run two Vent clients on my home network when I'm hosting a game: one is the "open mic" that is running on a laptop near the local players, then I run Vent on my laptop as well (where I can control MapTool as the GM). Just make sure that the "open mic" machine has your GM muted, or the loopback audio (delayed by about 0.5 seconds) will drive you completely batty real quick! I usually mute my Vent client as well and just listen to the remote players through the powered speakers of the open mic machine. Oh, and I require remote players to use headsets so that we don't get the remake of Echo Canyon via VOIP. :) [/QUOTE]
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