Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice wanted: taking over a Kingmaker campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IronWolf" data-source="post: 5761925" data-attributes="member: 21076"><p>I run the campaign Crothian is playing in. His advice is good.</p><p></p><p>Our campaign has had a couple of out of game hurdles that have impacted some of the things I would have liked to have done during ours. I think Kingmaker is a great campaign, but there are certainly areas where more GM preparation can help make it excellent.</p><p></p><p>NPCs. As mentioned before, really take time to develop the NPCs and make sure you get them interacting with the characters. Do this from the beginning. Unfortunately, the NPCs in the campaign I am running are there, but they are very cardboard like. I just haven't developed them as much as I should have. More time and attention spent here would have probably had the single greatest impact at improving our Kingmaker campaign in my opinion.</p><p></p><p>We just went through our first mass combat experiences. The mass combat rules are meant to be fun and are really light. It seems the players in my campaign wanted more depth to them and some of the ways they participated in the mass combat portions were not designed for. </p><p></p><p>I was going to drop in the warpath rules for our mass combats. It had some more depth, though still easy to run. It would have had a bit more movement tracking, flanking and other things to add some spice. But, somethings outside the game put our campaign on a hiatus for about three months and when we came back to it a lot of my time was spent just getting the campaign underway again and I fell back to using the canned mass combat rules.</p><p></p><p>With that said, I almost think some of the players would have been happiest with full on, in-depth mass combat, war game type rules for this portion. Certainly out of scope to be included in the AP and not sure I as a GM wanted to invest that much time in learning a set of wargaming rules for this portion of the AP.</p><p></p><p>Exploration gets a bit monotonous after awhile. I think increased NPC depth would help some of those hooks be intro'ed better though. So the exploration and questing portion could be improved by virtue of that.</p><p></p><p>And finally, make sure you read the whole AP. You will want to drop hints and tie-ins along the way or the final installment will really come of out of nowhere. I am really looking forward to the final installment of the AP as it is full of awesome. But you need to know what is in there to better be able to drop some tie-ins along the way.</p><p></p><p>Kingmaker is a fun campaign and despite some of my shortcomings in running it, I think the players have still had a good time. I have learned some things for my next campaign and what to look for in my next campaign as well. This AP is probably one of the APs that requires more work for the GM to really be successful.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5761925, member: 21076"] I run the campaign Crothian is playing in. His advice is good. Our campaign has had a couple of out of game hurdles that have impacted some of the things I would have liked to have done during ours. I think Kingmaker is a great campaign, but there are certainly areas where more GM preparation can help make it excellent. NPCs. As mentioned before, really take time to develop the NPCs and make sure you get them interacting with the characters. Do this from the beginning. Unfortunately, the NPCs in the campaign I am running are there, but they are very cardboard like. I just haven't developed them as much as I should have. More time and attention spent here would have probably had the single greatest impact at improving our Kingmaker campaign in my opinion. We just went through our first mass combat experiences. The mass combat rules are meant to be fun and are really light. It seems the players in my campaign wanted more depth to them and some of the ways they participated in the mass combat portions were not designed for. I was going to drop in the warpath rules for our mass combats. It had some more depth, though still easy to run. It would have had a bit more movement tracking, flanking and other things to add some spice. But, somethings outside the game put our campaign on a hiatus for about three months and when we came back to it a lot of my time was spent just getting the campaign underway again and I fell back to using the canned mass combat rules. With that said, I almost think some of the players would have been happiest with full on, in-depth mass combat, war game type rules for this portion. Certainly out of scope to be included in the AP and not sure I as a GM wanted to invest that much time in learning a set of wargaming rules for this portion of the AP. Exploration gets a bit monotonous after awhile. I think increased NPC depth would help some of those hooks be intro'ed better though. So the exploration and questing portion could be improved by virtue of that. And finally, make sure you read the whole AP. You will want to drop hints and tie-ins along the way or the final installment will really come of out of nowhere. I am really looking forward to the final installment of the AP as it is full of awesome. But you need to know what is in there to better be able to drop some tie-ins along the way. Kingmaker is a fun campaign and despite some of my shortcomings in running it, I think the players have still had a good time. I have learned some things for my next campaign and what to look for in my next campaign as well. This AP is probably one of the APs that requires more work for the GM to really be successful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Advice wanted: taking over a Kingmaker campaign
Top