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Advise me on a Dragonborn Valor Bard
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<blockquote data-quote="EzekielRaiden" data-source="post: 6695324" data-attributes="member: 6790260"><p>Yeah we'll be very melee heavy. The Cleric is going to lean (slightly) toward spell stuff, but Tempest still means getting into the thick of things. If this weren't my first go at 5e, I'd consider playing a Storm Sorcerer or some other long-distance caster, but my hope is that having many melee attackers will make the Grappling that much more useful (as a grappled-and-shoved enemy is particularly weak to melee attacks).</p><p></p><p>Your array doesn't quite seem to square with the numbers I'm seeing unfortunately. That is, it looks like {14, 14, 14, 9, 10, 13} would require 29 build points, which is 2 over budget. Since I agree with your thoughts on Dex and Cha, Con is (unfortunately) where those points will have to come from. Which would you think a better choice: going for 12 Con and 10 Int (to avoid a negative modifier), or 13 Con and trying to pick up Resilient(Con) ASAP? I generally feel very conflicted about feats, since +2 to a key stat is so damn potent, but perhaps this is an exception.</p><p></p><p></p><p></p><p>Either two-hand or one-hand weapon and no shield--not only for any relevant spellcasting with somatic components, but also for the grappling, which requires a free hand.</p><p></p><p></p><p></p><p>Our Druid will probably pick up several utility spells (at least his statements imply he leans in that direction), and our Cleric will bring some decent combat spells. I'm probably going to try to split the difference between combat spells (like Sleep) and support/utility ones--maybe try to alternate back and forth in my picks. I've heard lots of good things about Healing Word, so I probably will take it.</p><p></p><p>I've clued our Druid in to the potential of Faerie Fire, and I believe he'll have high enough Dex to be winning Initiative a lot of the time. Overall, we have a fairly high-Dex group, the Cleric being the only one with relatively "low" Dex, so I suspect we'll be able to make good use of Faerie Fire...if I'm not the one casting it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6695324, member: 6790260"] Yeah we'll be very melee heavy. The Cleric is going to lean (slightly) toward spell stuff, but Tempest still means getting into the thick of things. If this weren't my first go at 5e, I'd consider playing a Storm Sorcerer or some other long-distance caster, but my hope is that having many melee attackers will make the Grappling that much more useful (as a grappled-and-shoved enemy is particularly weak to melee attacks). Your array doesn't quite seem to square with the numbers I'm seeing unfortunately. That is, it looks like {14, 14, 14, 9, 10, 13} would require 29 build points, which is 2 over budget. Since I agree with your thoughts on Dex and Cha, Con is (unfortunately) where those points will have to come from. Which would you think a better choice: going for 12 Con and 10 Int (to avoid a negative modifier), or 13 Con and trying to pick up Resilient(Con) ASAP? I generally feel very conflicted about feats, since +2 to a key stat is so damn potent, but perhaps this is an exception. Either two-hand or one-hand weapon and no shield--not only for any relevant spellcasting with somatic components, but also for the grappling, which requires a free hand. Our Druid will probably pick up several utility spells (at least his statements imply he leans in that direction), and our Cleric will bring some decent combat spells. I'm probably going to try to split the difference between combat spells (like Sleep) and support/utility ones--maybe try to alternate back and forth in my picks. I've heard lots of good things about Healing Word, so I probably will take it. I've clued our Druid in to the potential of Faerie Fire, and I believe he'll have high enough Dex to be winning Initiative a lot of the time. Overall, we have a fairly high-Dex group, the Cleric being the only one with relatively "low" Dex, so I suspect we'll be able to make good use of Faerie Fire...if I'm not the one casting it :P [/QUOTE]
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