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Advise me on a Dragonborn Valor Bard
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<blockquote data-quote="EzekielRaiden" data-source="post: 6700275" data-attributes="member: 6790260"><p>Alright. Another update. We'll be starting the campaign this weekend, so things are largely finalized at this point, though I am free to make any changes I like prior to Saturday evening. Also, something I forgot to mention previously: my DM has very graciously thrown me a bone with regard to my race choice, so Dragonborn are now Proficient with History. (He thought it was thematically fitting, and considers it essentially a 'ribbon' for the race, since it's not really a 'key' skill like Perception, Insight, etc.)</p><p></p><p></p><p></p><p>Actually, since Bard starts with a Longsword, I believe sticking with that will be the superior choice. Also, due to other unrelated discussions initiated by another player, the DM has allowed the existence of a "buckler" shield, which gives +1 AC and allows the associated hand to count as "free" for most things (but not for wielding a versatile weapon in two hands, nor a two-handed weapon). I've already gotten the OK to use it along with grappling, once I get Shield proficiency, just need to confirm that it works with a spell pouch as well.</p><p></p><p></p><p>This is theoretically an option, but unfortunately due to the skill/ability choices of the rest of the party, I am going to need to be the "Int skill guy" (Investigation and Arcana) in addition to my other stuff, so I really can't afford to have an Intelligence less than 12. While 14 Con and 15 Cha (pre-race) would be nice, it stretches my points so thin I will have trouble meeting the needs of the party, so I think I will probably stick with the following stats (post-race): Str 16; Dex 14; Con 12; Int 12; Wis 8; Cha 14. If I end up feeling seriously hampered by it, or the Int doesn't end up seeming as necessary as I thought, I'll ask the DM if I can re...buy? ("reroll" doesn't sound quite accurate...) at that point.</p><p></p><p></p><p>Yeah, Vicious Mockery is a pretty sweet deal, and pairs very nicely with a grapple (since it doesn't require a free hand to cast) and makes it much harder for a grappled enemy to try to hurt me. I agree that a high Cha would help that, but...we really DO need some help in the Int department. (A new issue I hadn't noticed before: apart from the Rogue and Fighter subclasses with spells, Wizard is the <em>only</em> class that directly benefits from high Int, while 4 classes want Cha and 3 want Wis!)</p><p></p><p></p><p>Yeah, I was aware of this one. It's quite nice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I've certainly heard good things about both of these.</p><p></p><p>Anyway, a condensed summary of what I have chosen for my character thus far.</p><p>Leoben Nayax'ka, level 1 Dragonborn Bard</p><p>Background: <a href="http://www.enworld.org/forum/5ebackgrounds/showentry.php?e=11&catid=1" target="_blank">Academy Graduate</a> (Insight,* Arcana)</p><p>Stats: Str 16; Dex 14; Con 12; Int 12; Wis 8; Cha 14. HP: 9.</p><p>Proficient skills: History (racial), Athletics, Persuasion, Investigation, Insight,* Arcana</p><p>Spells Known</p><p>Cantrips: Vicious Mockery, <em>Minor Illusion</em></p><p>1st level: Dissonant Whispers, Healing Word, Sleep, ???</p><p></p><p>Gear is still a little up in the air because the DM has decided to give us <em>both</em> the standard equipment pack <em>and</em> a roll for our starting wealth, so I have 140 GP (5d4*10 + 10 from backgound, rolled a 13) plus my Bard and Academy Graduate starting equipment.</p><p></p><p>*I'm really on the fence about this one. My DM is cool with backgrounds giving any reasonable skill, and "studied (Bard) magic in college" is a perfectly valid reason to get Performance instead of Insight. But Insight might have more practical use, especially since Instrument proficiency means I can do nearly everything Performance would allow, as long as I can play an instrument with it. Thoughts?</p><p></p><p>Finally, I'm not sure what to take for my fourth spell. Since I'm not pushing Cha as much as I possibly could, would I be better served taking something buff-y or that doesn't require a save? Or would Thunderwave be better, even though it does require a save? Tasha's Hideous Laughter is very highly regarded by the guides I've seen. Of course, I could always take one and then the other, but are there other/better ideas?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6700275, member: 6790260"] Alright. Another update. We'll be starting the campaign this weekend, so things are largely finalized at this point, though I am free to make any changes I like prior to Saturday evening. Also, something I forgot to mention previously: my DM has very graciously thrown me a bone with regard to my race choice, so Dragonborn are now Proficient with History. (He thought it was thematically fitting, and considers it essentially a 'ribbon' for the race, since it's not really a 'key' skill like Perception, Insight, etc.) Actually, since Bard starts with a Longsword, I believe sticking with that will be the superior choice. Also, due to other unrelated discussions initiated by another player, the DM has allowed the existence of a "buckler" shield, which gives +1 AC and allows the associated hand to count as "free" for most things (but not for wielding a versatile weapon in two hands, nor a two-handed weapon). I've already gotten the OK to use it along with grappling, once I get Shield proficiency, just need to confirm that it works with a spell pouch as well. This is theoretically an option, but unfortunately due to the skill/ability choices of the rest of the party, I am going to need to be the "Int skill guy" (Investigation and Arcana) in addition to my other stuff, so I really can't afford to have an Intelligence less than 12. While 14 Con and 15 Cha (pre-race) would be nice, it stretches my points so thin I will have trouble meeting the needs of the party, so I think I will probably stick with the following stats (post-race): Str 16; Dex 14; Con 12; Int 12; Wis 8; Cha 14. If I end up feeling seriously hampered by it, or the Int doesn't end up seeming as necessary as I thought, I'll ask the DM if I can re...buy? ("reroll" doesn't sound quite accurate...) at that point. Yeah, Vicious Mockery is a pretty sweet deal, and pairs very nicely with a grapple (since it doesn't require a free hand to cast) and makes it much harder for a grappled enemy to try to hurt me. I agree that a high Cha would help that, but...we really DO need some help in the Int department. (A new issue I hadn't noticed before: apart from the Rogue and Fighter subclasses with spells, Wizard is the [I]only[/I] class that directly benefits from high Int, while 4 classes want Cha and 3 want Wis!) Yeah, I was aware of this one. It's quite nice. :) I've certainly heard good things about both of these. Anyway, a condensed summary of what I have chosen for my character thus far. Leoben Nayax'ka, level 1 Dragonborn Bard Background: [URL="http://www.enworld.org/forum/5ebackgrounds/showentry.php?e=11&catid=1"]Academy Graduate[/URL] (Insight,* Arcana) Stats: Str 16; Dex 14; Con 12; Int 12; Wis 8; Cha 14. HP: 9. Proficient skills: History (racial), Athletics, Persuasion, Investigation, Insight,* Arcana Spells Known Cantrips: Vicious Mockery, [I]Minor Illusion[/I] 1st level: Dissonant Whispers, Healing Word, Sleep, ??? Gear is still a little up in the air because the DM has decided to give us [I]both[/I] the standard equipment pack [I]and[/I] a roll for our starting wealth, so I have 140 GP (5d4*10 + 10 from backgound, rolled a 13) plus my Bard and Academy Graduate starting equipment. *I'm really on the fence about this one. My DM is cool with backgrounds giving any reasonable skill, and "studied (Bard) magic in college" is a perfectly valid reason to get Performance instead of Insight. But Insight might have more practical use, especially since Instrument proficiency means I can do nearly everything Performance would allow, as long as I can play an instrument with it. Thoughts? Finally, I'm not sure what to take for my fourth spell. Since I'm not pushing Cha as much as I possibly could, would I be better served taking something buff-y or that doesn't require a save? Or would Thunderwave be better, even though it does require a save? Tasha's Hideous Laughter is very highly regarded by the guides I've seen. Of course, I could always take one and then the other, but are there other/better ideas? [/QUOTE]
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