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Advise on assassin builds?
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<blockquote data-quote="jbear" data-source="post: 5277730" data-attributes="member: 75065"><p>The Assassin is still really lacking some decent at will powers. It's striker damage feature is not the best unless you either take a feat that hides your shrouds from the target or your DM hand waves it otherwise you cant even sneak up on someone, observe them and land a massive hit on them before combat starts. They have great flavour and some of their encounter powers are really cool. But in my opinion the best assassin isn't an assassin at all. I'd build a hybrid assassin/rogue multiclassed into warlock. This will give you backstab damage while you build your shrouds and shroud damage when you lack combat advantage. Hybrid Talent for the at will teleoport power and when you are a warlock and assassin you can get the warlock shadow walk feature with a feat and gain concealment when you move more than 2. If you went human you could take 2 rogue at wills (which are superior and give you melee and ranged attack). And the assassin at will which gives you a Pull attack. </p><p></p><p>Here is a real quick start:</p><p></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 7</p><p>Human, Rogue|Assassin</p><p>Hybrid Assassin: Hybrid Assassin Fortitude</p><p>Hybrid Talent: Shadow Step</p><p>Background: Occupation - Military (+2 to Athletics)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 15, Dex 19, Int 13, Wis 10, Cha 14.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 14, Dex 16, Int 13, Wis 10, Cha 14.</p><p></p><p></p><p>AC: 19 Fort: 17 Reflex: 19 Will: 16</p><p>HP: 50 Surges: 8 Surge Value: 12</p><p></p><p>TRAINED SKILLS</p><p>Endurance +10, Athletics +9, Acrobatics +12, Stealth +12, Thievery +12, Bluff +10, Perception +8</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +4, Diplomacy +5, Dungeoneering +3, Heal +3, History +4, Insight +3, Intimidate +5, Nature +3, Religion +4, Streetwise +5</p><p></p><p>FEATS</p><p>Human: Hybrid Talent</p><p>Level 1: Student of Malediction</p><p>Level 2: Cursed Shadow</p><p>Level 4: Versatile Duelist</p><p>Level 6: Roguish Killer</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Deft Strike</p><p>Hybrid at-will 1: Executioner's Noose</p><p>Hybrid at-will 1: Piercing Strike</p><p>Hybrid encounter 1: Gloom Thief</p><p>Hybrid daily 1: Targeted for Death</p><p>Hybrid utility 2: Fleeting Ghost</p><p>Hybrid encounter 3: Low Slash</p><p>Hybrid daily 5: Go for the Eyes</p><p>Hybrid utility 6: Darting Shadow</p><p>Hybrid encounter 7: Shadow Jack</p><p></p><p>ITEMS</p><p>Leather Armor, Longsword</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="jbear, post: 5277730, member: 75065"] The Assassin is still really lacking some decent at will powers. It's striker damage feature is not the best unless you either take a feat that hides your shrouds from the target or your DM hand waves it otherwise you cant even sneak up on someone, observe them and land a massive hit on them before combat starts. They have great flavour and some of their encounter powers are really cool. But in my opinion the best assassin isn't an assassin at all. I'd build a hybrid assassin/rogue multiclassed into warlock. This will give you backstab damage while you build your shrouds and shroud damage when you lack combat advantage. Hybrid Talent for the at will teleoport power and when you are a warlock and assassin you can get the warlock shadow walk feature with a feat and gain concealment when you move more than 2. If you went human you could take 2 rogue at wills (which are superior and give you melee and ranged attack). And the assassin at will which gives you a Pull attack. Here is a real quick start: ====== Created Using Wizards of the Coast D&D Character Builder ====== level 7 Human, Rogue|Assassin Hybrid Assassin: Hybrid Assassin Fortitude Hybrid Talent: Shadow Step Background: Occupation - Military (+2 to Athletics) FINAL ABILITY SCORES Str 8, Con 15, Dex 19, Int 13, Wis 10, Cha 14. STARTING ABILITY SCORES Str 8, Con 14, Dex 16, Int 13, Wis 10, Cha 14. AC: 19 Fort: 17 Reflex: 19 Will: 16 HP: 50 Surges: 8 Surge Value: 12 TRAINED SKILLS Endurance +10, Athletics +9, Acrobatics +12, Stealth +12, Thievery +12, Bluff +10, Perception +8 UNTRAINED SKILLS Arcana +4, Diplomacy +5, Dungeoneering +3, Heal +3, History +4, Insight +3, Intimidate +5, Nature +3, Religion +4, Streetwise +5 FEATS Human: Hybrid Talent Level 1: Student of Malediction Level 2: Cursed Shadow Level 4: Versatile Duelist Level 6: Roguish Killer POWERS Bonus At-Will Power: Deft Strike Hybrid at-will 1: Executioner's Noose Hybrid at-will 1: Piercing Strike Hybrid encounter 1: Gloom Thief Hybrid daily 1: Targeted for Death Hybrid utility 2: Fleeting Ghost Hybrid encounter 3: Low Slash Hybrid daily 5: Go for the Eyes Hybrid utility 6: Darting Shadow Hybrid encounter 7: Shadow Jack ITEMS Leather Armor, Longsword ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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