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[AE] A Warping of the Blood Rogue's Gallery
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<blockquote data-quote="hero4hire" data-source="post: 2192748" data-attributes="member: 20711"><p>Did not bring book to add weights...</p><p></p><p><span style="font-size: 15px"><strong><u>Leondegrance</u></strong></span></p><p><span style="color: MediumTurquoise">Truename - n/a</span></p><p><em>Male Unbound Human Akashic 5</em></p><p><span style="font-size: 9px">Height: 6'2" </span></p><p><span style="font-size: 9px">Weight: 218lbs </span></p><p><span style="font-size: 9px">Hair: Sandy Blond</span></p><p><span style="font-size: 9px">Eyes: Blue</span></p><p><span style="font-size: 9px">Age: 30</span></p><p></p><p><strong>Attributes</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Str: 14 (+2)</span></p><p><span style="font-size: 9px">Dex: 14 (+2)</span></p><p><span style="font-size: 9px">Con: 10 (+0)</span></p><p><span style="font-size: 9px">Int: 17 (+3)</span></p><p><span style="font-size: 9px">Wis: 10 (+0)</span></p><p><span style="font-size: 9px">Cha: 14 (+2)</span></p><p></p><p><strong>Hit Dice:</strong> 5d6 + 0</p><p><strong>HP:</strong> 24</p><p><strong>AC:</strong> 20 [10 + 5 Armor + 3 Shield + 2 Dex]</p><p><strong>Initiative:</strong> +2</p><p><strong>BAB:</strong> +3</p><p><strong>Melee:</strong> +5 [+3 base, +2 Strength]</p><p><strong>Ranged:</strong> +5 [+3 base, +2 Dex]</p><p><strong>Speed:</strong> 30’ </p><p><strong>Hero Points:</strong> 2</p><p></p><p><strong>Saves</strong></p><p><strong>Fort:</strong> +2 [+1 base, +0 Con, +1 item] </p><p><strong>Ref:</strong> +4 [+1 base, +2 Dex, +1 item]</p><p><strong>Will:</strong> +5 [+4 base, +0 Wis, +1 item]</p><p></p><p><span style="font-size: 9px"><strong>Attacks-Weapons:</strong></span></p><p><span style="font-size: 9px">Magic Pick: +6 [+5 Melee, +1 Magic, 1d6+3 damage [+2 Str, +1 Magic] x4, P]</span></p><p><span style="font-size: 9px">Handaxe: +5 [+5 Melee, 1d6+2 damage, [+2 Str] x3, S]</span></p><p><span style="font-size: 9px">MW Hammer: +6 [+5 Melee,+1 Masterwork, 1d8+2 damage [+2 Str] x3, B]</span></p><p><span style="font-size: 9px">MW Composite Longbow: +6[+5 Ranged, +1 Masterwork, 1d8+2 damage,[+2 Str] x3, P, 110’ range, ignores 2 points armor]</span></p><p></p><p><u><strong>Feats:</strong></u></p><p>Expertise</p><p>Improved Disarm</p><p>Night Owl</p><p>Way of Animals</p><p></p><p><u><strong>Skills:</strong></u></p><p><span style="font-size: 9px">Appraise ■ 10 [rank 7 int 3] </span></p><p><span style="font-size: 9px">Bluff ■ 10 [rank 8 cha 2] </span></p><p><span style="font-size: 9px">Climb ■ 3 [rank 3 str 2 armor -2]</span></p><p><span style="font-size: 9px">Decipher Script 11 [rank 8 int 3] </span></p><p><span style="font-size: 9px">Diplomacy ■ 10 [rank 6 int 2 synergy 2) </span></p><p><span style="font-size: 9px">Disable Device 13 (rank 8 int 3 item 2]</span></p><p><span style="font-size: 9px">Disguise ■ 4 [rank 0 cha 2 synergy 2]</span></p><p><span style="font-size: 9px">Forgery ■ 5 [rank 2 int 3] </span></p><p><span style="font-size: 9px">Gather Info. ■ 10 [rank 8 cha 2] </span></p><p><span style="font-size: 9px">Handle Animal 5 [rank 3 cha 2] </span></p><p><span style="font-size: 9px">Intimidate ■ 4 [rank 0 cha 2 synergy 2]</span></p><p><span style="font-size: 9px">Jump ■ 0 [rank 0 str 2 armor 2] </span></p><p><span style="font-size: 9px">Knlg (history) 10 [rank 4 int 3 int 3]</span></p><p><span style="font-size: 9px">Knlg (architecture) 10 [rank 4 int 3 int 3] </span></p><p><span style="font-size: 9px">Knlg (magic) 12 [rank 1 int 3 int 3 item 5]</span></p><p><span style="font-size: 9px">Knlg (science) 7 [rank 1 int 3 int 3]</span></p><p><span style="font-size: 9px">Knlg (religion) 7 [rank 1 int 3 int 3]</span></p><p><span style="font-size: 9px">Knlg (geography) 7 [rank 1 int 3 int 3]</span></p><p><span style="font-size: 9px">Knlg (nature) 7 [rank 1 int 3 int 3]</span></p><p><span style="font-size: 9px">Knlg (nobility) 7 [rank 1 int 3 int 3]</span></p><p><span style="font-size: 9px">Search ■ 10 [rank 7 int 3] </span></p><p><span style="font-size: 9px">Sneak ■ 8 [rank 8 dex 2 armor -2] </span></p><p><span style="font-size: 9px">Spot ■ 5 [rank 5 wis 0] </span></p><p><span style="font-size: 9px">Use Magic Dev. 14 (rank 8 cha 2 akashic 4) </span></p><p><span style="font-size: 9px">Wilderness Srv. ■ 1 [rank 1 wis 0] </span> </p><p><strong>Languages - </strong> Common, Giant, Draconic, Auld Common.</p><p></p><p></p><p><strong>Class Abilities: </strong> Skill memory (+2 2/day), Perfect Recall (already added in), Delve into Collective Memory (5/day with +8 to the check), Minor Akashic Ability (Skill Focus: +4 to Use Magic Device), Minor Akashic Ability (Minor Battle Memory +3 competence bonus to attack and damage rolls, +3 dodge bonus to Armor Class for 5 rds, 1/day)</p><p></p><p><strong>Possessions:</strong></p><p></p><p>Lt Horse - 75 gp</p><p>Wagon- 15 gp</p><p></p><p><u><em>Wearing/Carrying</em></u></p><p>+1 Leather coat (+5 AC, max Dex +6, check penalty -1) - 20 lbs [1350 gp].</p><p>+1 Long Shield (+3 AC, check penalty -1) [1170gp].</p><p>Belt pouch - .5 lb [1 gp].</p><p>MW Composite Longbow & 40 bodkin arrows – 9 lbs [620 gp].</p><p>MW Hammer [308gp]</p><p>+1 Heavy Pick [1308gp]</p><p>Hand-axe 5 lbs [6 gp]</p><p>3 pellet flash powder - 3 lb [105 gp].</p><p>MW Thieves' tools - 1 lb [100 gp].</p><p>Backpack [2gp]</p><p></p><p><u><em>In wagon or on horse -.</em></u></p><p>2 vials of acid - 2.5 lbs [20 gp].</p><p>Bedroll - 5 lbs [1 sp].</p><p>Flint and steel - n/a weight [1 gp].</p><p>10 sunrods - 10 lbs [20 gp].</p><p>10 sheets paper [4gp]</p><p>caltrops [1gp]</p><p>10 sticks chalk [1sp]</p><p>spade [2gp]</p><p>50' silk rope w/ grappling hook [11gp]</p><p>10 pitons [1gp]</p><p>10 days rations [5gp]</p><p>Bit and Bridle [2gp]</p><p>Protective Oil [25gp]</p><p></p><p><em><u>Magic Items</u></em></p><p><em>Malhavoc’s Manual of Mastering Minor Magicks: </em> This book (supposedly penned by Malhavoc himself) gives the reader a +5 bonus on Knowledge-Magic skill checks when referred to. (as per Book +5, 250 gp base) </p><p>Additionally there are many Minor Spells within the pages of the Manual that can be used as Scrolls. Once a Spell is used, it disappears from the pages forever. Leondegrance has learned this by trial and error. The spells that are left are as follows;</p><p>Acrobatics (CL: 1 LVL: 1 25gp)</p><p>Analyze (CL: 1 LVL: 1 50gp)</p><p>Bash-Heightened (CL: 1 LVL: 1 25gp)</p><p>Detect Disease (CL: 1 LVL: 0 12.5gp)</p><p>Detect Poison (CL: 1 LVL: 0 12.5gp)</p><p>Learn Secret (CL: 1 LVL: 1 25gp)</p><p>Location Loresight (CL: 3 LVL: 2 150gp)</p><p>Precise Vision (CL: 1 LVL: 1 25gp)</p><p>Seeker-Heightened (CL: 1 LVL: 1 25gp)</p><p>True Strike (CL: 1 LVL: 1 50gp)</p><p>(All Craft Spell Completion Items, Total Cost 650gp)</p><p></p><p><em>Skill Stone: </em> Not unlike the Akashic ability to draw upon the collective memory. These crystal stones, due to their unique composition, are able to store the ambient collective memory of the area and focus it through a user. Using the stone can add +10 competence to any skill used within one round of a charge being expended. They are typically created with 50 charges. (Canny Effort-Heightened, CL: 1, LVL: 1, Craft Charged Item, 750gp)</p><p></p><p><em>Parfum de Charme:</em> This pungent perfume is said to be the distilled tears from a tree nymph. Regardless of it’s origins, one dose imitates the effect of a Charm spell. Leondegrance only has one dose. (Charm, CL: 1, LVL: 1, Craft Single Use Item, 50gp)</p><p></p><p><em>All-purpose fixit crème: </em> This greasy goop comes in a small jar. One application to any broken item it will magically fix minor breaks, tears or punctures, as per the Repair spell.</p><p>(Repair, CL: 1, LVL: 0, Craft Single Use Item, 25gp)</p><p></p><p><em>Trollskin Bandages: </em> These bandages are said to come from the skins of trolls and alchemically treated to transfer the troll’s regenerative properties. Each bandage turns 1d10+1 times 1.5 damage into half as much subdual damage. Leon carries 10 of these. (Transfer Wounds-Lesser, Modify Spell, CL: 1, LVL: 1, Craft Single Use Item, 60gp each)</p><p></p><p><em>Mojo-bag: </em> Leondegrance wears this tiny leather bag, bound a leather cord around his throat. It was given to him by a Barbarian Shaman during his first adventure. It provides the wearer with a +1 resistance bonus to all saves. (as per Cloak of Resistance, 1000gp)</p><p></p><p><em>Everclean Explorer’s Ensemble: </em> This magical outfit is Leon’s favorite. It is an explorer’s outfit (10gp base) that has been enchanted to cast Hygiene once per day upon the wearer.</p><p>(Hygiene, CL: 1, LVL: 0, Craft Constant Item, 200gp)</p><p></p><p><em>Monocular Magnifying Mystical Unmasker:</em> This device looks like a large magnifying glass with gold-inlayed runes adorning it’s handle. It is, quite simply, a Detect Magic Wand with a Magnifying Glass built in(adding 100gp). One must look through the glass to use the Wand’s function. It comes built with 50 charges. (Detect Magic, CL:1, LVL: 0, Craft Charged Item, 475gp total)</p><p></p><p></p><p></p><p></p><p><strong>Coin:</strong> 6pp 5gp 1sp</p><p></p><p><strong>Appearance:</strong> Leondegrance has a naturally powerful build, but sports a bit of a belly from lack of exercise. He has somewhat of a "baby-face" that makes him look some years younger than his actual age. He sports a goatee to detract from the roundness of his face and his slight lack of chin. Despite this, Leon manages to present a somewhat attractive appearance, perhaps due to his mane-like head of hair. He can be most often garbed in his explorer's gear Despite daily usage for years, the outfit maintains a crisp "just bought" appearance. The magicks of his outfit allows Leon to maintain a meticulously clean appearance despite the harshest of conditions.</p><p></p><p><strong>Personality:</strong></p><p>Leondegrance is a friendly sort, but can come off as somewhat arrogant, though well intentioned. He loves all things ancient, especially magical artifacts. He especially enjoys his many "toys" and has a fondness for anything that has a dual purpouse, and has armed himself accordingly.</p><p></p><p><strong>Backstory:</strong></p><p>Leondegrance was born the bastard child of a local Duke. While he possessed no claims to titles or land, he was afforded the privilege of a education at a University, and excelled in many subjects. His teachers would often comment on the lad's natural aptitudes, but his lack of focus on any particular subject, and a definitive lack of trying to do his "personal best." That was, until he visited the ruins of an ancient temple. Unbeknownst to him it was an Akashic Node. Leon was overwhelmed by images of the past at that ancient site. Slowly he learned the extant of his abilities, and found unlike other akashics, his powers extended somewhat into the animal kingdom. Leon also began to then immerse himself with any subject regarding past mysteries, and began his career as an archeologist/treasure hunter.</p></blockquote><p></p>
[QUOTE="hero4hire, post: 2192748, member: 20711"] Did not bring book to add weights... [SIZE=4][B][U]Leondegrance[/U][/B][/SIZE] [COLOR=MediumTurquoise]Truename - n/a[/COLOR] [I]Male Unbound Human Akashic 5[/I] [SIZE=1]Height: 6'2" Weight: 218lbs Hair: Sandy Blond Eyes: Blue Age: 30[/SIZE] [B]Attributes[/B][SIZE=1] Str: 14 (+2) Dex: 14 (+2) Con: 10 (+0) Int: 17 (+3) Wis: 10 (+0) Cha: 14 (+2)[/SIZE] [B]Hit Dice:[/B] 5d6 + 0 [B]HP:[/B] 24 [B]AC:[/B] 20 [10 + 5 Armor + 3 Shield + 2 Dex] [B]Initiative:[/B] +2 [B]BAB:[/B] +3 [B]Melee:[/B] +5 [+3 base, +2 Strength] [B]Ranged:[/B] +5 [+3 base, +2 Dex] [B]Speed:[/B] 30’ [B]Hero Points:[/B] 2 [B]Saves[/B] [B]Fort:[/B] +2 [+1 base, +0 Con, +1 item] [B]Ref:[/B] +4 [+1 base, +2 Dex, +1 item] [B]Will:[/B] +5 [+4 base, +0 Wis, +1 item] [SIZE=1][B]Attacks-Weapons:[/B] Magic Pick: +6 [+5 Melee, +1 Magic, 1d6+3 damage [+2 Str, +1 Magic] x4, P] Handaxe: +5 [+5 Melee, 1d6+2 damage, [+2 Str] x3, S] MW Hammer: +6 [+5 Melee,+1 Masterwork, 1d8+2 damage [+2 Str] x3, B] MW Composite Longbow: +6[+5 Ranged, +1 Masterwork, 1d8+2 damage,[+2 Str] x3, P, 110’ range, ignores 2 points armor][/SIZE] [U][B]Feats:[/B][/U] Expertise Improved Disarm Night Owl Way of Animals [U][B]Skills:[/B][/U] [SIZE=1]Appraise ■ 10 [rank 7 int 3] Bluff ■ 10 [rank 8 cha 2] Climb ■ 3 [rank 3 str 2 armor -2] Decipher Script 11 [rank 8 int 3] Diplomacy ■ 10 [rank 6 int 2 synergy 2) Disable Device 13 (rank 8 int 3 item 2] Disguise ■ 4 [rank 0 cha 2 synergy 2] Forgery ■ 5 [rank 2 int 3] Gather Info. ■ 10 [rank 8 cha 2] Handle Animal 5 [rank 3 cha 2] Intimidate ■ 4 [rank 0 cha 2 synergy 2] Jump ■ 0 [rank 0 str 2 armor 2] Knlg (history) 10 [rank 4 int 3 int 3] Knlg (architecture) 10 [rank 4 int 3 int 3] Knlg (magic) 12 [rank 1 int 3 int 3 item 5] Knlg (science) 7 [rank 1 int 3 int 3] Knlg (religion) 7 [rank 1 int 3 int 3] Knlg (geography) 7 [rank 1 int 3 int 3] Knlg (nature) 7 [rank 1 int 3 int 3] Knlg (nobility) 7 [rank 1 int 3 int 3] Search ■ 10 [rank 7 int 3] Sneak ■ 8 [rank 8 dex 2 armor -2] Spot ■ 5 [rank 5 wis 0] Use Magic Dev. 14 (rank 8 cha 2 akashic 4) Wilderness Srv. ■ 1 [rank 1 wis 0] [/SIZE] [B]Languages - [/B] Common, Giant, Draconic, Auld Common. [B]Class Abilities: [/B] Skill memory (+2 2/day), Perfect Recall (already added in), Delve into Collective Memory (5/day with +8 to the check), Minor Akashic Ability (Skill Focus: +4 to Use Magic Device), Minor Akashic Ability (Minor Battle Memory +3 competence bonus to attack and damage rolls, +3 dodge bonus to Armor Class for 5 rds, 1/day) [B]Possessions:[/B] Lt Horse - 75 gp Wagon- 15 gp [U][I]Wearing/Carrying[/I][/U] +1 Leather coat (+5 AC, max Dex +6, check penalty -1) - 20 lbs [1350 gp]. +1 Long Shield (+3 AC, check penalty -1) [1170gp]. Belt pouch - .5 lb [1 gp]. MW Composite Longbow & 40 bodkin arrows – 9 lbs [620 gp]. MW Hammer [308gp] +1 Heavy Pick [1308gp] Hand-axe 5 lbs [6 gp] 3 pellet flash powder - 3 lb [105 gp]. MW Thieves' tools - 1 lb [100 gp]. Backpack [2gp] [U][I]In wagon or on horse -.[/I][/U] 2 vials of acid - 2.5 lbs [20 gp]. Bedroll - 5 lbs [1 sp]. Flint and steel - n/a weight [1 gp]. 10 sunrods - 10 lbs [20 gp]. 10 sheets paper [4gp] caltrops [1gp] 10 sticks chalk [1sp] spade [2gp] 50' silk rope w/ grappling hook [11gp] 10 pitons [1gp] 10 days rations [5gp] Bit and Bridle [2gp] Protective Oil [25gp] [I][U]Magic Items[/U][/I] [I]Malhavoc’s Manual of Mastering Minor Magicks: [/I] This book (supposedly penned by Malhavoc himself) gives the reader a +5 bonus on Knowledge-Magic skill checks when referred to. (as per Book +5, 250 gp base) Additionally there are many Minor Spells within the pages of the Manual that can be used as Scrolls. Once a Spell is used, it disappears from the pages forever. Leondegrance has learned this by trial and error. The spells that are left are as follows; Acrobatics (CL: 1 LVL: 1 25gp) Analyze (CL: 1 LVL: 1 50gp) Bash-Heightened (CL: 1 LVL: 1 25gp) Detect Disease (CL: 1 LVL: 0 12.5gp) Detect Poison (CL: 1 LVL: 0 12.5gp) Learn Secret (CL: 1 LVL: 1 25gp) Location Loresight (CL: 3 LVL: 2 150gp) Precise Vision (CL: 1 LVL: 1 25gp) Seeker-Heightened (CL: 1 LVL: 1 25gp) True Strike (CL: 1 LVL: 1 50gp) (All Craft Spell Completion Items, Total Cost 650gp) [I]Skill Stone: [/I] Not unlike the Akashic ability to draw upon the collective memory. These crystal stones, due to their unique composition, are able to store the ambient collective memory of the area and focus it through a user. Using the stone can add +10 competence to any skill used within one round of a charge being expended. They are typically created with 50 charges. (Canny Effort-Heightened, CL: 1, LVL: 1, Craft Charged Item, 750gp) [I]Parfum de Charme:[/I] This pungent perfume is said to be the distilled tears from a tree nymph. Regardless of it’s origins, one dose imitates the effect of a Charm spell. Leondegrance only has one dose. (Charm, CL: 1, LVL: 1, Craft Single Use Item, 50gp) [I]All-purpose fixit crème: [/I] This greasy goop comes in a small jar. One application to any broken item it will magically fix minor breaks, tears or punctures, as per the Repair spell. (Repair, CL: 1, LVL: 0, Craft Single Use Item, 25gp) [I]Trollskin Bandages: [/I] These bandages are said to come from the skins of trolls and alchemically treated to transfer the troll’s regenerative properties. Each bandage turns 1d10+1 times 1.5 damage into half as much subdual damage. Leon carries 10 of these. (Transfer Wounds-Lesser, Modify Spell, CL: 1, LVL: 1, Craft Single Use Item, 60gp each) [I]Mojo-bag: [/I] Leondegrance wears this tiny leather bag, bound a leather cord around his throat. It was given to him by a Barbarian Shaman during his first adventure. It provides the wearer with a +1 resistance bonus to all saves. (as per Cloak of Resistance, 1000gp) [I]Everclean Explorer’s Ensemble: [/I] This magical outfit is Leon’s favorite. It is an explorer’s outfit (10gp base) that has been enchanted to cast Hygiene once per day upon the wearer. (Hygiene, CL: 1, LVL: 0, Craft Constant Item, 200gp) [I]Monocular Magnifying Mystical Unmasker:[/I] This device looks like a large magnifying glass with gold-inlayed runes adorning it’s handle. It is, quite simply, a Detect Magic Wand with a Magnifying Glass built in(adding 100gp). One must look through the glass to use the Wand’s function. It comes built with 50 charges. (Detect Magic, CL:1, LVL: 0, Craft Charged Item, 475gp total) [B]Coin:[/B] 6pp 5gp 1sp [B]Appearance:[/B] Leondegrance has a naturally powerful build, but sports a bit of a belly from lack of exercise. He has somewhat of a "baby-face" that makes him look some years younger than his actual age. He sports a goatee to detract from the roundness of his face and his slight lack of chin. Despite this, Leon manages to present a somewhat attractive appearance, perhaps due to his mane-like head of hair. He can be most often garbed in his explorer's gear Despite daily usage for years, the outfit maintains a crisp "just bought" appearance. The magicks of his outfit allows Leon to maintain a meticulously clean appearance despite the harshest of conditions. [B]Personality:[/B] Leondegrance is a friendly sort, but can come off as somewhat arrogant, though well intentioned. He loves all things ancient, especially magical artifacts. He especially enjoys his many "toys" and has a fondness for anything that has a dual purpouse, and has armed himself accordingly. [B]Backstory:[/B] Leondegrance was born the bastard child of a local Duke. While he possessed no claims to titles or land, he was afforded the privilege of a education at a University, and excelled in many subjects. His teachers would often comment on the lad's natural aptitudes, but his lack of focus on any particular subject, and a definitive lack of trying to do his "personal best." That was, until he visited the ruins of an ancient temple. Unbeknownst to him it was an Akashic Node. Leon was overwhelmed by images of the past at that ancient site. Slowly he learned the extant of his abilities, and found unlike other akashics, his powers extended somewhat into the animal kingdom. Leon also began to then immerse himself with any subject regarding past mysteries, and began his career as an archeologist/treasure hunter. [/QUOTE]
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