Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[AE] A Warping of the Blood Rogue's Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ender_wiggin" data-source="post: 2193679" data-attributes="member: 21629"><p><strong><u><span style="font-size: 12px">Ra-Pharod</span></u></strong></p><p><span style="color: paleturquoise">Truename - Targomenrisitacor</span> </p><p><em>Male Giant (1) Greenbond (4)</em></p><p><span style="font-size: 9px">Height: 7'6" </span></p><p><span style="font-size: 9px">Weight: 408 lb</span></p><p><span style="font-size: 9px">Skin: Tanned </span></p><p><span style="font-size: 9px">Eyes: Black</span></p><p><span style="font-size: 9px">Age: 134</span></p><p></p><p><strong>Attributes</strong></p><p><span style="font-size: 9px"><strong>Str:</strong> 16 (+3) [5 points, 2 race, 1 racial class]</span></p><p><span style="font-size: 9px"><strong>Dex:</strong> 10 (+0) [4 points, -2 race] </span></p><p><span style="font-size: 9px"><strong>Con:</strong> 14 (+2) [6 points]</span></p><p><span style="font-size: 9px"><strong>Int: </strong> 12 (+1) [4 points]</span></p><p><span style="font-size: 9px"><strong>Wis: </strong> 18 (+4) [10 points, 1 level, 1 racial class]</span></p><p><span style="font-size: 9px"><strong>Cha: </strong> 11 (+0) [3 points]</span></p><p></p><p><strong>Hit Dice:</strong> 4d6 + 1d10 + 10</p><p><strong>HP:</strong> 37 (6 + .75*18 + .75*10 + 10) (-3 dying, -15 dead)</p><p><strong>AC:</strong> 15 (10 + 5); 10 touch; 15 flatfooted</p><p><strong>Initiative:</strong> +0</p><p><strong>BAB:</strong> +2</p><p><strong>Melee:</strong> +4 [+3 base, +1 Strength]</p><p><strong>Ranged:</strong> +3 [+3 base, +0 Dex]</p><p><strong>Speed:</strong> 30’</p><p><strong>Hero Points:</strong> 0</p><p></p><p><strong>Saves</strong></p><p><strong>Fort:</strong> +6 [+4 base, +2 Con]</p><p><strong>Ref: </strong> +1 [+1 base, +0 Dex]</p><p><strong>Will: </strong> +8 [+4 base, +4 Wis]</p><p></p><p><u><strong>Attacks-Weapons</strong>:</u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>MW Maul:</strong> +6 [+6 Melee, 1d12 +3 damage [+3 Strength], x2, B]</span></p><p><span style="font-size: 9px"><strong>Heavy Javelin</strong>: +2 [+2 Ranged, 1d8 +3 damage [+3 Strength], x2, P]</span></p><p></p><p><strong>Feats:</strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Modify Spell (1st, general)</span></p><p><span style="font-size: 9px">Focused Healing (1st, ceremonial)</span></p><p><span style="font-size: 9px">Peaceful Mage (3rd)</span></p><p></p><p><strong><u>Skills:</u></strong> (38/8)</p><p><span style="font-size: 9px"> Concentration +10 (8)</span></p><p><span style="font-size: 9px">Heal +12 [8 ranks, +4 Wis, +2 synergy, +2 healer’s kit]</span></p><p><span style="font-size: 9px">Knowledge (Giants) +9 [8 ranks, +1 Int]</span></p><p><span style="font-size: 9px">Knowledge (Nature) +9 [8 ranks, +1 Int]</span></p><p><span style="font-size: 9px">Listen +8 [4 ranks, +4 Wis]</span></p><p><span style="font-size: 9px">Spellcraft +7 [6 ranks, +1 Int]</span></p><p><span style="font-size: 9px">Survival +8 [4 ranks, +4 Wis]</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p></p><p><strong>Languages</strong> - Common, Giant, (Sylvan/one floating)</p><p></p><p><strong>Racial qualities:</strong> Speak common and giant; +2 Str, -2 Dex, +2 Diplomacy and Sense Motive, +2 to Craft skills, Knowledge (giants) as a class skill, proficient in simple weapons, light armor and shields, +1 Str, +1 Wis.</p><p></p><p><strong>Class Abilities:</strong> Nature Sense, Nature's Gift (lesser) [+2], Infuse with Life (2d8+4), Trackless Step</p><p></p><p><strong>Spells per day</strong> (4/4/2)</p><p>DC +4</p><p></p><p><strong>Spells Readied</strong> (8/5/4)</p><p>0th – <em>detect magic, detect poison, detect disease, glowglobe, read magic, minor illusion, ghost sound, scent bane</em></p><p>1st – <em>plant armor, transfer wounds, obscuring mist, illusory object, mind stab</em></p><p>2nd – <em>muddy ground, ability boost, gusting wind, see invisibility</em></p><p></p><p><strong>Possessions:</strong></p><p><strong>MW Maul</strong> – 324gp (24 lbs)</p><p><strong>6 heavy javelins</strong> – 12gp (24 lbs)</p><p><strong>+1 green chain shirt</strong> – 1,250gp (25 lbs) [This chain shirt has been treated with a durable green paint.]</p><p><strong>Backpack</strong> – 2gp (2 lbs)</p><p><strong>Bedroll</strong> – 1 sp (5 lbs)</p><p><strong>Flint and steel</strong> – 1gp</p><p><strong>Fishhook and fishing net</strong> – 4gp, 1sp (5 lbs)</p><p><strong>Hooded lantern</strong> – 7gp (2 lbs)</p><p><strong>10 flasks of oil</strong> – 1gp (10 lbs)</p><p><strong>10 days’ worth of trail rations</strong> – 5gp (10 lbs)</p><p><strong>Wooden Bracer of Tem'nar:</strong> This stiff oaken bracer fits tightly to the wearer's arm. Upon command (command word - "Oak Tree" in Draconic) the bracer slowly begins to transform. The transformation takes one full round. Pieces of wood seem to fold out of it until a full shield sits attached in place of the bracer. Etched into the surface of the shield is the symbol of Tem'nar, at twined circle surrounding a strong oak tree. This shield provides a +2 shield bonus while conferring no armor check penalty, spell failure chance, or maximum dexterity. Each use drains a charge from the bracers eventually they will become brittle and break off. The shield lasts for 2 hours/charge. Normally they are made with 50 charges. Rumor tells of a companion bracer for the other arm which grows into a suit of bark armor for the wearer. </p><p>Faint Conjuration; Caster Level: 2nd; Craft Charged Item, <em>plant armor</em>; Price: 1700gp.</p><p><strong>Bag of Clay Stones:</strong> This small tan leather bag contains small round clay bullets. 3/day when the user reaches into the bag they can draw out a stone. The stone can be thrown as a <em>mudball</em> spell, becoming a ball of mud as it flies towards its target. </p><p>Faint Evocation; Caster Level 1th; Craft Constant Item, <em>mudball</em>; Price: 1200gp.</p><p><strong>Hand of the Suffering Heale</strong>r – This glove lets the wearer use <em>lesser transfer wounds</em> five times per day. It looks like a simple leather glove with a sun stitched on the back in gold thread. (Constant item.) 2,000gp. (1st level spell * 1st level caster * 2,000gp.)</p><p><strong>Amulet of spell knowledge – analyze</strong> – This red iron amulet is in the shape of a lens. The user can ready this spell as if it were on his class list. 1,000gp</p><p><strong>2 potions of <em>lesser battle healing</em></strong> – 600gp</p><p><strong>1 potion of <em>see invisibility</em></strong> – 600gp</p><p></p><p><strong>Money left over</strong></p><p>293 gp, 3sp (money and magical equipment is hidden in tree trunk at the edge of town)</p><p></p><p></p><p><strong>Appearance/Background/Personality:</strong> </p><p>Ra Pharod was 92 years at the time. He could remember rather vividly – it was the arm that disturbed him the most. Some ungodly creature had been attached instead, and the combination made the young giant’s head spin and stomach turn. The fight had been brief; more words were tossed than spells.</p><p></p><p>Vile words, the darkbond had said. Hissed, rather, in a most inhumane manner. A few moments later, Pharod was badly wounded, both arms bleeding from repeated fighting with the dark one’s minions. He knew it wasn’t a fight he could win, but rather than stand by the grove, he fled.</p><p></p><p>He fled until his legs were stone and jelly at the same time; and then ran some more. There was terrible sensation in his chest; was he wounded there? He searched for an entry wound and couldn’t find one. Had it been a spell? Pharod discovered quickly that he wasn't wounded in the chest. What the terrible feeling was, he didn't discover until later. It was shame.</p><p></p><p>Months later, his forest was defiled and Pharod didn’t know how to reclaim it, only that he must, or not only his life would have been a waste, but the culmulative lives within the forest would have been subjected to an evil of unfathomable darkness. It was not something Pharod could live with. Or die with. Reclaim it he must, but where to start? That was the real question.</p><p></p><p>Balthazar found him in a most unkempt state, wandering the streets of Jerad drunk and feverish. His faen friend was most interested in Pharod’s tale; never had he seen him in such bad shape. Pharod’s dark hair had grown to unpresentable lengths and the loose clothing Pharod wore were now rags from use. He hadn’t washed in days. Weeks, maybe. He owned no home and shared no friends. As far as his belongings; what he could sell, he had long since sold. What was too sacred to sell, he had hidden in the trunk of a tree on the outskirts of town. He didn’t know whether it was still there, but he didn’t care much...</p></blockquote><p></p>
[QUOTE="ender_wiggin, post: 2193679, member: 21629"] [b][u][SIZE=3]Ra-Pharod[/SIZE][/u][/b] [COLOR=paleturquoise]Truename - Targomenrisitacor[/COLOR] [I]Male Giant (1) Greenbond (4)[/i] [SIZE=1]Height: 7'6" Weight: 408 lb Skin: Tanned Eyes: Black Age: 134[/SIZE] [b]Attributes[/b] [SIZE=1][B]Str:[/B] 16 (+3) [5 points, 2 race, 1 racial class] [B]Dex:[/B] 10 (+0) [4 points, -2 race] [B]Con:[/B] 14 (+2) [6 points] [B]Int: [/B] 12 (+1) [4 points] [B]Wis: [/B] 18 (+4) [10 points, 1 level, 1 racial class] [B]Cha: [/B] 11 (+0) [3 points][/SIZE] [B]Hit Dice:[/B] 4d6 + 1d10 + 10 [B]HP:[/B] 37 (6 + .75*18 + .75*10 + 10) (-3 dying, -15 dead) [B]AC:[/B] 15 (10 + 5); 10 touch; 15 flatfooted [B]Initiative:[/B] +0 [B]BAB:[/B] +2 [B]Melee:[/B] +4 [+3 base, +1 Strength] [B]Ranged:[/B] +3 [+3 base, +0 Dex] [B]Speed:[/B] 30’ [b]Hero Points:[/b] 0 [B]Saves[/B] [B]Fort:[/B] +6 [+4 base, +2 Con] [B]Ref: [/B] +1 [+1 base, +0 Dex] [B]Will: [/B] +8 [+4 base, +4 Wis] [u][B]Attacks-Weapons[/B]:[/u][Size=1] [b]MW Maul:[/b] +6 [+6 Melee, 1d12 +3 damage [+3 Strength], x2, B] [b]Heavy Javelin[/b]: +2 [+2 Ranged, 1d8 +3 damage [+3 Strength], x2, P][/size] [B]Feats:[/B][size=1] Modify Spell (1st, general) Focused Healing (1st, ceremonial) Peaceful Mage (3rd)[/size] [b][u]Skills:[/u][/b][u][/u] (38/8) [SIZE=1] Concentration +10 (8) Heal +12 [8 ranks, +4 Wis, +2 synergy, +2 healer’s kit] Knowledge (Giants) +9 [8 ranks, +1 Int] Knowledge (Nature) +9 [8 ranks, +1 Int] Listen +8 [4 ranks, +4 Wis] Spellcraft +7 [6 ranks, +1 Int] Survival +8 [4 ranks, +4 Wis] [/SIZE] [b]Languages[/b] - Common, Giant, (Sylvan/one floating) [b]Racial qualities:[/b] Speak common and giant; +2 Str, -2 Dex, +2 Diplomacy and Sense Motive, +2 to Craft skills, Knowledge (giants) as a class skill, proficient in simple weapons, light armor and shields, +1 Str, +1 Wis. [b]Class Abilities:[/b] Nature Sense, Nature's Gift (lesser) [+2], Infuse with Life (2d8+4), Trackless Step [b]Spells per day[/b] (4/4/2) DC +4 [b]Spells Readied[/b] (8/5/4) 0th – [i]detect magic, detect poison, detect disease, glowglobe, read magic, minor illusion, ghost sound, scent bane[/i] 1st – [I]plant armor, transfer wounds, obscuring mist, illusory object, mind stab[/i] 2nd – [i]muddy ground, ability boost, gusting wind, see invisibility[/i] [b]Possessions:[/b] [b]MW Maul[/b] – 324gp (24 lbs) [b]6 heavy javelins[/b] – 12gp (24 lbs) [b]+1 green chain shirt[/b] – 1,250gp (25 lbs) [This chain shirt has been treated with a durable green paint.] [b]Backpack[/b] – 2gp (2 lbs) [b]Bedroll[/b] – 1 sp (5 lbs) [b]Flint and steel[/b] – 1gp [b]Fishhook and fishing net[/b] – 4gp, 1sp (5 lbs) [b]Hooded lantern[/b] – 7gp (2 lbs) [b]10 flasks of oil[/b] – 1gp (10 lbs) [b]10 days’ worth of trail rations[/b] – 5gp (10 lbs) [b]Wooden Bracer of Tem'nar:[/b] This stiff oaken bracer fits tightly to the wearer's arm. Upon command (command word - "Oak Tree" in Draconic) the bracer slowly begins to transform. The transformation takes one full round. Pieces of wood seem to fold out of it until a full shield sits attached in place of the bracer. Etched into the surface of the shield is the symbol of Tem'nar, at twined circle surrounding a strong oak tree. This shield provides a +2 shield bonus while conferring no armor check penalty, spell failure chance, or maximum dexterity. Each use drains a charge from the bracers eventually they will become brittle and break off. The shield lasts for 2 hours/charge. Normally they are made with 50 charges. Rumor tells of a companion bracer for the other arm which grows into a suit of bark armor for the wearer. Faint Conjuration; Caster Level: 2nd; Craft Charged Item, [I]plant armor[/I]; Price: 1700gp. [b]Bag of Clay Stones:[/b] This small tan leather bag contains small round clay bullets. 3/day when the user reaches into the bag they can draw out a stone. The stone can be thrown as a [I]mudball[/I] spell, becoming a ball of mud as it flies towards its target. Faint Evocation; Caster Level 1th; Craft Constant Item, [I]mudball[/I]; Price: 1200gp. [b]Hand of the Suffering Heale[/b]r – This glove lets the wearer use [I]lesser transfer wounds[/I] five times per day. It looks like a simple leather glove with a sun stitched on the back in gold thread. (Constant item.) 2,000gp. (1st level spell * 1st level caster * 2,000gp.) [b]Amulet of spell knowledge – analyze[/b] – This red iron amulet is in the shape of a lens. The user can ready this spell as if it were on his class list. 1,000gp [b]2 potions of [I]lesser battle healing[/I][/b] – 600gp [b]1 potion of [I]see invisibility[/I][/b] – 600gp [b]Money left over[/b] 293 gp, 3sp (money and magical equipment is hidden in tree trunk at the edge of town) [b]Appearance/Background/Personality:[/b] Ra Pharod was 92 years at the time. He could remember rather vividly – it was the arm that disturbed him the most. Some ungodly creature had been attached instead, and the combination made the young giant’s head spin and stomach turn. The fight had been brief; more words were tossed than spells. Vile words, the darkbond had said. Hissed, rather, in a most inhumane manner. A few moments later, Pharod was badly wounded, both arms bleeding from repeated fighting with the dark one’s minions. He knew it wasn’t a fight he could win, but rather than stand by the grove, he fled. He fled until his legs were stone and jelly at the same time; and then ran some more. There was terrible sensation in his chest; was he wounded there? He searched for an entry wound and couldn’t find one. Had it been a spell? Pharod discovered quickly that he wasn't wounded in the chest. What the terrible feeling was, he didn't discover until later. It was shame. Months later, his forest was defiled and Pharod didn’t know how to reclaim it, only that he must, or not only his life would have been a waste, but the culmulative lives within the forest would have been subjected to an evil of unfathomable darkness. It was not something Pharod could live with. Or die with. Reclaim it he must, but where to start? That was the real question. Balthazar found him in a most unkempt state, wandering the streets of Jerad drunk and feverish. His faen friend was most interested in Pharod’s tale; never had he seen him in such bad shape. Pharod’s dark hair had grown to unpresentable lengths and the loose clothing Pharod wore were now rags from use. He hadn’t washed in days. Weeks, maybe. He owned no home and shared no friends. As far as his belongings; what he could sell, he had long since sold. What was too sacred to sell, he had hidden in the trunk of a tree on the outskirts of town. He didn’t know whether it was still there, but he didn’t care much... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[AE] A Warping of the Blood Rogue's Gallery
Top