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[AE] A Warping of the Blood Rogue's Gallery
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<blockquote data-quote="Erekose13" data-source="post: 2200900" data-attributes="member: 3387"><p><strong>Scinathar</strong></p><p></p><p><strong><u><span style="font-size: 15px">Scinathar</span></u></strong></p><p><span style="color: PaleTurquoise">Truename: Scormrynix</span></p><p><em>Mojh 3/ Winter Witch 2</em> (caster level 4)</p><p><span style="font-size: 9px">Height: 5'10"</span></p><p><span style="font-size: 9px">Weight: 130lbs </span></p><p><span style="font-size: 9px">Scales: Blue-green</span></p><p><span style="font-size: 9px">Eyes: Black</span></p><p><span style="font-size: 9px">Age: 100</span></p><p><span style="font-size: 9px"><strong>Experience:</strong>13,000/16,500</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Attributes</strong></span></p><p><span style="font-size: 9px"><strong>Str: 10</strong> (+0) </span></p><p><span style="font-size: 9px"><strong>Dex: 16</strong> (+3) </span></p><p><span style="font-size: 9px"><strong>Con: 12</strong> (+2) </span></p><p><span style="font-size: 9px"><strong>Int: 16</strong> (+3) </span></p><p><span style="font-size: 9px"><strong>Wis: 16</strong> (+3) </span></p><p><span style="font-size: 9px"><strong>Cha: 8</strong> (-1) </span> </p><p></p><p><strong>Hit Dice:</strong> 3d8 + 2d6 + 5</p><p><strong>HP:</strong> 35, dying -2, dead -12</p><p><strong>AC:</strong> 16 (+3 Dex, +2 natural armor, +1 deflection) 20 w/<em>eldritch armor</em></p><p><strong>Init:</strong> +3 (+3 Dex)</p><p><strong>BAB:</strong> +3; Grapple: +3 </p><p><strong>Melee:</strong> +3</p><p><strong>Ranged:</strong> +6</p><p><strong>Speed:</strong> 30ft.</p><p><strong>Hero Points:</strong> 2</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +2 [+1 base, +1 Con]</p><p>Reflex +4 [+1 base, +3 Dex]</p><p>Will +9 [+6 base, +3 Wis]</p><p></p><p></p><p><u><strong>Attacks-Weapons</strong></u></p><p><span style="font-size: 9px"><strong>Melee Atk +3:</strong> Morningstar - 1d8+5 damage/x2 crit, piercing/blunt, 8 lbs</span></p><p><span style="font-size: 9px"><strong>Ranged Atk +7:</strong> Light Crossbow w/ 20 bolts - 1d8+1 damage, 19-20/x2 crit, range increment 80ft, piercing, 6 lbs</span></p><p></p><p><strong>Feats:</strong></p><p><span style="font-size: 9px">Resistance to Magic [Talent]</span></p><p><span style="font-size: 9px">Intuitive Sense [1st]</span></p><p><span style="font-size: 9px">Sense the Unseen [Racial]</span></p><p><span style="font-size: 9px">Energy Mage (Cold)[3rd]</span></p><p><span style="font-size: 9px"></span></p><p></p><p><strong>Skills:</strong> (44 sp, 8/4)</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Balance +9 [4 ranks, +3 Dex, +2 racial]</span></p><p><span style="font-size: 9px">Concentration +9 [8 ranks, +1 Con]</span></p><p><span style="font-size: 9px">Knowledge (arcana) +11 [8 ranks, +3 Int]</span></p><p><span style="font-size: 9px">Spellcraft +11 [8 ranks, +3 Int]</span></p><p><span style="font-size: 9px">Knowledge (runes) +13 [8 rank, +3 Int, +2 racial]</span></p><p><span style="font-size: 9px">Forgery +7 [+3 Int, +2 racial]</span></p><p><span style="font-size: 9px">Search +6 [3 ranks, +3 Int]</span></p><p><span style="font-size: 9px">Wilderness Survival +8 [5 ranks, +3 Wis]</span></p><p><span style="font-size: 9px"></span></p><p></p><p><strong>Languages:</strong> Common, Litorian, Draconic, Faen</p><p></p><p><strong>Class and Racial Abilities:</strong> </p><p>+2 racial bonus to balance checks</p><p>+2 knowledge (runes), forgery</p><p>Darkvision 60'</p><p>+2 Natural AC</p><p>Innate Magical Ability: Detect Magic at will; lesser beastskin, touch of fear, destructive grip, share armor 1/day; levitate 2/day</p><p>Sense the Unseen</p><p>free use of the Dragon Spell Template</p><p>Cast Spells: requires material components and verbal and somatic components. With 1 component missing spells take double the casting time, with all components missing spells take quadruple the casting time.</p><p>Witchery: Cold Resistance 20</p><p>Manifestations: Freezing Word (Fort save DC 14, balance DC 14) 6/day, Range: 30ft, Duration: 20 minutes</p><p></p><p></p><p><strong>Possessions:</strong> </p><p></p><p>heavy horse ~ Korm</p><p>riding saddle, bit and brittle, saddlebags</p><p></p><p><em><u>Wearing/Carried:</u></em></p><p><em>Light Crossbow+1</em> w/ 20 bolts</p><p>Morningstar</p><p>2 Daggers </p><p>Alchemist's Frost</p><p>Traveler's Clothes</p><p>backpack</p><p>2 belt pouches</p><p>dirty crimson cloak w/ hood</p><p>map case</p><p>waterskin</p><p>10 pieces of chalk</p><p>6 days rations</p><p>witchbag</p><p>diamond dust (8 uses, 200gp)</p><p><em>ring of protection +1</em></p><p><em>amulet of spell knowledge (eldritch armor)</em></p><p><em>ring of magical might (1st)</em></p><p><em>detonation of sorcerous blast (5th - water)</em></p><p><em>5 x healing salve, lesser (transfer wounds, lesser)</em></p><p>5 x sunrods</p><p></p><p></p><p><strong>Coin:</strong> 199gp, 9sp, 0cp</p><p></p><p><strong>Spells per day</strong> - 4/4/1, base save DC 13+spell level; Caster Level 4.</p><p>0th - (4) <em>contact, sense thoughts, read magic, web splat (grimoire 2)</em></p><p>1st - (5) <em>unhand (grimoire 2), obscuring mist, blast of cold (grimoire 2), cloud the mind (grimoire 2), eldritch armor</em></p><p>2nd - (1) <em>mark of frost (grimoire 2)</em></p><p></p><p></p><p><strong>Appearance:</strong> Scinathar is a Mohj. It's neither male or female. It stands almost 6' tall, and by all glances of his skinny, blue-green scales most would assume it weighs close to 140 or 150, but who knows (besides the gods). It's limbs are long and gangly looking, and it has long fingers good for manipulating hand held objects. Across its head and down its back is a ridge of sharp, dark blue scales that set it apart from other mohj, and its green scales have a slight, blue tint to them. The transformation was a success, but Scinathar looks different than other mohj. Some speculate it's destined for greatness, others say its destined to bring down a great travesty upon the land. Scinathar doesn't know which; it just wants to find its place and survive. It has a tounge that slithers out, almost like a snake. This startles many non-mohj, who don't understand and never will.</p><p></p><p>It wears a long brown cloak, dirty to try and make itself look poor so others won't bother it. It walks with a walking stick that's as tall as it is. Scinathar doesn't talk to much, unless spoken to directly. Scinathar doesn't understand large cities or customs of large gatherings. Not even as a human previous did it understand why people gravitate towards gatherings.</p><p></p><p>Scinathar is puzzled even more by this hidden inclination that has caused it to travel north, where people are gathering because of these rumors of rare metal and mysterious magics playing around up there. Something calls, perhaps something powerful, and Scinathar wants to find out what that something is.</p><p></p><p>Scinathar also wants to try and discover, for itself, how it is that mohj came to be in the first place. Scinathar knows it may take it's entire lifetime to understand this. </p><p></p><p><strong>Personality:</strong> Scinathar, upon the transformation, really does see everybody else as vastly different. Everyone is nonmohj. He is mohj. It's that simple. When it refers to other nonmohj, it will make a reference like man-person or giant-guard or faen-person, or sometimes simply nonmohj. The mojh knows it's looks offsets others, and part of it is curious about that, and part of it loves that. Scinathar doesn't see the use of long conversations, so when it speaks it is too the point, and it's tone may come off commanding. It's not intentional, its just that small talk doesn't impress the mojh, and it sees it as a waste of time. </p><p></p><p><strong>Background:</strong> Quick overview: Travelled alongside a bound litorian oathsworn. Drawn by fate to Deepstorm a powerful witchery site. Became its guardian (one of three) and was granted winter witch powers. Worked with Verrik conclave and Deepstorm to heal the region. Deepstorm granted vision on vague darkness looming over the faraway town of Jerad. Scinathar set out to discover what it was and why Deepstorm had wanted him to be involved. (will elaborate later)</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2200900, member: 3387"] [b]Scinathar[/b] [b][U][SIZE=4]Scinathar[/SIZE][/U][/b] [COLOR=PaleTurquoise]Truename: Scormrynix[/COLOR] [I]Mojh 3/ Winter Witch 2[/I] (caster level 4) [SIZE=1]Height: 5'10" Weight: 130lbs Scales: Blue-green Eyes: Black Age: 100 [b]Experience:[/b]13,000/16,500 [B]Attributes[/B] [b]Str: 10[/b] (+0) [b]Dex: 16[/b] (+3) [b]Con: 12[/b] (+2) [b]Int: 16[/b] (+3) [b]Wis: 16[/b] (+3) [b]Cha: 8[/b] (-1) [/SIZE] [b]Hit Dice:[/b] 3d8 + 2d6 + 5 [b]HP:[/b] 35, dying -2, dead -12 [b]AC:[/b] 16 (+3 Dex, +2 natural armor, +1 deflection) 20 w/[i]eldritch armor[/i] [b]Init:[/b] +3 (+3 Dex) [b]BAB:[/b] +3; Grapple: +3 [B]Melee:[/B] +3 [B]Ranged:[/B] +6 [b]Speed:[/b] 30ft. [B]Hero Points:[/B] 2 [b]Saves:[/b] Fortitude +2 [+1 base, +1 Con] Reflex +4 [+1 base, +3 Dex] Will +9 [+6 base, +3 Wis] [U][B]Attacks-Weapons[/B][/U] [SIZE=1][b]Melee Atk +3:[/b] Morningstar - 1d8+5 damage/x2 crit, piercing/blunt, 8 lbs [b]Ranged Atk +7:[/b] Light Crossbow w/ 20 bolts - 1d8+1 damage, 19-20/x2 crit, range increment 80ft, piercing, 6 lbs[/SIZE] [b]Feats:[/b] [SIZE=1]Resistance to Magic [Talent] Intuitive Sense [1st] Sense the Unseen [Racial] Energy Mage (Cold)[3rd] [/SIZE] [b]Skills:[/b] (44 sp, 8/4) [SIZE=1] Balance +9 [4 ranks, +3 Dex, +2 racial] Concentration +9 [8 ranks, +1 Con] Knowledge (arcana) +11 [8 ranks, +3 Int] Spellcraft +11 [8 ranks, +3 Int] Knowledge (runes) +13 [8 rank, +3 Int, +2 racial] Forgery +7 [+3 Int, +2 racial] Search +6 [3 ranks, +3 Int] Wilderness Survival +8 [5 ranks, +3 Wis] [/SIZE] [b]Languages:[/b] Common, Litorian, Draconic, Faen [b]Class and Racial Abilities:[/b] +2 racial bonus to balance checks +2 knowledge (runes), forgery Darkvision 60' +2 Natural AC Innate Magical Ability: Detect Magic at will; lesser beastskin, touch of fear, destructive grip, share armor 1/day; levitate 2/day Sense the Unseen free use of the Dragon Spell Template Cast Spells: requires material components and verbal and somatic components. With 1 component missing spells take double the casting time, with all components missing spells take quadruple the casting time. Witchery: Cold Resistance 20 Manifestations: Freezing Word (Fort save DC 14, balance DC 14) 6/day, Range: 30ft, Duration: 20 minutes [b]Possessions:[/b] heavy horse ~ Korm riding saddle, bit and brittle, saddlebags [I][U]Wearing/Carried:[/U][/I] [i]Light Crossbow+1[/i] w/ 20 bolts Morningstar 2 Daggers Alchemist's Frost Traveler's Clothes backpack 2 belt pouches dirty crimson cloak w/ hood map case waterskin 10 pieces of chalk 6 days rations witchbag diamond dust (8 uses, 200gp) [i]ring of protection +1[/i] [i]amulet of spell knowledge (eldritch armor)[/i] [i]ring of magical might (1st)[/i] [i]detonation of sorcerous blast (5th - water)[/i] [i]5 x healing salve, lesser (transfer wounds, lesser)[/i] 5 x sunrods [b]Coin:[/b] 199gp, 9sp, 0cp [b]Spells per day[/b] - 4/4/1, base save DC 13+spell level; Caster Level 4. 0th - (4) [i]contact, sense thoughts, read magic, web splat (grimoire 2)[/I] 1st - (5) [i]unhand (grimoire 2), obscuring mist, blast of cold (grimoire 2), cloud the mind (grimoire 2), eldritch armor[/i] 2nd - (1) [i]mark of frost (grimoire 2)[/i] [b]Appearance:[/b] Scinathar is a Mohj. It's neither male or female. It stands almost 6' tall, and by all glances of his skinny, blue-green scales most would assume it weighs close to 140 or 150, but who knows (besides the gods). It's limbs are long and gangly looking, and it has long fingers good for manipulating hand held objects. Across its head and down its back is a ridge of sharp, dark blue scales that set it apart from other mohj, and its green scales have a slight, blue tint to them. The transformation was a success, but Scinathar looks different than other mohj. Some speculate it's destined for greatness, others say its destined to bring down a great travesty upon the land. Scinathar doesn't know which; it just wants to find its place and survive. It has a tounge that slithers out, almost like a snake. This startles many non-mohj, who don't understand and never will. It wears a long brown cloak, dirty to try and make itself look poor so others won't bother it. It walks with a walking stick that's as tall as it is. Scinathar doesn't talk to much, unless spoken to directly. Scinathar doesn't understand large cities or customs of large gatherings. Not even as a human previous did it understand why people gravitate towards gatherings. Scinathar is puzzled even more by this hidden inclination that has caused it to travel north, where people are gathering because of these rumors of rare metal and mysterious magics playing around up there. Something calls, perhaps something powerful, and Scinathar wants to find out what that something is. Scinathar also wants to try and discover, for itself, how it is that mohj came to be in the first place. Scinathar knows it may take it's entire lifetime to understand this. [b]Personality:[/b] Scinathar, upon the transformation, really does see everybody else as vastly different. Everyone is nonmohj. He is mohj. It's that simple. When it refers to other nonmohj, it will make a reference like man-person or giant-guard or faen-person, or sometimes simply nonmohj. The mojh knows it's looks offsets others, and part of it is curious about that, and part of it loves that. Scinathar doesn't see the use of long conversations, so when it speaks it is too the point, and it's tone may come off commanding. It's not intentional, its just that small talk doesn't impress the mojh, and it sees it as a waste of time. [b]Background:[/b] Quick overview: Travelled alongside a bound litorian oathsworn. Drawn by fate to Deepstorm a powerful witchery site. Became its guardian (one of three) and was granted winter witch powers. Worked with Verrik conclave and Deepstorm to heal the region. Deepstorm granted vision on vague darkness looming over the faraway town of Jerad. Scinathar set out to discover what it was and why Deepstorm had wanted him to be involved. (will elaborate later) [/QUOTE]
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