AE extra material

Razuur

First Post
Hello all,

I purchased the excellent Arcana Evolved last week, and I was looking at drive thru, and wondering what other material has been made. I found the following?

Mystic Secrets: The Lore of Word and Rune

Grimoire

Grimoire II

DM Screen and Player's Guide

Legacy of the Dragons Bestiary

Other than the bestiary, is information from the rest of the books in AE, or would any of these be useful?

Thanks,

razuur
 

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Razuur said:
Hello all,

I purchased the excellent Arcana Evolved last week, and I was looking at drive thru, and wondering what other material has been made. I found the following?

Mystic Secrets: The Lore of Word and Rune

Grimoire

Grimoire II

DM Screen and Player's Guide

Legacy of the Dragons Bestiary

Other than the bestiary, is information from the rest of the books in AE, or would any of these be useful?

Thanks,

razuur


Mystic Secrets is a magic expansion - not so much "100 new spells and 15 new prestige classes", but other nifty stuff. It has more stuff on runes and ceremonies, for instance.

Grimoire is pretty useless if you have Arcana Evolved. When AU was first released, Monte didn't want to release the whole thing in PDF format, so instead he released most of it split into three parts: Way of the Sword (warrior-type classes, races, and feats), Way of the Staff (ditto for spellcasters), and Grimoire (the spells). If you have AE in hardcopy rather than PDF, Grimoire might be somewhat useful if you want multiple copies of the spells, but some would be slightly different than the ones in AE, and it wouldn't have 10th level spells.

Grimoire II has all (possibly missing a few, but almost all anyway) the spells from the Complete Book of Eldritch Might converted to Arcana Unearthed.

DM Screen & Player's Guide: The interesting part is the player's guide, which is pretty much incorporated into AE.

Legacy of the Dragons: Monster and NPC book. Very good. Buy this.
 

Man, I wish AE would reach my FLGS soon. . .
Anyway, as to your question:
Grimoire and Players guide are incorporated into AE (grimoire was the original download of the spells from AU). Grimoire 2 is, I believe, all the spells from montecook.com and from the eldritch might series done up for AU (I could be wrong about that though), and I am pretty sure is material not included in AE (at least not all of it).
Mystic Secrets also is not included in AE, but is a great magic sourcebook written by Mike Mearls, I highly recommend it for AU/AE games. Not only does it have the obligatory spells, it adds new rituals and ceremonies, runes and magical locales that are pretty unique. Very flavorful (and useful).
You may also want to look into Legacy of Dragons, while not absolutely necessary, it provides monsters that have a real reason for existing in the Diamond Throne setting and come with encounters built in, with many others suggested implicitly.
Hope that helps.
 


Grimoire and player's guide are useless.

Material very useful: Legacy of the Dragons (the MM of AE)
Mystic Secrets: lots of good stuff, from ceremonies having an impact on the game to Heralds of Annihilation (reverse of Runechildren), more runes, templates for magical items... and so on.

Grimoire II is useful if you want more spells, as it gathers most spells of other Malhavoc sources (including the BOEM series) translated into an AE-compatible format. I got it, it's great, but I (or my players for that matter) don't use it all the time.

Cheers,
Odh
 

Mystic Secrets and Legacy of the Dragons are two "must-haves" IMO. There's a ton of free material on Monte's site and on www.diamondthrone.com, the official fansite. Ruins of Intrigue is now out in pdf - it's a massive level 1-10 adventure set in a dramojh city in the Bitter Peaks. If you run adventures, it's a good buy.

Prior material includes two adventures, one from Fiery Dragon called Plague of Dreams, and one from Mystic Eye Games called Siege on Ebonring Keep.

Future Stuff: I am one of the writers and contributors to a book coming out from Blue Devil Games called Akashic Nodes. There's more adventures coming from Fiery Dragon, and they should have their Battlebox out soon. Malhavoc has plans for more stuff as revealed in the chat here last week. (Wish I could have made that but the transcript has some cool scoops.)
 

I am one of the writers and contributors to a book coming out from Blue Devil Games called Akashic Nodes.

What is it about, beside Akashics? The Akashic Memory, its manifestations? Some kind of extraplanar adventure locals? Encounters for Akashics? Or maybe a campaign/series of adventures?

Odh, curious. :)
 

Odhanan said:
What is it about, beside Akashics? The Akashic Memory, its manifestations? Some kind of extraplanar adventure locals? Encounters for Akashics? Or maybe a campaign/series of adventures?

Odh, curious. :)

Well, I'll send Justin over here to answer. But, in brief, it's a book with expansions on akashic nodes, as detailed in Arcana Unearthed and Arcana Evolved. There are five detailed akashic nodes, and an adventure, plus some new crunchy bits.
 

Odhanan said:
What is it about, beside Akashics? The Akashic Memory, its manifestations? Some kind of extraplanar adventure locals? Encounters for Akashics? Or maybe a campaign/series of adventures?

Odh, curious. :)
Akashic Nodes: The Home of Memory is the first in our AEvolutions product line providing support material for AE. It uses the briefly mentioned akashic node sidebar as a launch point for a host of new material, usable for DM's and players alike. Each chapter introduces a unique node and presents a different ruleset. So, for example, the first chapter presents the Citadel of the Wayhunters node and presents new rules for akashic nodes in general: epicenters, lore, aspects, and echoes to name a few. The other chapters present new creatures, spells, magic items, feats, etc. Chapter 5 describes the node at Serpent's Heart and serves up a fully fleshed out akashic guildhall with a dozen NPC's. Chapter 6 is a full-scale adventure showing how the akashic node rules can be used to enhance any campaign.

It should be released in pdf format next week followed up a print version available through Indie Press Revolution.
 


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