AE Iron Witch in DnD?

Stormborn

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I have a player you wants to introduce an Iron Witch (from Aracana Evolved) into our DnD 3.5 game. I am fine with this conceptiually but realize that some things are going to need to be adjusted. A few skills are obvious, but I think there is more. Am I correct in remembering that 1st level AE PC classes are slightly weaker because of the extra feats 1st level AE characters get? Basically I need some advice on converting AE character classes to DnD 3.5 and the Iron Witch in particular.
 

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I've never run AE much less a mixed game, so take this with a large grain of salt. But I own the various books and was active on Monte's forums alot back when. IIRC, the AE classes were supposed to be a bit more powerful then teh PHB classes. They even had their own XP advancement chart that was a bit slower (though that may have been to get around the fact that the PHB one wasn't OGL and they wanted to put one in the book.)

Of course, "more powerful" may include the structure around it of feats and how they metamagic spells and the like.

I'd head over to Monte's boards, you could get a really in-depth answer there.

Cheers,
=Blue(23)
 

Stormborn said:
I have a player you wants to introduce an Iron Witch (from Aracana Evolved) into our DnD 3.5 game. I am fine with this conceptiually but realize that some things are going to need to be adjusted. A few skills are obvious, but I think there is more. Am I correct in remembering that 1st level AE PC classes are slightly weaker because of the extra feats 1st level AE characters get? Basically I need some advice on converting AE character classes to DnD 3.5 and the Iron Witch in particular.

My group and I have had much success with mixing AE and D&D. My suggestion is not to convert but to run the Iron Witch as is with the differences in AE. Other peoples opinions may vary but we've played this way just fine.
 

The major differences between AE classes and D&D classes are a) the extra Talent that the AE class gets, b) slightly changed feats and powers, and c) a more continuous and smooth power curve gained by adding abilities regularly that build upon the lesser ones.

That said, the witch is all about flavor and not about hitting hard. I would let a player run even an Iron Witch straight out of AE possibly including even the Talent as once you start to get up there in levels they don't hit as hard as a cleric or a wizard. I would just require them to use the AE book for their spells and show you in advance what they're doing. The witch gets "manifestations" which seem powerful, but work best against mooks. They also get 7 levels of simple spells, which means that they have to pay feats to get access to the cool complex spells (which includes flight, sorcerous blast, dimension door, and a whole bunch more).
 

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