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AEG Dark Sun?
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<blockquote data-quote="Staffan" data-source="post: 109506" data-attributes="member: 907"><p>My main problem with the athas.org conversion is that they seem to consider the novels (especially the Prism Pentad) the authoritative source on Dark Sun rather than the game material. There's very little game material that indicates that a wizard can switch between preserving and defiling pretty much at will (basically, only a brief bit in Defilers & Preservers). Instead, it appears to be a choice made for life.</p><p></p><p>The whole Gather Energy thing also depowers wizards by quite a bit. In the game material, a wizard never has problems getting enough energy for their spells. However, because Sadira's spellcasting in the novels is obviously affected by the terrain she's in, they decided to make spellcasting harder in bad terrain and easier in good terrain.</p><p></p><p>A final bit that made me dislike their wizard was that they made it so defilers were pretty much like normal D&D wizards (except that they occasionally would have spell problems in bad terrain), and preservers got a disadvantage. This differs from 2e Dark Sun where preservers were the same as normal wizards and defilers were at an advantage.</p></blockquote><p></p>
[QUOTE="Staffan, post: 109506, member: 907"] My main problem with the athas.org conversion is that they seem to consider the novels (especially the Prism Pentad) the authoritative source on Dark Sun rather than the game material. There's very little game material that indicates that a wizard can switch between preserving and defiling pretty much at will (basically, only a brief bit in Defilers & Preservers). Instead, it appears to be a choice made for life. The whole Gather Energy thing also depowers wizards by quite a bit. In the game material, a wizard never has problems getting enough energy for their spells. However, because Sadira's spellcasting in the novels is obviously affected by the terrain she's in, they decided to make spellcasting harder in bad terrain and easier in good terrain. A final bit that made me dislike their wizard was that they made it so defilers were pretty much like normal D&D wizards (except that they occasionally would have spell problems in bad terrain), and preservers got a disadvantage. This differs from 2e Dark Sun where preservers were the same as normal wizards and defilers were at an advantage. [/QUOTE]
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