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<blockquote data-quote="Psion" data-source="post: 154853" data-attributes="member: 172"><p>Good ideas, though the game material is a little weak in places.</p><p></p><p>For example, the dragon alchemy section has tons of neat ideas that fit well in a game thematically, but the rules for it are way too giving. In my game I just use those lists as "possible uses", but use a variant of the power component rules (the creature's parts, if properly harvested, can be used as a power component for the item of a value up to HD^2*10 XP).</p><p></p><p>Some of the "normal" prestige classes are neat but the "dragon" prestige classes are just powered up "core" classes.</p><p></p><p>The cosmology and dragon deities are pretty neat (if inconsistant). I almost wish those sections were OGC, so I have a springboard other than WotCs to work from with impunity.</p><p></p><p>The new dragons are a bit confusing. The only ones that seem to have complete stats are unique specimens. The other dragons are missing any sort of age advancement table. One of the authors says that this is because they are applied like templates to normal dragons. The problems with that is that they don't look like templates (i.e., it includes things like absolute CR and HD advancement) and it is not clear at all from the description that is how they are to be used.</p><p></p><p>So in short, lots of good ideas, but some of the rules will take some work to use right.</p></blockquote><p></p>
[QUOTE="Psion, post: 154853, member: 172"] Good ideas, though the game material is a little weak in places. For example, the dragon alchemy section has tons of neat ideas that fit well in a game thematically, but the rules for it are way too giving. In my game I just use those lists as "possible uses", but use a variant of the power component rules (the creature's parts, if properly harvested, can be used as a power component for the item of a value up to HD^2*10 XP). Some of the "normal" prestige classes are neat but the "dragon" prestige classes are just powered up "core" classes. The cosmology and dragon deities are pretty neat (if inconsistant). I almost wish those sections were OGC, so I have a springboard other than WotCs to work from with impunity. The new dragons are a bit confusing. The only ones that seem to have complete stats are unique specimens. The other dragons are missing any sort of age advancement table. One of the authors says that this is because they are applied like templates to normal dragons. The problems with that is that they don't look like templates (i.e., it includes things like absolute CR and HD advancement) and it is not clear at all from the description that is how they are to be used. So in short, lots of good ideas, but some of the rules will take some work to use right. [/QUOTE]
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