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AEG: War
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<blockquote data-quote="Eben" data-source="post: 100130" data-attributes="member: 1379"><p>Dareoon,</p><p></p><p>1. This is a fair point you raise. I play wargames (Hordes of the Things, Warhammer, Might of Arms, DBA,...)Most people I game with do. So we tend to take it as a matter of fact that you can run a wargame within a Role Playing game. If you have no interest in playing these games aside from your RPG sessions, I can understand why you wouldn't agree with mee on this point.</p><p>But beware: a mass combat game based on the d20 rules will have to take a step away from them. As I stated before: d20 combat is skirmish level, mass combat is a whole ifferent thing, imho.</p><p></p><p>2. Yes I have. No, I did not say that.</p><p>Consider the average Greek Phalanx unit: 8 men deep and about 40 or 50 wide. That's 3-400 men! And this would be about the smallest tactical unit on the battlefield. An average battle would field 10,000+ troops on a side. That's a lot of fireballs if you ask me.</p><p>Did you ever read Feist? He has an interesting vieuw on why mages don't join the fray of battle: apart from the obvious dangers there is also the fact that the adversarie would use magic as well and eventually both mages would be trying to eliminate each other while the rest were having there battle. So it makes much more sense for wizards not to join the battle, but to use his powers in another capacity: stealth, reconnaissance,communications,...</p><p>I agree that in a heroic setting a small force of fighters and a powerfull wizard would be able to defeat a small army. But I don't see why you would need a mass combat system to accomplish this. Sounds like an exciting module to me.</p><p></p><p>Consider another option: narrate the battle and focus on the role of your PC within it. This way you can use the battle as a dramatic element in your campaign and you stay in control as DM. I heard some friends of mine did this when playing in the first Age of Middle-earth and they found themselves in the battle of unnumbered tears. Of course everybody knew how the battle would end, but they had a great time.</p></blockquote><p></p>
[QUOTE="Eben, post: 100130, member: 1379"] Dareoon, 1. This is a fair point you raise. I play wargames (Hordes of the Things, Warhammer, Might of Arms, DBA,...)Most people I game with do. So we tend to take it as a matter of fact that you can run a wargame within a Role Playing game. If you have no interest in playing these games aside from your RPG sessions, I can understand why you wouldn't agree with mee on this point. But beware: a mass combat game based on the d20 rules will have to take a step away from them. As I stated before: d20 combat is skirmish level, mass combat is a whole ifferent thing, imho. 2. Yes I have. No, I did not say that. Consider the average Greek Phalanx unit: 8 men deep and about 40 or 50 wide. That's 3-400 men! And this would be about the smallest tactical unit on the battlefield. An average battle would field 10,000+ troops on a side. That's a lot of fireballs if you ask me. Did you ever read Feist? He has an interesting vieuw on why mages don't join the fray of battle: apart from the obvious dangers there is also the fact that the adversarie would use magic as well and eventually both mages would be trying to eliminate each other while the rest were having there battle. So it makes much more sense for wizards not to join the battle, but to use his powers in another capacity: stealth, reconnaissance,communications,... I agree that in a heroic setting a small force of fighters and a powerfull wizard would be able to defeat a small army. But I don't see why you would need a mass combat system to accomplish this. Sounds like an exciting module to me. Consider another option: narrate the battle and focus on the role of your PC within it. This way you can use the battle as a dramatic element in your campaign and you stay in control as DM. I heard some friends of mine did this when playing in the first Age of Middle-earth and they found themselves in the battle of unnumbered tears. Of course everybody knew how the battle would end, but they had a great time. [/QUOTE]
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