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AEG: War
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<blockquote data-quote="Henry" data-source="post: 100933" data-attributes="member: 158"><p>I echo Dareoon's sentiments. It's sometimes fun to play out PC's involved in a skirmish, but if those PC's are instead leaders of the armies, then I want to see what effect THEIR actions have on the battle. It's not enough to "flip a coin and let the PC's fight"; they (and I) want to have a strategic way to determine the outcome of a battle by applying successful management and maneuvers to carry the day. They actually have a role in winning a battle, rather than making it a "war saving throw."</p><p></p><p>At the least, AEG's <em>War</em> allows there to be a marginof victory. But what I want to see is a resolution that evolves into "Stellar Victory," "Victory with small losses", "Pyrrhic Victory" "Retreat and Loss," "Rout", and finally "Absolute loss of army." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It needs to be modified by such things as caliber of troops, maneuvers performed by the commanders, and stupid luck rolls - those things that you can never predict about a battle, such as duststorms, inclement weather which drastically reduces both artillery and mounted cavalry.</p></blockquote><p></p>
[QUOTE="Henry, post: 100933, member: 158"] I echo Dareoon's sentiments. It's sometimes fun to play out PC's involved in a skirmish, but if those PC's are instead leaders of the armies, then I want to see what effect THEIR actions have on the battle. It's not enough to "flip a coin and let the PC's fight"; they (and I) want to have a strategic way to determine the outcome of a battle by applying successful management and maneuvers to carry the day. They actually have a role in winning a battle, rather than making it a "war saving throw." At the least, AEG's [i]War[/i] allows there to be a marginof victory. But what I want to see is a resolution that evolves into "Stellar Victory," "Victory with small losses", "Pyrrhic Victory" "Retreat and Loss," "Rout", and finally "Absolute loss of army." :) It needs to be modified by such things as caliber of troops, maneuvers performed by the commanders, and stupid luck rolls - those things that you can never predict about a battle, such as duststorms, inclement weather which drastically reduces both artillery and mounted cavalry. [/QUOTE]
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