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AEG's Adventure I & II use?
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<blockquote data-quote="Psion" data-source="post: 1757259" data-attributes="member: 172"><p>I'm not sure what I could add beyond the review.</p><p></p><p>I have already used two of the component adventure - Out of Body Out of Mind and Garadon Manor. (It was also interesting to see how they jazzed up Hossuth, city of lizardmen, as I added my own statistics and used it as the basis for a very memorable high level game, some details of which you can glean <a href="http://www.enworld.org/forums/showthread.php?t=67622" target="_blank">here</a>. Needless to say, the stats they came up with were a bit less challenging than mine.)</p><p></p><p>As I noted in the review, statistics are better fleshed out (in some cases vastly so), and some problems with supposed challenge levels are address (the moody adventure Servants of the Blood Moon is still a tough advanture, but at the levels they recommend now, at least you could survive it!)</p><p></p><p>They failed to "fix" some adventures like Murder of Seven Points, which I felt had clear problems (it's a railroad masquerading as an investigative plot.) In some cases, a healthy dose of GM ajudication is required, as some of the adventures don't have room to expand on all the possibilities, but many possibilities there are.</p><p></p><p>The maps are genrally an improvement (again, something I think I said in the review). Overall, I like it, as the adventures are a little lighter and more malleable than Dungeon magazine adventures.</p></blockquote><p></p>
[QUOTE="Psion, post: 1757259, member: 172"] I'm not sure what I could add beyond the review. I have already used two of the component adventure - Out of Body Out of Mind and Garadon Manor. (It was also interesting to see how they jazzed up Hossuth, city of lizardmen, as I added my own statistics and used it as the basis for a very memorable high level game, some details of which you can glean [url=http://www.enworld.org/forums/showthread.php?t=67622]here[/url]. Needless to say, the stats they came up with were a bit less challenging than mine.) As I noted in the review, statistics are better fleshed out (in some cases vastly so), and some problems with supposed challenge levels are address (the moody adventure Servants of the Blood Moon is still a tough advanture, but at the levels they recommend now, at least you could survive it!) They failed to "fix" some adventures like Murder of Seven Points, which I felt had clear problems (it's a railroad masquerading as an investigative plot.) In some cases, a healthy dose of GM ajudication is required, as some of the adventures don't have room to expand on all the possibilities, but many possibilities there are. The maps are genrally an improvement (again, something I think I said in the review). Overall, I like it, as the adventures are a little lighter and more malleable than Dungeon magazine adventures. [/QUOTE]
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