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AEG's Adventure I & II use?
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<blockquote data-quote="DM_Jeff" data-source="post: 1757307" data-attributes="member: 3687"><p><strong>Seven Points</strong></p><p></p><p>>>They failed to "fix" some adventures like Murder of Seven Points which I felt had clear problems.</p><p></p><p>Shows why 1,000 playtesters couldn't tell WotC the first 3.0 ranger had a few problems! ;-)</p><p></p><p>Without big spoilers, this adventure is 90% mystery, set in a town. The problem I heard some folks had with it was all the running around PCs do doesn't really effect the outcome. BBEG comes and they have to deal with it.</p><p></p><p>I ran this adventure twice, and had players commenting on how they were glad the adventure wasn't written to bend to their will, that sometimes stuff happens out of their control, and they had a good time. Perhaps I should have seen the shortcomings and adressed the concerns with some optional play styles in mind. Certainly players enjoy the gam,e because they are able to have an effect ont he world. </p><p></p><p>-DM Jeff</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 1757307, member: 3687"] [b]Seven Points[/b] >>They failed to "fix" some adventures like Murder of Seven Points which I felt had clear problems. Shows why 1,000 playtesters couldn't tell WotC the first 3.0 ranger had a few problems! ;-) Without big spoilers, this adventure is 90% mystery, set in a town. The problem I heard some folks had with it was all the running around PCs do doesn't really effect the outcome. BBEG comes and they have to deal with it. I ran this adventure twice, and had players commenting on how they were glad the adventure wasn't written to bend to their will, that sometimes stuff happens out of their control, and they had a good time. Perhaps I should have seen the shortcomings and adressed the concerns with some optional play styles in mind. Certainly players enjoy the gam,e because they are able to have an effect ont he world. -DM Jeff [/QUOTE]
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AEG's Adventure I & II use?
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