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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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AEG's Feats
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<blockquote data-quote="Iron_Chef" data-source="post: 770291" data-attributes="member: 4530"><p>My buddy just got this book and I think it's even better than MGP's Ultimate Feats. It looks better from an art design perspective (MGP has been really sloppy with their hardcover Ultimate line, they all look cheesy), has many of the same feats, but also a bunch of really cool ones I've never seen before. </p><p></p><p>For example:</p><p></p><p><strong>Specialist [General]</strong></p><p>Your specialist spells last longer than normal.</p><p><strong>Prerequisite: </strong>Wizard specialist 5th+ level.</p><p><strong>Benefit:</strong> All of your 1st and 2nd level spells from your chosen specialist school have their duration doubled.</p><p></p><p>These go on with Improved Specialist and Expert Specialist to double durations of 3-4 level and 5-6 level school spells, respectively. Not so good for evokers (too many instantaneous duration spells), but a definite "must have" feat for abjurers, diviners, conjurers, enchanters, necromancers and transmuters. As far as I know, it stacks with the extend spell metamagic feat!</p><p></p><p>Totally cool. Thanks to a magic item that gives me +1 caster level to evil and lawful spells, the double duration of summon monster spells from the granted power of the summoning domain, the summoner character concept monster buffing ability from QW, and being a 5th level wizard, all lawful and evil summon monster spells cast by me are now cast as if I were a 20th level wizard! Sweet! Not to mention my glitterdust is now blinding victims for 10 rounds instead of 5 and igedrazaar's miasma will now potentially do 10d4 subdual damage (5d4 for 2 rounds) if people can't get out of the cloud in time (which they won't if they're blinded by glitterdust, LOL). Also, my melf's acid arrow now burns for 4 rounds instead of 2, doubling its damage to 8d4 over 4 rounds, hehehe! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Go buy FEATS. Ultimate Feats still is a worthwhile purchase, but I think I like AEG's FEATS more and it's $10 cheaper! Both books give you 1000 feats, though there is some significant overlap. You're probably getting 200 different feats from AEG's book compared to Mongoose's.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 770291, member: 4530"] My buddy just got this book and I think it's even better than MGP's Ultimate Feats. It looks better from an art design perspective (MGP has been really sloppy with their hardcover Ultimate line, they all look cheesy), has many of the same feats, but also a bunch of really cool ones I've never seen before. For example: [B]Specialist [General][/B] Your specialist spells last longer than normal. [B]Prerequisite: [/B]Wizard specialist 5th+ level. [B]Benefit:[/B] All of your 1st and 2nd level spells from your chosen specialist school have their duration doubled. These go on with Improved Specialist and Expert Specialist to double durations of 3-4 level and 5-6 level school spells, respectively. Not so good for evokers (too many instantaneous duration spells), but a definite "must have" feat for abjurers, diviners, conjurers, enchanters, necromancers and transmuters. As far as I know, it stacks with the extend spell metamagic feat! Totally cool. Thanks to a magic item that gives me +1 caster level to evil and lawful spells, the double duration of summon monster spells from the granted power of the summoning domain, the summoner character concept monster buffing ability from QW, and being a 5th level wizard, all lawful and evil summon monster spells cast by me are now cast as if I were a 20th level wizard! Sweet! Not to mention my glitterdust is now blinding victims for 10 rounds instead of 5 and igedrazaar's miasma will now potentially do 10d4 subdual damage (5d4 for 2 rounds) if people can't get out of the cloud in time (which they won't if they're blinded by glitterdust, LOL). Also, my melf's acid arrow now burns for 4 rounds instead of 2, doubling its damage to 8d4 over 4 rounds, hehehe! :) Go buy FEATS. Ultimate Feats still is a worthwhile purchase, but I think I like AEG's FEATS more and it's $10 cheaper! Both books give you 1000 feats, though there is some significant overlap. You're probably getting 200 different feats from AEG's book compared to Mongoose's. [/QUOTE]
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