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AEG's WAR supplement: First Impressions
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 73120" data-attributes="member: 546"><p>Okay, so I reread the unit to unit and mass battle rules and I don't get it. It seems too complicated, even though it's only about ten pages worth of rules total. The opposing generals make opposed Strategy skill checks (new skill described in WAR). Whoever rolls higher gains a strategic advantage in the battle. Seems simple, except there are a bunch of modifiers (+/-) to factor in. Maybe I'm an idiot, but I can't wrap my poor brain around all these rules and modifiers. They don't seem ridiculously complicated, but yet every time I try and read them, my head starts to swim and I know I'm not understanding them properly, LOL. The "mass battle" rules are only three pages long, two of which are for determining the situations the PCs involved in the battle face. </p><p></p><p>Frankly, I'm not sure the OMCS in TQF is any clearer than WAR; I'll have to read it when I get my copy back from my co-DM next week. Do not let my lack of understanding of these rules stop you from picking up WAR. It is an excellent resource, even if you don't use the mass combat system included. Also, do not take my lack of understanding of their mass combat rules to mean that you won't be able to understand/use/enjoy them. I just don't think I will be using them. </p><p></p><p>I guess I am looking for something more simple; an elegant mechanic to resolve mass combat quickly and abstractly so the PCs can get on with their adventure... but not so arbitrary as to just have the DM say, "this is who won" without ever rolling to see if maybe the other side might have won (regardless of plot inconvenience), or what kind of casualties each side took. In other words, I want to roll and resolve a mass battle or war in 10-30 minutes without much consulting of rules.</p><p></p><p>As an alternative idea for running mass combat, I remember running the final "Volturnus" module in Star Frontiers back in 1983 and there was an elegantly simple solution for running a massive battle that allowed the PCs to engage enemy units and their success or failure helped determine the overall success of the battle for their side... Of course, I no longer have my Star Frontiers stuff (dammit). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 73120, member: 546"] Okay, so I reread the unit to unit and mass battle rules and I don't get it. It seems too complicated, even though it's only about ten pages worth of rules total. The opposing generals make opposed Strategy skill checks (new skill described in WAR). Whoever rolls higher gains a strategic advantage in the battle. Seems simple, except there are a bunch of modifiers (+/-) to factor in. Maybe I'm an idiot, but I can't wrap my poor brain around all these rules and modifiers. They don't seem ridiculously complicated, but yet every time I try and read them, my head starts to swim and I know I'm not understanding them properly, LOL. The "mass battle" rules are only three pages long, two of which are for determining the situations the PCs involved in the battle face. Frankly, I'm not sure the OMCS in TQF is any clearer than WAR; I'll have to read it when I get my copy back from my co-DM next week. Do not let my lack of understanding of these rules stop you from picking up WAR. It is an excellent resource, even if you don't use the mass combat system included. Also, do not take my lack of understanding of their mass combat rules to mean that you won't be able to understand/use/enjoy them. I just don't think I will be using them. I guess I am looking for something more simple; an elegant mechanic to resolve mass combat quickly and abstractly so the PCs can get on with their adventure... but not so arbitrary as to just have the DM say, "this is who won" without ever rolling to see if maybe the other side might have won (regardless of plot inconvenience), or what kind of casualties each side took. In other words, I want to roll and resolve a mass battle or war in 10-30 minutes without much consulting of rules. As an alternative idea for running mass combat, I remember running the final "Volturnus" module in Star Frontiers back in 1983 and there was an elegantly simple solution for running a massive battle that allowed the PCs to engage enemy units and their success or failure helped determine the overall success of the battle for their side... Of course, I no longer have my Star Frontiers stuff (dammit). :( [/QUOTE]
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