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Story Hour
Aeon (updated 10/9/14)
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<blockquote data-quote="Sabriel" data-source="post: 3655136" data-attributes="member: 20348"><p>Re invisibility - If Ortwine was merely /invisible/, I believe that magic ends upon attack; Iua could then see Ortwine to attack and in turn be /hypnotised/. </p><p></p><p>Re 2nd level spells - the "power" of spells is a combination of spell level, caster level, casting ability score, and other modifiers; I argue that spell level is not the dominating factor.</p><p></p><p>At low PC levels, using only the PHB and DMG, a high casting ability score can contribute more to a spell's Save DC than its spell level by as much as four to one! (e.g. Wizard 1, Int 10..18, DC = 10 + [0..1] + [0..4]).</p><p></p><p>At middle levels the fluctuation tends more towards spell level (e.g. Wizard 12, Int 10..21, DC = 10 + [0..6] + [0..5]) but note this is before including any ability-boosting magic that may be employed.</p><p></p><p>At epic levels... I suspect anecdotally that ability-score boosting is easier than spell-level boosting, and spell level would tend to be outweighed by the sum of all other modifiers. E.g. Mostin at 22nd level with Int 34 per his Rogue's Gallery stat block lists a spell DC of 22 + spell level (24 + spell level for conjuration), which implies DC = 10 + [0..9] + [12|14]. If 22nd level Mostin were to cast an ordinary fireball, the spell's level would be outweighed four-to-one by the potency of his intellect...</p><p></p><p>To sum up in simpler terms, "it's not just what you've got, it's how you use it." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sabriel, post: 3655136, member: 20348"] Re invisibility - If Ortwine was merely /invisible/, I believe that magic ends upon attack; Iua could then see Ortwine to attack and in turn be /hypnotised/. Re 2nd level spells - the "power" of spells is a combination of spell level, caster level, casting ability score, and other modifiers; I argue that spell level is not the dominating factor. At low PC levels, using only the PHB and DMG, a high casting ability score can contribute more to a spell's Save DC than its spell level by as much as four to one! (e.g. Wizard 1, Int 10..18, DC = 10 + [0..1] + [0..4]). At middle levels the fluctuation tends more towards spell level (e.g. Wizard 12, Int 10..21, DC = 10 + [0..6] + [0..5]) but note this is before including any ability-boosting magic that may be employed. At epic levels... I suspect anecdotally that ability-score boosting is easier than spell-level boosting, and spell level would tend to be outweighed by the sum of all other modifiers. E.g. Mostin at 22nd level with Int 34 per his Rogue's Gallery stat block lists a spell DC of 22 + spell level (24 + spell level for conjuration), which implies DC = 10 + [0..9] + [12|14]. If 22nd level Mostin were to cast an ordinary fireball, the spell's level would be outweighed four-to-one by the potency of his intellect... To sum up in simpler terms, "it's not just what you've got, it's how you use it." :) [/QUOTE]
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