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Story Hour
Aeon (updated 10/9/14)
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<blockquote data-quote="Siuis" data-source="post: 5026054" data-attributes="member: 51622"><p><strong>Ya know...</strong></p><p></p><p>It's really cool to look back through the epic that Sepulchrave has spun for us, especially with a keen eye. I love (and envy) that a high level character with a bluff of 24 is aiming to be one of the best liars in the world - sure, we can bump that into the stratosphere by mid-teens, but who cares? Ortwin(e) is such a character that, numbers or no, the game is awesome because of this choice. I really miss that in my games; Whenever I specialize in something as a PC, the DM either goes through Hell and High water to quash me down, or acts like he is doing me a favor by letting me beat the standard DCs. I yearn for the non-numerical awesomeness of my youth...</p><p></p><p>It's also really really neat to see how the focus of even the metagame shifted with the levels. Low levels are grinding down goblins and pilfering their lewtz, sure. Everyone knows that. But to see the transition from beat-mob to world powers and diplomats was great. We even got to see how said diplomay functions - 'either we talk it out, or smash each other's face in. No one wants to smash faces, so siddown, yeah?' </p><p></p><p>And almost like he scheduled it, Sep showed how it doesn't matter how strong <em>you</em> are, at least not when dealing with hegemony. Rather than direct conflict, it seems that attacking the other's power base is the thing to do; The Paladin and His Friends attack Irknaan's fortress, Nhura and Soneillon ravage Deorham, The party ponders the plunder of Azzagrat, etc. No direct shots against the movers and shakers - at least, not too many. The players are just as instrumental to the events we all hold dear. I think, this winter, I shall give the gift of sttory hour, so that my players can learn how sacrificing that extra +2 to hit can add to the game, rather than detract.</p><p></p><p></p><p>Also, bump.</p></blockquote><p></p>
[QUOTE="Siuis, post: 5026054, member: 51622"] [b]Ya know...[/b] It's really cool to look back through the epic that Sepulchrave has spun for us, especially with a keen eye. I love (and envy) that a high level character with a bluff of 24 is aiming to be one of the best liars in the world - sure, we can bump that into the stratosphere by mid-teens, but who cares? Ortwin(e) is such a character that, numbers or no, the game is awesome because of this choice. I really miss that in my games; Whenever I specialize in something as a PC, the DM either goes through Hell and High water to quash me down, or acts like he is doing me a favor by letting me beat the standard DCs. I yearn for the non-numerical awesomeness of my youth... It's also really really neat to see how the focus of even the metagame shifted with the levels. Low levels are grinding down goblins and pilfering their lewtz, sure. Everyone knows that. But to see the transition from beat-mob to world powers and diplomats was great. We even got to see how said diplomay functions - 'either we talk it out, or smash each other's face in. No one wants to smash faces, so siddown, yeah?' And almost like he scheduled it, Sep showed how it doesn't matter how strong [I]you[/I] are, at least not when dealing with hegemony. Rather than direct conflict, it seems that attacking the other's power base is the thing to do; The Paladin and His Friends attack Irknaan's fortress, Nhura and Soneillon ravage Deorham, The party ponders the plunder of Azzagrat, etc. No direct shots against the movers and shakers - at least, not too many. The players are just as instrumental to the events we all hold dear. I think, this winter, I shall give the gift of sttory hour, so that my players can learn how sacrificing that extra +2 to hit can add to the game, rather than detract. Also, bump. [/QUOTE]
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