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Story Hour
Aeon (updated 10/9/14)
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<blockquote data-quote="Cheiromancer" data-source="post: 5122383" data-attributes="member: 141"><p>IIRC, the party had thwarted a plot of Graz'zt's before- some plot involving a Nalfeshnee and... maybe a construction project of some sort? A disguised Nalfeshnee building a church? I don't remember. Anyway, the party foiled the plot, and Graz'zt responded by sending a succubus to seduce and/or corrupt Eadric. When the deception was uncovered I have the impression that Sep didn't want things to be wrapped up tidily, with a short little combat. So he shifted the ground to an alignment puzzle involving justice and mercy. Eadric had to decide whether his paladinhood required him to deliver summary punishment to a fiend, or else to grant it the opportunity to show genuine repentance. Was it all a demonic ploy, or would Nehael actually return to Oronthon's grace?</p><p></p><p>I'd be interested in learning when Sepulchrave decided to make the situation a justice/mercy puzzle. I suspect it was from the outset. But I think it was Nwm's player who came up with a third option for Nehael, that of converting to worship of the Goddess. Just one of those unexpected moments in gameplay when a DM decides to go with a player's suggestion. But it's the unfolding of this event that continues to have ramifications: the Viridity, the transformation of the Adversary, etc.. </p><p></p><p>I don't really "get" the Viridity. I get the pseudo-medieval Catholicism feel of the original cosmology. The Buddhist flavor of Saizhan struck me as incongruous at first, but I've gotten used to the mashup of it with Oronthonianism. The deep astrological grounding of the cosmological conflict between the Chesnites and the good guys (revolving around aspects of Scorpio) I sort of get. But the business with the Trees? That I'm still trying to wrap my mind around.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 5122383, member: 141"] IIRC, the party had thwarted a plot of Graz'zt's before- some plot involving a Nalfeshnee and... maybe a construction project of some sort? A disguised Nalfeshnee building a church? I don't remember. Anyway, the party foiled the plot, and Graz'zt responded by sending a succubus to seduce and/or corrupt Eadric. When the deception was uncovered I have the impression that Sep didn't want things to be wrapped up tidily, with a short little combat. So he shifted the ground to an alignment puzzle involving justice and mercy. Eadric had to decide whether his paladinhood required him to deliver summary punishment to a fiend, or else to grant it the opportunity to show genuine repentance. Was it all a demonic ploy, or would Nehael actually return to Oronthon's grace? I'd be interested in learning when Sepulchrave decided to make the situation a justice/mercy puzzle. I suspect it was from the outset. But I think it was Nwm's player who came up with a third option for Nehael, that of converting to worship of the Goddess. Just one of those unexpected moments in gameplay when a DM decides to go with a player's suggestion. But it's the unfolding of this event that continues to have ramifications: the Viridity, the transformation of the Adversary, etc.. I don't really "get" the Viridity. I get the pseudo-medieval Catholicism feel of the original cosmology. The Buddhist flavor of Saizhan struck me as incongruous at first, but I've gotten used to the mashup of it with Oronthonianism. The deep astrological grounding of the cosmological conflict between the Chesnites and the good guys (revolving around aspects of Scorpio) I sort of get. But the business with the Trees? That I'm still trying to wrap my mind around. [/QUOTE]
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