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Story Hour
Aeon (updated 10/9/14)
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<blockquote data-quote="Nightbreeze" data-source="post: 5532134" data-attributes="member: 46755"><p>It's been a while (two years, in fact) since I last did a complete re-read of the entire story.</p><p></p><p>So, is there any kind soul willing to remind me what was the role of the Clavinger and other wide-area travel denials (like the Green no-plane trepassing effect) in the war?</p><p></p><p>Meaning, I remember that the Clavinger did something to majorly piss off the Chesnite, but I don't remember precisely what (aside for, of course, denying them the ability to cast arcane spells for political reasons within the area). </p><p></p><p>Also, why is it exactly that the Wyre army moved out of Wyre to meet chesnite forces halfway? And in general, Clavinger aside, why don't the Chesnites employ more "terrorist" fighting? I mean, they have plenty of divine casters, why don't they teleport their asses on the civilian populace of Wyre? </p><p></p><p>Also, does the Green "no plane trepassing" inhibit teleports? After all, teleports rely on instantaneus travel trought the astral plane (IIRC).</p><p></p><p>Reason I am asking - in my campaign there are 3 major forces which are heading towards war, and I am weighting ways to channel the fight to field battles, rather than a messy spread out of guerrilla/teleporting fights all over an entire continent. So I'd like to know how Seb's campaign (an inspiration for 5 years, now) has been shaped the way it did.</p></blockquote><p></p>
[QUOTE="Nightbreeze, post: 5532134, member: 46755"] It's been a while (two years, in fact) since I last did a complete re-read of the entire story. So, is there any kind soul willing to remind me what was the role of the Clavinger and other wide-area travel denials (like the Green no-plane trepassing effect) in the war? Meaning, I remember that the Clavinger did something to majorly piss off the Chesnite, but I don't remember precisely what (aside for, of course, denying them the ability to cast arcane spells for political reasons within the area). Also, why is it exactly that the Wyre army moved out of Wyre to meet chesnite forces halfway? And in general, Clavinger aside, why don't the Chesnites employ more "terrorist" fighting? I mean, they have plenty of divine casters, why don't they teleport their asses on the civilian populace of Wyre? Also, does the Green "no plane trepassing" inhibit teleports? After all, teleports rely on instantaneus travel trought the astral plane (IIRC). Reason I am asking - in my campaign there are 3 major forces which are heading towards war, and I am weighting ways to channel the fight to field battles, rather than a messy spread out of guerrilla/teleporting fights all over an entire continent. So I'd like to know how Seb's campaign (an inspiration for 5 years, now) has been shaped the way it did. [/QUOTE]
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Aeon (updated 10/9/14)
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