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<blockquote data-quote="Sepulchrave II" data-source="post: 5743003" data-attributes="member: 4303"><p><strong>Note on Soneillon and the <em>Urn</em></strong></p><p></p><p></p><p>The compound-templated Soneillon, technically an Elite Advanced Paragon Pseudochthonic Spellwarped Monster of Legend Succubus, in possession of the augmentations granted by the <em>Urn</em> and by her normal suite of transvalent buffs. Soneillon's abilities include +5 inherent bonuses. Soneillon is also considered an abomination, and gains the abilities normally associated with such.</p><p></p><p>Although technically without DvR, Soneillon's approximate power is that of a lesser goddess; she is the third of the triune which includes the DvR6 Viridescent Nehael and a DvR3 Enkindled Shomei. All can be considered coëval multiparadigmatic expressions of <em>Goddess</em> within the larger framework; although, perhaps <em>Antigoddess</em> is a better way of describing Soneillon in more conventional terms: she challenges the limit to which notions of <em>Goddess</em> may be applied. </p><p></p><p>Ontically, the triptych can be superficially undersood as representing Being (Nehael), Becoming (Shomei) and Non-Being (Soneillon). In fact, the relationship is more complex, with Soneillon also representing <em>Nothing Becomes</em> (a positive assertion of the reification of Void); Shomei acting to place <em>Being</em> secondary in importance to <em>Becoming</em> (expressed as <em>Nothing Is</em>), and Nehael negating the existential(?) truth of Non-Being – i.e. <em>Nothing Is Not</em>. </p><p></p><p>The totality is reflective of the central transmetaphysical paradox of <em>Saizhan</em> itself. Alternatively, the sexual connotations are arousal (Nehael) and crescendo (Shomei), with Soneillon herself linked with the annihilation of the self at the moment of orgasm.</p><p></p><p>She arguably interfaces with more infinities than any other entity, and – as Nehael observes – Soneillon's history from her own perspective appears to be celestial, then diabolic, then demonic, then chthonic, then oneiric, then pseudonatural; finally manifested in a context which is Green. The paragon template is bestowed by the Blackthorn-<em>ludja</em>, but at a price: her autonomy is compromised when she manifests within finitude, and she must accept a kind of "mundanity;" Void is captured by <em>Ens</em> and given discrete form. Furthermore, Soneillon's distancing of herself from the Cherry-<em>ludja</em> (representative of desire) – which eagerly seeks her – can be understood as a denial of her own implicit nature, or a relegation of her sexuality, as well as a transcendence of it.</p><p></p><p>Within the Cheshnite paradigm as interpreted by Temenun, Soneillon is <em>Pramaade Gu Kaamaah</em> (In Delirium, Void Lusts), <em>Asampra-Gyaata Pramaadah</em> (Delirium Dream-Ecstasy), <em>Kaalakamala</em> (Lotus of Death), or, more informally, <em>Aasyacheshna Phalam</em> (lit. "The Mango in Cheshne's Mouth" – i.e. the apple of her eye). She is also understood as <em>Taarakacheshna</em> (the Eye of Cheshne) both literally and figuratively; she is linked with the star of the same name, and her esoteric "day" begins with its anticulmination at the Necropolis of Khu.</p><p></p><p>The involvement of Delirium as a precursor state somehow necessary for the irruption of the Apparition – the manifestation of Demogorgon-Cheshne within the bounded cosmos – is not clear. Nor is the extent of the identity of Delirium with <em>Uzzhin</em> – the Far Realm of Metagnostic praxis: it should be noted that Mostin asserts that they are unidentical, and that Delirium is best understood as possessing elements of Void and Dream as well as "Outside-ness." Soneillon thus also describes an elemental, chaotic-disintegrative process of unbecoming in which <em>Nothing Becomes</em> becomes <em>Becomes Nothing</em>.</p><p></p><p></p><p>Soneillon is extraordinarily resistant to all forms of attack: epic spells or SDAs are an absolute requirement when dealing with her. I've tagged her CR at 60 – or 72 in possession of <em>Pharamne's Urn</em> – but even that seems a little conservative: template combinations are somewhat unpredictable. To reliably penetrate her SR and Saves would require a spell of approximately 350th order (unmitigated DC) by an epic caster such as Nwm or Mostin. </p><p></p><p>Soneillon's stats are constructed like this:</p><p></p><p>8 14 13 12 10 15 elite array</p><p>10 16 15 18 14 31 succubus racial adjustment</p><p>10 16 15 18 14 37 advancement by HD</p><p>15 21 20 23 19 42 inherent bonuses</p><p>25 31 30 33 29 52 chthonic</p><p>47 41 40 33 39 52 pseudonatural</p><p>51 43 44 37 39 52 spellwarped</p><p>61 49 54 39 41 56 monster of legend</p><p>76 64 69 54 56 71 paragon</p><p>76 104 109 54 56 111 epic buffs</p><p>86 114 119 64 66 121 profane bonuses from <em>Urn</em></p><p></p><p></p><p></p><p></p><p></p><p><strong>Soneillon <em>Aasyacheshna Phalam</em></strong></p><p></p><p><strong>Size/Type: </strong>Medium Outsider (Abomination, Augmented, Chaotic, Chthonic, Dream, Extraplanar, Evil, Paragon, Pseudonatural)</p><p><strong>Hit Dice: </strong>30d8+1620+360 (2220hp)</p><p><strong>Initiative: </strong>+56</p><p><strong>Speed: </strong>360ft.; fly 600ft. (perfect)</p><p><strong>Armor Class:</strong> 181 (+55 deflection, +52 Dex, +12 insight, +12 luck, +40 natural), touch 141, flat-footed 129</p><p><strong>Base Attack/Grapple:</strong> +30/+118</p><p><strong>Attack: </strong>Void tendril +132 melee (2d6+58/15-20x3 plus ontic corruption)</p><p><strong>Full Attack:</strong> 12 void tendrils +132 melee (2d6+58/15-20x3 plus ontic corruption)</p><p><strong>Space/Reach:</strong> 5ft./10ft.</p><p><strong>Special Attacks: </strong>Augmented critical, aura of unlight, energy drain, frightful presence, improved grab, ontic corruption, spell-like abilities, spells, summon demon, tenacious wounding, utter corruption</p><p><strong>Special Qualities: </strong>Blindsight 500ft,. DR 20/cold iron and epic and good, darkvision 60 ft., fast healing 20, immunities (ability drain, ability damage, acid, death effects, electricity, form-altering effects, mind-affecting effects, negative energy effects, and poison, sonic effetcs), nondetection, ontic flux, regeneration 20, resistance to cold 20 and fire 20, see in darkness, spell resistance 150, spellwarp, telepathy 1000 ft., tongues, true seeing</p><p><strong>Saves: </strong>Fort +114, Ref +112, Will +88</p><p><strong>Abilities: </strong>Str 86, Dex 114, Con 119, Int 64, Wis 66, Cha 121</p><p><strong>Skills: </strong>Appraise +70 (embroidered items +74), Balance +99, Bluff +102, Climb +81, Concentration +97, Craft (embroidery) +70, Decipher Script +70, Diplomacy +114, Disguise +98 (+102 acting), Escape Artist +95, Forgery +70, Gather Information +98, Handle Animal +98. Hide +95, Intimidate +104, Jump +217, Knowledge (arcana) +70, Knowledge (history) +70, Knowledge (nature) +74, Knowledge (nobility) +70, Knowledge (the planes) +70, Knowledge (religion) +70, Listen +79, Move Silently +95, Perform (dance) +98, Profession (courtesan) +71, Ride +99, Search +70, Sense Motive +73, Sleight of Hand +99, Spellcraft +177 (scrolls +181), Spot +79, Survival +71, Tumble +99, Use Magic Device +98 (scrolls +102)</p><p><strong>Feats: </strong>Dark Speech, Dodge, Epic Skill Focus (Spellcraft), Epic Spell Penetration, Epic Spellcasting, Greater Spell Penetration, Improved Critical (void tendril), Improved Initiative, Mobility, Negotiator, Persuasive, Skill Focus (Spellcraft), Spell Penetration, Weapon Finesse</p><p><strong>Challenge Rating:</strong> 72 (60)</p><p></p><p><strong>Special Attacks</strong></p><ul> <li data-xf-list-type="ul"><em>Arcane Spellcasting:</em> Soneillon casts spells as a 30th-level sorcerer; in addition, she can cast any Darkness, Destruction, Dream, Evil or Madness domain spell as an arcane spell. She need not utilize material components in her spellcasting, and incurs no experience point cost for spells which normally demand it: Soneillon can hence apply up to a –200 DC mitigating factor against any epic spell which she casts.</li> <li data-xf-list-type="ul"><em>Augmented Critical:</em> All of Soneillon's natural attacks threaten on an attack roll of 15-20 and <br /> benefit from a x3 critical multiplier.</li> <li data-xf-list-type="ul"><em>Aura of Unlight (Su):</em> Soneillon radiates an aura of unlight which extends to 10 feet. Treat this as a <em>deeper darkness</em> spell, but nonchthonic creatures within the aura automatically gain 1d4 negative levels every round. Spell resistance is effective against level loss from the aura of unlight, but even creatures normally immune to energy drain and negative energy effects are otherwise subject to it. The aura of unlight may be suppressed or resumed as a free action. It may be dispelled, but Soneillon may reactivate it as a free action on her next turn. Caster Level 30th. A DC 93 Fortitude save must be made after 24 hours to recover each negative level. The Save DC is Charisma-based, and includes a +13 insight bonus.</li> <li data-xf-list-type="ul"><em>Frightful Presence (Ex):</em> Enemies within 20 feet with fewer HD than Soneillon must make a Will saving throw (DC 93) or become shaken - a condition which lasts until the opponent is out of range. A successful save leaves the opponent immune to Soneillon's frightful presence for 24hrs. The frightful presence may be suppressed or resumed as a free action on Soneillon's turn. This is a mind-affecting fear effect. The Save DC is Charisma-based, and includes a +13 insight bonus.</li> <li data-xf-list-type="ul"><em>Improved Grab (Ex):</em> If Soneillon hits an opponent of size medium or smaller with a tendril, she deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.</li> <li data-xf-list-type="ul"><em>Ontic Corruption (Ex):</em> An enemy struck by one of Soneillon's void tendril attacks is permanently drained of 2d4 points of Constitution and gains 1d4 negative levels. At the same time, Soneillon regains 10 lost hit points. The DC after 24 hours to reisist permanent level loss from the ontic corruption is 93. The Save DC is Charisma-based and includes a +13 insight bonus.<br /> </li> <li data-xf-list-type="ul"><em>Summon Allies (Sp):</em> Soneillon can summon 1d4+1 chthonic succubi as a standard action. This ability is the equivalent of an epic level spell.</li> <li data-xf-list-type="ul"><em>Tenacious Wounding (Ex):</em> Damage sustained from Soneillon's narural attacks resists healing. Healing spells only restore 1 hit point per spell level, and natural healing of such wounds takes twice as long as normal. </li> <li data-xf-list-type="ul"><em>Utter Corruption:</em> All of Soneillon's spells and spell-like abilities gain the [Evil] descriptor, regardless of their function. Against good creatures, Soneillon benefits from a +4 bonus to the DC of any special abilities and to spells and spell-like abilities which she uses.</li> </ul><p></p><p><strong>Spell-Like Abilities:</strong> Soneillon can use the following abilities at will: <em>blasphemy, detect good, detect thoughts, dream travel, greater dispel magic, greater teleport, haste, suggestion, unhallow, unholy aura</em>. All spell-like abilities have a caster level equal to Soneillon's Hit Dice.</p><p></p><p><strong>Special Qualities:</strong></p><ul> <li data-xf-list-type="ul"><em>Change Shape (Su):</em> Soneillon can assume the form of any Small or Medium humanoid.</li> <li data-xf-list-type="ul"><em>Ontic Flux</em> (Ex): Soneillon benefits from an effect similar to a <em>blink</em> spell, except that attacks which target incorporeal or ethereal creatures gain no special benefit, nor does Soneillon receive any special benefits to attack creatures in this state. The ontic flux may be suppressed or resumed as a free action.</li> <li data-xf-list-type="ul"><em>Nondetection</em> (Ex): Soneillon is treated as if under a <em>nondetection</em> spell (Caster Level 30th)</li> <li data-xf-list-type="ul"><em>Regeneration 20.</em> Epic good-aligned weapons and good-aligned spells do normal damage to Soneillon.</li> <li data-xf-list-type="ul"><em>See in Darkness(Su):</em> Soneillon can see perfectly in darkness of any kind, even that created by <em>deeper darkness</em> spells.</li> <li data-xf-list-type="ul"><em>Spellwarp (Ex):</em> Spell effects which target Soneillon and fail to penetrate her spell resistance grant temporary Hit Points equal to 5x the spell's level. Temporary Hit Points gained in this fashion last for 1 hour.</li> <li data-xf-list-type="ul"><em>Telepathy (Su):</em> Soneillon can communicate telepathically with any creature within 1000 feet which has a language</li> <li data-xf-list-type="ul"><em>Tongues (Su):</em> Soneillon has a permanent tongues ability (as the spell, caster level 30th).</li> <li data-xf-list-type="ul"><em>True Seeing (Ex):</em> This ability extends to 500ft. and is always active.</li> </ul><p></p><p>Soneillon has a +8 racial bonus on Listen and Spot checks.</p><p></p><p></p><p><strong>Spells Known</strong></p><p></p><p>The Save DC to resist spells cast by Soneillon is 78+ Spell Level and includes a +13 insight bonus. Against good-aligned targets, she gains a further +4 bonus. Soneillon does not require material components or foci in her spellcasting; she need pay no XP for spells which normally demand it. She gains a +6 bonus to penetrate an opponent's spell resistance.</p><p></p><p>Spells per day: 6/20/20/20/19/19/19/19/18/18. Soneillon may also cast 3 epic spells per day.</p><p></p><p>9th – <em>Implosion (DC87), power word kill, reality maelstrom (DC87), shapechange, utterdark, weird (DC87), wish</em></p><p></p><p>8th – <em>Bestow greater curse (DC86), demand (DC86), discern location, earthquake (DC86), maddening scream, power word blind, power word stun</em></p><p></p><p>7th – <em>Disintegrate (DC85), insanity (DC85), greater scrying (DC85), limited wish, sequester (DC85), vision</em></p><p></p><p>6th – <em>Create undead, dream sight, false sending (DC84), harm (DC84), mass suggestion (DC84), probe thoughts (DC84), prying eyes</em></p><p></p><p>5th – <em>Baleful polymorph (DC83), bolts of bedevilment (DC83), dispel good (DC83), dream, mass inflict light wounds (DC83), mirage arcana (DC83), nightmare (DC83), sending, summon monster V</em></p><p></p><p>4th – <em>Armor of darkness, black tentacles, confusion (DC82), dimensional anchor, inflict critical wounds (DC69), know vulnerabilities (DC82), phantasmal killer (DC82), unholy blight (DC82), voice of the dragon</em></p><p></p><p>3rd – <em>Anticipate teleportation, arcane sight, blacklight, contagion (DC81), deep slumber (DC81), glimpse of truth, magic circle against good, nondetection, rage (DC81), spell vulnerability (DC81)</em></p><p></p><p></p><p><strong>Ongoing Transvalent Augmentations</strong></p><p>Soneillon gains a +40 enhancement bonus to Charisma, Constitution and Dexterity. These protections are renewed on a monthly basis; they have a CL of 150 for purposes of opposed <em>dispel</em> checks.</p><p></p><p></p><p><strong>Voice of Demogorgon</strong></p><p>Evocation [Evil, Sonic]</p><p></p><p><strong>Order:</strong> 450</p><p><strong>Spellcraft DC:</strong> 186</p><p><strong>Components:</strong> V, XP, Backlash, Dark Speech; see text</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> 200ft.</p><p><strong>Area:</strong> Nonchthonic entities in a 200-ft. radius spread centered on you</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p>Seeds: [Energy] (+19), [Afflict] (+14), [Ward] (+14). Factors: penetrate immunity (ad hoc +20), overcome keyed epic [Ward] (+18), emulate <em>blasphemy</em> (+27), increase effective <em>blasphemy</em> CL (+60), increase area by 400% (+16), increase spell penetration (+240), 1-action stilled (+22). Mitigating: XP (-200), 60d6 backlash (-60), Dark Speech (ad hoc –4).</p><p></p><p>Soneillon speaks a syllable in the Dark Speech which cannot be heard. Creatures normally immune to sonic attacks are affected by this spell, and the <em>Voice of Demogorgon</em> is not subject to any kind of magical <em>silence</em>. </p><p></p><p>Nonchthonic entities with less than 50HD are automatically slain when subject to this spell. Creatures with at least 50HD but fewer than 60HD are <em>dazed</em> for 1 round and <em>weakened</em> for 2d4 rounds when they hear the <em>Voice of Demogorgon</em>. Chthonic creatures or creatures with 60 or more Hit Dice are not subject to its effects. </p><p></p><p>For the purposes of penetrating spell resistance, the <em>Voice of Demogorgon</em> has a Caster Level of 150.</p><p></p><p><strong><em>Possessions</em></strong><em>: Pharamne's Urn</em></p><p></p><p></p><p><strong>Pharamne's Urn in Soneillon's Hands</strong></p><p>Whilst Soneillon remains in possession of <em>Pharamne's Urn</em>, she gains the following benefits. They are already factored into her stat block:</p><p></p><p>+10 Profane bonus to all abilities </p><p>+100 Competence bonus to Spellcraft checks </p><p>+10 resistance bonus to saves </p><p>+10 luck bonus to saves </p><p></p><p></p><p><strong>The <em>Urn</em></strong></p><p></p><p><em>Pharamne's Urn</em> has no fixed set of qualities, although some aspect of its generative power is technically accessible to any who posesses the item; fundamentally, it <em>magnifies power</em>. As a transcendental artifact, the <em>Urn</em> is properly associated with or belongs to the DvR20 realm; as such, its reality is impervious to effects generated by entities of fewer than 21 divine ranks. Only meta-transcendental beings or phenomena (Oronthon's Radiant Form, Cheshne's Dream-manifestation, the <em>Sela</em> etc.) can act upon the <em>Urn</em> to change or negate its essential nature.</p><p></p><p>Magical manipulation of the <em>Urn</em> is impossible: for example, it cannot be <em>teleported</em>, or subjected to <em>polymorph</em>, and it always appears as it is (within the area of an illusion, the <em>Urn</em> remains the <em>Urn</em>). It can only be physically handled (lifted or carried, placed inside a box or a <em>bag of holding</em> etc.) In this regard, it behaves as any other physical object. The <em>Urn</em> appears as a stoppered clay amphora around twenty inches high and weighing some thirty pounds.</p><p></p><p>The power bestowed by the artifact is otherwise linked to the stature or cosmic gravitas of its owner/wielder; entities of greater potency hence derive commensurately more benefit from the <em>Urn</em>.</p><p></p><p></p><p><strong><em>Attunement</em></strong></p><p>Attunement to the <em>Urn</em> requires one complete day. Once an entity is attuned to the artifact, it remains so thereafter, regardless of whether or not the <em>Urn</em> stays within that creature's possession. Only entities who have undergone three or more transcendences or paradigm shifts are capable of attuning themselves to <em>Pharamne's Urn</em>. The benefits granted by attunement to <em>Pharamne's Urn</em> are only available for as long as the <em>Urn</em> is actually within that being's possession – held, carried on its body, or kept in an adjacent extradimensional space. </p><p></p><p>For purposes of eligibility, a transcendence is indicated by an acquired template, a shift from one paradigm to another, or a metaphysical migration of some type: a resurrection, reincarnation, a Fall (in the case of a demon or devil) and so on. A number of characters within the story are eligible in this regard; only one of the PCs – Nwm the Preceptor – is <em>ineligible</em> to actualize the <em>Urn</em>'s potential for purposes of attunement. As Nwm is under a Vow of Poverty, ownership of the <em>Urn</em> would be impermissible in any case.</p><p></p><p>When the initial attunement to <em>Pharamne's Urn</em> is made, the attuning entity chooses the benefits which the <em>Urn</em> will convey upon it. Attunement to and possession of the artifact always conveys magical benefits equal to the total predicted wealth of a PC with a level equivalent to the creature's CR (63M in Soneillon's case). All magical benefit costs are directly additive: there is no reduction in costing multiple similar effects within a single item, nor a surcharge for multiple different effects or 'uncustomary' effects. Unslotted effects – those that would normally require a space limitation – incur double the normal cost as usual. No restrictions exist on other items in the character's or entity's possession; careful selection of abilities to avoid overlapping bonuses or abilities can provide an enormous boost to the owner's power. Assume that the <em>Urn</em> increases the effective Challenge Rating of any creature which possesses it by around 20%.</p><p></p><p>Once determined, the benefits remain fixed for that entity; if the possessor of the <em>Urn</em> later increases in (unadjusted) CR – for example by acquiring class levels or a template – these benefits may evolve and increase, or additional benefits may be accrued. The <em>Urn</em> always bestows at least three discrete magical benefits; none of these benefits may exceed one third of the total value of the <em>Urn</em> relative to the creature's unadjusted CR.</p><p></p><p>For example, a 20th-level Sorcerer in possession of the <em>Urn</em> (total predicted wealth value 760,000gp) and capable of attuning herself and actualizing it might choose the following benefits:</p><p></p><p>an ongoing CL20 <em>nondetection</em> effect [no space limitation] (120,000)</p><p>a +30 competence bonus to Bluff checks [no space limitation] (180,000)</p><p>a +30 competence bonus to Spellcraft checks [no space limitation] (180,000)</p><p>a +5 luck bonus to saving throws [no space limitation] (100,000)</p><p>a +5 deflection bonus to AC [no space limitation] (100,000)</p><p>a +6 enhancement bonus to Charisma [no space limitation] (72,000)</p><p></p><p>If the base CR of the character subsequently increases, he or she may improve existing bonuses or add additional effects up to his or her predicted wealth by level.</p><p></p><p></p><p></p><p><strong>Generative Power</strong></p><p>The <em>Urn</em>'s generative power is available to any in possession of the artifact. The owner of <em>Pharamne's Urn</em> may create a demiplane coterminous with his or her current location as though using a <em>genesis</em> spell; alternatively, the Urn's power may be invoked to override prevailing conditions on the plane upon which the user is situated, replacing them with a local <em>genesis</em> effect. The user must, however, pay the normal XP cost associated with <em>genesis</em> (5000XP). Subsequent uses of <em>genesis</em> may increase the size of the demiplane normally; in each case, the XP cost must be paid. Using this ability nominally requires 1 week.</p><p></p><p>The size of the demiplane created, the speed of creation, and the extent to which the creator of the demiplane may determine its various traits are otherwise governed by the DvR of the entity manipulating the <em>Urn</em>, or by direct magical or supernatural power:</p><p></p><p>• Creatures without divine rank or creatures of DvR0 use an unmodified <em>genesis</em> effect</p><p></p><p>• <em>Demi-powers </em>(DvR1-5) may add an additional 180ft. radius for each divine rank which they possess, and the limit of the demiplane is reached instantaneously (there is no "slow growth.") For example, a DvR4 entity could create a demiplane with an initial radius of up to 900ft., and subsequent uses would increase the radius by a like amount. Demi-powers require only one day to use the <em>Urn</em>'s ability. Demiplanes created by a power of DvR1-5 are finite, have an alterable morphic, normal magic, and normal time; any demi-power may also determine the following planar traits:</p><p></p><p style="margin-left: 20px">o <em>Gravity:</em> A demi-power may imbue the demiplane with normal, heavy or light gravity; with no gravity; or with either objective or subjective directional gravity.</p> <p style="margin-left: 20px">o <em>Mildly Aligned:</em> A demi-power may apply mildly-aligned lawful, chaotic, good or evil traits to the demiplpane.</p> <p style="margin-left: 20px">o <em>Elemental and Energy Traits:</em> A demi-power may create an Air-, Fire-, Water-, Earth-, Positive- or Negative-dominant demiplane</p><p></p><p>• <em>Lesser powers </em>(DvR6-10) increase the initial radius to one mile for each divine rank which they possess, and the limit of the demiplane is reached instantaneously: for example, a DvR8 entity could create a demiplane with an initial radius of up to 8 miles, and subsequent uses would increase the radius by a like amount. Lesser powers require only one hour to use the <em>Urn</em>'s ability; any lesser power may also imbue the demiplane with these additional planar traits:</p><p></p><p style="margin-left: 20px">o <em>Self-Contained:</em> A lesser power may create a demiplane which is recursive, self-contained, or otherwise "bends back" on itself</p> <p style="margin-left: 20px">o <em>Magically, Static or Highly Morphic:</em> A lesser power may create a demiplane which is subject to specific magical manipulation, resists manipulation, or is subject to frequent and easy manipulation through spells, supernatural abilities, or force of will</p> <p style="margin-left: 20px">o <em>Temporal Traits:</em> Lesser powers may bestow flowing time, erratic time or timelessness upon demiplanes which they create</p> <p style="margin-left: 20px">o <em>Flora and Fauna:</em> A lesser power may populate the demiplane with a range of nonmagical and nonsapient life as it sees fit</p><p></p><p>• <em>Intermediate powers </em>(DvR11-15) increase the initial radius to one hundred miles for each divine rank which they possess, and the limit of the demiplane is reached instantaneously: for example, a DvR13 entity could create a demiplane with an initial radius of up to 1300 miles, and subsequent uses would increase the radius by a like amount. Intermediate powers require only one minute to use the <em>Urn</em>'s ability. In addition to traits already noted, any intermediate power may also imbue the demiplane with the following planar traits:</p><p></p><p style="margin-left: 20px">o <em>Divinely Morphic:</em> An intermediate power may create a demiplane which is subject to divine manipulation, in whole or in part, by itself or other deities or powers of its choosing</p> <p style="margin-left: 20px">o <em>Strong Alignment Traits:</em> An intermediate power can imbue the demiplane with a strong chaotic, evil, good, lawful or neutral alignment trait</p> <p style="margin-left: 20px">o <em>Magic Traits:</em> An intermediate power may create a demiplane with dead, impeded, wild or enhanced magic </p><p></p><p>• <em>Greater powers </em>(DvR16-20) experience no limit to the size of the plane created by the <em>Urn</em>'s generative ability. Greater powers require only one round to use the <em>Urn</em>'s ability; any greater power may imbue the plane with any physical, elemental, energy, alignment or magical traits. It may populate the plane with flora and fauna, or sapient and/or magical life as it sees fit.</p><p></p><p></p><p>The <em>Urn</em> is also amenable to more direct magical or supernatural power: spellcasters or creatures with spell-like abilities may make a caster level check in lieu of divine rank; the DC to achieve the benefit of a specific divine rank is equal to 30 + (10 x the DvR to be emulated). A creature with a supernatural power which has a caster level equivalent is eligible, as is a psionic creature – in this case use the creature's manifester level. </p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 5743003, member: 4303"] [B]Note on Soneillon and the [I]Urn[/I][/B] The compound-templated Soneillon, technically an Elite Advanced Paragon Pseudochthonic Spellwarped Monster of Legend Succubus, in possession of the augmentations granted by the [I]Urn[/I] and by her normal suite of transvalent buffs. Soneillon's abilities include +5 inherent bonuses. Soneillon is also considered an abomination, and gains the abilities normally associated with such. Although technically without DvR, Soneillon's approximate power is that of a lesser goddess; she is the third of the triune which includes the DvR6 Viridescent Nehael and a DvR3 Enkindled Shomei. All can be considered coëval multiparadigmatic expressions of [I]Goddess[/I] within the larger framework; although, perhaps [I]Antigoddess[/I] is a better way of describing Soneillon in more conventional terms: she challenges the limit to which notions of [I]Goddess[/I] may be applied. Ontically, the triptych can be superficially undersood as representing Being (Nehael), Becoming (Shomei) and Non-Being (Soneillon). In fact, the relationship is more complex, with Soneillon also representing [I]Nothing Becomes[/I] (a positive assertion of the reification of Void); Shomei acting to place [I]Being[/I] secondary in importance to [I]Becoming[/I] (expressed as [I]Nothing Is[/I]), and Nehael negating the existential(?) truth of Non-Being – i.e. [I]Nothing Is Not[/I]. The totality is reflective of the central transmetaphysical paradox of [I]Saizhan[/I] itself. Alternatively, the sexual connotations are arousal (Nehael) and crescendo (Shomei), with Soneillon herself linked with the annihilation of the self at the moment of orgasm. She arguably interfaces with more infinities than any other entity, and – as Nehael observes – Soneillon's history from her own perspective appears to be celestial, then diabolic, then demonic, then chthonic, then oneiric, then pseudonatural; finally manifested in a context which is Green. The paragon template is bestowed by the Blackthorn-[I]ludja[/I], but at a price: her autonomy is compromised when she manifests within finitude, and she must accept a kind of "mundanity;" Void is captured by [I]Ens[/I] and given discrete form. Furthermore, Soneillon's distancing of herself from the Cherry-[I]ludja[/I] (representative of desire) – which eagerly seeks her – can be understood as a denial of her own implicit nature, or a relegation of her sexuality, as well as a transcendence of it. Within the Cheshnite paradigm as interpreted by Temenun, Soneillon is [I]Pramaade Gu Kaamaah[/I] (In Delirium, Void Lusts), [I]Asampra-Gyaata Pramaadah[/I] (Delirium Dream-Ecstasy), [I]Kaalakamala[/I] (Lotus of Death), or, more informally, [I]Aasyacheshna Phalam[/I] (lit. "The Mango in Cheshne's Mouth" – i.e. the apple of her eye). She is also understood as [I]Taarakacheshna[/I] (the Eye of Cheshne) both literally and figuratively; she is linked with the star of the same name, and her esoteric "day" begins with its anticulmination at the Necropolis of Khu. The involvement of Delirium as a precursor state somehow necessary for the irruption of the Apparition – the manifestation of Demogorgon-Cheshne within the bounded cosmos – is not clear. Nor is the extent of the identity of Delirium with [I]Uzzhin[/I] – the Far Realm of Metagnostic praxis: it should be noted that Mostin asserts that they are unidentical, and that Delirium is best understood as possessing elements of Void and Dream as well as "Outside-ness." Soneillon thus also describes an elemental, chaotic-disintegrative process of unbecoming in which [I]Nothing Becomes[/I] becomes [I]Becomes Nothing[/I]. Soneillon is extraordinarily resistant to all forms of attack: epic spells or SDAs are an absolute requirement when dealing with her. I've tagged her CR at 60 – or 72 in possession of [I]Pharamne's Urn[/I] – but even that seems a little conservative: template combinations are somewhat unpredictable. To reliably penetrate her SR and Saves would require a spell of approximately 350th order (unmitigated DC) by an epic caster such as Nwm or Mostin. Soneillon's stats are constructed like this: 8 14 13 12 10 15 elite array 10 16 15 18 14 31 succubus racial adjustment 10 16 15 18 14 37 advancement by HD 15 21 20 23 19 42 inherent bonuses 25 31 30 33 29 52 chthonic 47 41 40 33 39 52 pseudonatural 51 43 44 37 39 52 spellwarped 61 49 54 39 41 56 monster of legend 76 64 69 54 56 71 paragon 76 104 109 54 56 111 epic buffs 86 114 119 64 66 121 profane bonuses from [I]Urn[/I] [B]Soneillon [I]Aasyacheshna Phalam[/I][/B] [B]Size/Type: [/B]Medium Outsider (Abomination, Augmented, Chaotic, Chthonic, Dream, Extraplanar, Evil, Paragon, Pseudonatural) [B]Hit Dice: [/B]30d8+1620+360 (2220hp) [B]Initiative: [/B]+56 [B]Speed: [/B]360ft.; fly 600ft. (perfect) [B]Armor Class:[/B] 181 (+55 deflection, +52 Dex, +12 insight, +12 luck, +40 natural), touch 141, flat-footed 129 [B]Base Attack/Grapple:[/B] +30/+118 [B]Attack: [/B]Void tendril +132 melee (2d6+58/15-20x3 plus ontic corruption) [B]Full Attack:[/B] 12 void tendrils +132 melee (2d6+58/15-20x3 plus ontic corruption) [B]Space/Reach:[/B] 5ft./10ft. [B]Special Attacks: [/B]Augmented critical, aura of unlight, energy drain, frightful presence, improved grab, ontic corruption, spell-like abilities, spells, summon demon, tenacious wounding, utter corruption [B]Special Qualities: [/B]Blindsight 500ft,. DR 20/cold iron and epic and good, darkvision 60 ft., fast healing 20, immunities (ability drain, ability damage, acid, death effects, electricity, form-altering effects, mind-affecting effects, negative energy effects, and poison, sonic effetcs), nondetection, ontic flux, regeneration 20, resistance to cold 20 and fire 20, see in darkness, spell resistance 150, spellwarp, telepathy 1000 ft., tongues, true seeing [B]Saves: [/B]Fort +114, Ref +112, Will +88 [B]Abilities: [/B]Str 86, Dex 114, Con 119, Int 64, Wis 66, Cha 121 [B]Skills: [/B]Appraise +70 (embroidered items +74), Balance +99, Bluff +102, Climb +81, Concentration +97, Craft (embroidery) +70, Decipher Script +70, Diplomacy +114, Disguise +98 (+102 acting), Escape Artist +95, Forgery +70, Gather Information +98, Handle Animal +98. Hide +95, Intimidate +104, Jump +217, Knowledge (arcana) +70, Knowledge (history) +70, Knowledge (nature) +74, Knowledge (nobility) +70, Knowledge (the planes) +70, Knowledge (religion) +70, Listen +79, Move Silently +95, Perform (dance) +98, Profession (courtesan) +71, Ride +99, Search +70, Sense Motive +73, Sleight of Hand +99, Spellcraft +177 (scrolls +181), Spot +79, Survival +71, Tumble +99, Use Magic Device +98 (scrolls +102) [B]Feats: [/B]Dark Speech, Dodge, Epic Skill Focus (Spellcraft), Epic Spell Penetration, Epic Spellcasting, Greater Spell Penetration, Improved Critical (void tendril), Improved Initiative, Mobility, Negotiator, Persuasive, Skill Focus (Spellcraft), Spell Penetration, Weapon Finesse [B]Challenge Rating:[/B] 72 (60) [B]Special Attacks[/B] [list] [*][I]Arcane Spellcasting:[/I] Soneillon casts spells as a 30th-level sorcerer; in addition, she can cast any Darkness, Destruction, Dream, Evil or Madness domain spell as an arcane spell. She need not utilize material components in her spellcasting, and incurs no experience point cost for spells which normally demand it: Soneillon can hence apply up to a –200 DC mitigating factor against any epic spell which she casts. [*][I]Augmented Critical:[/I] All of Soneillon's natural attacks threaten on an attack roll of 15-20 and benefit from a x3 critical multiplier. [*][I]Aura of Unlight (Su):[/I] Soneillon radiates an aura of unlight which extends to 10 feet. Treat this as a [I]deeper darkness[/I] spell, but nonchthonic creatures within the aura automatically gain 1d4 negative levels every round. Spell resistance is effective against level loss from the aura of unlight, but even creatures normally immune to energy drain and negative energy effects are otherwise subject to it. The aura of unlight may be suppressed or resumed as a free action. It may be dispelled, but Soneillon may reactivate it as a free action on her next turn. Caster Level 30th. A DC 93 Fortitude save must be made after 24 hours to recover each negative level. The Save DC is Charisma-based, and includes a +13 insight bonus. [*][I]Frightful Presence (Ex):[/I] Enemies within 20 feet with fewer HD than Soneillon must make a Will saving throw (DC 93) or become shaken - a condition which lasts until the opponent is out of range. A successful save leaves the opponent immune to Soneillon's frightful presence for 24hrs. The frightful presence may be suppressed or resumed as a free action on Soneillon's turn. This is a mind-affecting fear effect. The Save DC is Charisma-based, and includes a +13 insight bonus. [*][I]Improved Grab (Ex):[/I] If Soneillon hits an opponent of size medium or smaller with a tendril, she deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. [*][I]Ontic Corruption (Ex):[/I] An enemy struck by one of Soneillon's void tendril attacks is permanently drained of 2d4 points of Constitution and gains 1d4 negative levels. At the same time, Soneillon regains 10 lost hit points. The DC after 24 hours to reisist permanent level loss from the ontic corruption is 93. The Save DC is Charisma-based and includes a +13 insight bonus. [*][I]Summon Allies (Sp):[/I] Soneillon can summon 1d4+1 chthonic succubi as a standard action. This ability is the equivalent of an epic level spell. [*][I]Tenacious Wounding (Ex):[/I] Damage sustained from Soneillon's narural attacks resists healing. Healing spells only restore 1 hit point per spell level, and natural healing of such wounds takes twice as long as normal. [*][I]Utter Corruption:[/I] All of Soneillon's spells and spell-like abilities gain the [Evil] descriptor, regardless of their function. Against good creatures, Soneillon benefits from a +4 bonus to the DC of any special abilities and to spells and spell-like abilities which she uses.[/list] [B]Spell-Like Abilities:[/B] Soneillon can use the following abilities at will: [I]blasphemy, detect good, detect thoughts, dream travel, greater dispel magic, greater teleport, haste, suggestion, unhallow, unholy aura[/I]. All spell-like abilities have a caster level equal to Soneillon's Hit Dice. [B]Special Qualities:[/B] [list][*][I]Change Shape (Su):[/I] Soneillon can assume the form of any Small or Medium humanoid. [*][I]Ontic Flux[/I] (Ex): Soneillon benefits from an effect similar to a [I]blink[/I] spell, except that attacks which target incorporeal or ethereal creatures gain no special benefit, nor does Soneillon receive any special benefits to attack creatures in this state. The ontic flux may be suppressed or resumed as a free action. [*][I]Nondetection[/I] (Ex): Soneillon is treated as if under a [I]nondetection[/I] spell (Caster Level 30th) [*][I]Regeneration 20.[/I] Epic good-aligned weapons and good-aligned spells do normal damage to Soneillon. [*][I]See in Darkness(Su):[/I] Soneillon can see perfectly in darkness of any kind, even that created by [I]deeper darkness[/I] spells. [*][I]Spellwarp (Ex):[/I] Spell effects which target Soneillon and fail to penetrate her spell resistance grant temporary Hit Points equal to 5x the spell's level. Temporary Hit Points gained in this fashion last for 1 hour. [*][I]Telepathy (Su):[/I] Soneillon can communicate telepathically with any creature within 1000 feet which has a language [*][I]Tongues (Su):[/I] Soneillon has a permanent tongues ability (as the spell, caster level 30th). [*][I]True Seeing (Ex):[/I] This ability extends to 500ft. and is always active.[/list] Soneillon has a +8 racial bonus on Listen and Spot checks. [B]Spells Known[/B] The Save DC to resist spells cast by Soneillon is 78+ Spell Level and includes a +13 insight bonus. Against good-aligned targets, she gains a further +4 bonus. Soneillon does not require material components or foci in her spellcasting; she need pay no XP for spells which normally demand it. She gains a +6 bonus to penetrate an opponent's spell resistance. Spells per day: 6/20/20/20/19/19/19/19/18/18. Soneillon may also cast 3 epic spells per day. 9th – [I]Implosion (DC87), power word kill, reality maelstrom (DC87), shapechange, utterdark, weird (DC87), wish[/I] 8th – [I]Bestow greater curse (DC86), demand (DC86), discern location, earthquake (DC86), maddening scream, power word blind, power word stun[/I] 7th – [I]Disintegrate (DC85), insanity (DC85), greater scrying (DC85), limited wish, sequester (DC85), vision[/I] 6th – [I]Create undead, dream sight, false sending (DC84), harm (DC84), mass suggestion (DC84), probe thoughts (DC84), prying eyes[/I] 5th – [I]Baleful polymorph (DC83), bolts of bedevilment (DC83), dispel good (DC83), dream, mass inflict light wounds (DC83), mirage arcana (DC83), nightmare (DC83), sending, summon monster V[/I] 4th – [I]Armor of darkness, black tentacles, confusion (DC82), dimensional anchor, inflict critical wounds (DC69), know vulnerabilities (DC82), phantasmal killer (DC82), unholy blight (DC82), voice of the dragon[/I] 3rd – [I]Anticipate teleportation, arcane sight, blacklight, contagion (DC81), deep slumber (DC81), glimpse of truth, magic circle against good, nondetection, rage (DC81), spell vulnerability (DC81)[/I] [B]Ongoing Transvalent Augmentations[/B] Soneillon gains a +40 enhancement bonus to Charisma, Constitution and Dexterity. These protections are renewed on a monthly basis; they have a CL of 150 for purposes of opposed [I]dispel[/I] checks. [B]Voice of Demogorgon[/B] Evocation [Evil, Sonic] [B]Order:[/B] 450 [B]Spellcraft DC:[/B] 186 [B]Components:[/B] V, XP, Backlash, Dark Speech; see text [B]Casting Time:[/B] 1 standard action [B]Range:[/B] 200ft. [B]Area:[/B] Nonchthonic entities in a 200-ft. radius spread centered on you [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] Yes Seeds: [Energy] (+19), [Afflict] (+14), [Ward] (+14). Factors: penetrate immunity (ad hoc +20), overcome keyed epic [Ward] (+18), emulate [I]blasphemy[/I] (+27), increase effective [I]blasphemy[/I] CL (+60), increase area by 400% (+16), increase spell penetration (+240), 1-action stilled (+22). Mitigating: XP (-200), 60d6 backlash (-60), Dark Speech (ad hoc –4). Soneillon speaks a syllable in the Dark Speech which cannot be heard. Creatures normally immune to sonic attacks are affected by this spell, and the [I]Voice of Demogorgon[/I] is not subject to any kind of magical [I]silence[/I]. Nonchthonic entities with less than 50HD are automatically slain when subject to this spell. Creatures with at least 50HD but fewer than 60HD are [I]dazed[/I] for 1 round and [I]weakened[/I] for 2d4 rounds when they hear the [I]Voice of Demogorgon[/I]. Chthonic creatures or creatures with 60 or more Hit Dice are not subject to its effects. For the purposes of penetrating spell resistance, the [I]Voice of Demogorgon[/I] has a Caster Level of 150. [B][I]Possessions[/I][/B][I]: Pharamne's Urn[/I] [B]Pharamne's Urn in Soneillon's Hands[/B] Whilst Soneillon remains in possession of [I]Pharamne's Urn[/I], she gains the following benefits. They are already factored into her stat block: +10 Profane bonus to all abilities +100 Competence bonus to Spellcraft checks +10 resistance bonus to saves +10 luck bonus to saves [B]The [I]Urn[/I][/B] [I]Pharamne's Urn[/I] has no fixed set of qualities, although some aspect of its generative power is technically accessible to any who posesses the item; fundamentally, it [I]magnifies power[/I]. As a transcendental artifact, the [I]Urn[/I] is properly associated with or belongs to the DvR20 realm; as such, its reality is impervious to effects generated by entities of fewer than 21 divine ranks. Only meta-transcendental beings or phenomena (Oronthon's Radiant Form, Cheshne's Dream-manifestation, the [I]Sela[/I] etc.) can act upon the [I]Urn[/I] to change or negate its essential nature. Magical manipulation of the [I]Urn[/I] is impossible: for example, it cannot be [I]teleported[/I], or subjected to [I]polymorph[/I], and it always appears as it is (within the area of an illusion, the [I]Urn[/I] remains the [I]Urn[/I]). It can only be physically handled (lifted or carried, placed inside a box or a [I]bag of holding[/I] etc.) In this regard, it behaves as any other physical object. The [I]Urn[/I] appears as a stoppered clay amphora around twenty inches high and weighing some thirty pounds. The power bestowed by the artifact is otherwise linked to the stature or cosmic gravitas of its owner/wielder; entities of greater potency hence derive commensurately more benefit from the [I]Urn[/I]. [B][I]Attunement[/I][/B] Attunement to the [I]Urn[/I] requires one complete day. Once an entity is attuned to the artifact, it remains so thereafter, regardless of whether or not the [I]Urn[/I] stays within that creature's possession. Only entities who have undergone three or more transcendences or paradigm shifts are capable of attuning themselves to [I]Pharamne's Urn[/I]. The benefits granted by attunement to [I]Pharamne's Urn[/I] are only available for as long as the [I]Urn[/I] is actually within that being's possession – held, carried on its body, or kept in an adjacent extradimensional space. For purposes of eligibility, a transcendence is indicated by an acquired template, a shift from one paradigm to another, or a metaphysical migration of some type: a resurrection, reincarnation, a Fall (in the case of a demon or devil) and so on. A number of characters within the story are eligible in this regard; only one of the PCs – Nwm the Preceptor – is [I]ineligible[/I] to actualize the [I]Urn[/I]'s potential for purposes of attunement. As Nwm is under a Vow of Poverty, ownership of the [I]Urn[/I] would be impermissible in any case. When the initial attunement to [I]Pharamne's Urn[/I] is made, the attuning entity chooses the benefits which the [I]Urn[/I] will convey upon it. Attunement to and possession of the artifact always conveys magical benefits equal to the total predicted wealth of a PC with a level equivalent to the creature's CR (63M in Soneillon's case). All magical benefit costs are directly additive: there is no reduction in costing multiple similar effects within a single item, nor a surcharge for multiple different effects or 'uncustomary' effects. Unslotted effects – those that would normally require a space limitation – incur double the normal cost as usual. No restrictions exist on other items in the character's or entity's possession; careful selection of abilities to avoid overlapping bonuses or abilities can provide an enormous boost to the owner's power. Assume that the [I]Urn[/I] increases the effective Challenge Rating of any creature which possesses it by around 20%. Once determined, the benefits remain fixed for that entity; if the possessor of the [I]Urn[/I] later increases in (unadjusted) CR – for example by acquiring class levels or a template – these benefits may evolve and increase, or additional benefits may be accrued. The [I]Urn[/I] always bestows at least three discrete magical benefits; none of these benefits may exceed one third of the total value of the [I]Urn[/I] relative to the creature's unadjusted CR. For example, a 20th-level Sorcerer in possession of the [I]Urn[/I] (total predicted wealth value 760,000gp) and capable of attuning herself and actualizing it might choose the following benefits: an ongoing CL20 [I]nondetection[/I] effect [no space limitation] (120,000) a +30 competence bonus to Bluff checks [no space limitation] (180,000) a +30 competence bonus to Spellcraft checks [no space limitation] (180,000) a +5 luck bonus to saving throws [no space limitation] (100,000) a +5 deflection bonus to AC [no space limitation] (100,000) a +6 enhancement bonus to Charisma [no space limitation] (72,000) If the base CR of the character subsequently increases, he or she may improve existing bonuses or add additional effects up to his or her predicted wealth by level. [B]Generative Power[/B] The [I]Urn[/I]'s generative power is available to any in possession of the artifact. The owner of [I]Pharamne's Urn[/I] may create a demiplane coterminous with his or her current location as though using a [I]genesis[/I] spell; alternatively, the Urn's power may be invoked to override prevailing conditions on the plane upon which the user is situated, replacing them with a local [I]genesis[/I] effect. The user must, however, pay the normal XP cost associated with [I]genesis[/I] (5000XP). Subsequent uses of [I]genesis[/I] may increase the size of the demiplane normally; in each case, the XP cost must be paid. Using this ability nominally requires 1 week. The size of the demiplane created, the speed of creation, and the extent to which the creator of the demiplane may determine its various traits are otherwise governed by the DvR of the entity manipulating the [I]Urn[/I], or by direct magical or supernatural power: • Creatures without divine rank or creatures of DvR0 use an unmodified [I]genesis[/I] effect • [I]Demi-powers [/I](DvR1-5) may add an additional 180ft. radius for each divine rank which they possess, and the limit of the demiplane is reached instantaneously (there is no "slow growth.") For example, a DvR4 entity could create a demiplane with an initial radius of up to 900ft., and subsequent uses would increase the radius by a like amount. Demi-powers require only one day to use the [I]Urn[/I]'s ability. Demiplanes created by a power of DvR1-5 are finite, have an alterable morphic, normal magic, and normal time; any demi-power may also determine the following planar traits: [INDENT]o [I]Gravity:[/I] A demi-power may imbue the demiplane with normal, heavy or light gravity; with no gravity; or with either objective or subjective directional gravity. o [I]Mildly Aligned:[/I] A demi-power may apply mildly-aligned lawful, chaotic, good or evil traits to the demiplpane. o [I]Elemental and Energy Traits:[/I] A demi-power may create an Air-, Fire-, Water-, Earth-, Positive- or Negative-dominant demiplane[/INDENT] • [I]Lesser powers [/I](DvR6-10) increase the initial radius to one mile for each divine rank which they possess, and the limit of the demiplane is reached instantaneously: for example, a DvR8 entity could create a demiplane with an initial radius of up to 8 miles, and subsequent uses would increase the radius by a like amount. Lesser powers require only one hour to use the [I]Urn[/I]'s ability; any lesser power may also imbue the demiplane with these additional planar traits: [INDENT]o [I]Self-Contained:[/I] A lesser power may create a demiplane which is recursive, self-contained, or otherwise "bends back" on itself o [I]Magically, Static or Highly Morphic:[/I] A lesser power may create a demiplane which is subject to specific magical manipulation, resists manipulation, or is subject to frequent and easy manipulation through spells, supernatural abilities, or force of will o [I]Temporal Traits:[/I] Lesser powers may bestow flowing time, erratic time or timelessness upon demiplanes which they create o [I]Flora and Fauna:[/I] A lesser power may populate the demiplane with a range of nonmagical and nonsapient life as it sees fit[/INDENT] • [I]Intermediate powers [/I](DvR11-15) increase the initial radius to one hundred miles for each divine rank which they possess, and the limit of the demiplane is reached instantaneously: for example, a DvR13 entity could create a demiplane with an initial radius of up to 1300 miles, and subsequent uses would increase the radius by a like amount. Intermediate powers require only one minute to use the [I]Urn[/I]'s ability. In addition to traits already noted, any intermediate power may also imbue the demiplane with the following planar traits: [INDENT]o [I]Divinely Morphic:[/I] An intermediate power may create a demiplane which is subject to divine manipulation, in whole or in part, by itself or other deities or powers of its choosing o [I]Strong Alignment Traits:[/I] An intermediate power can imbue the demiplane with a strong chaotic, evil, good, lawful or neutral alignment trait o [I]Magic Traits:[/I] An intermediate power may create a demiplane with dead, impeded, wild or enhanced magic [/INDENT] • [I]Greater powers [/I](DvR16-20) experience no limit to the size of the plane created by the [I]Urn[/I]'s generative ability. Greater powers require only one round to use the [I]Urn[/I]'s ability; any greater power may imbue the plane with any physical, elemental, energy, alignment or magical traits. It may populate the plane with flora and fauna, or sapient and/or magical life as it sees fit. The [I]Urn[/I] is also amenable to more direct magical or supernatural power: spellcasters or creatures with spell-like abilities may make a caster level check in lieu of divine rank; the DC to achieve the benefit of a specific divine rank is equal to 30 + (10 x the DvR to be emulated). A creature with a supernatural power which has a caster level equivalent is eligible, as is a psionic creature – in this case use the creature's manifester level. . [/QUOTE]
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