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Aeon (updated 10/9/14)
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<blockquote data-quote="Sepulchrave II" data-source="post: 5808610" data-attributes="member: 4303"><p><strong>Unemployed Devils</strong></p><p></p><p>Two unemployed devils of somewhat different magnitude, but both rather focused on social manipulation and interaction, and both advocates of an infernal negotiation with <em>saizhan</em>. Yeqon is typical of a fallen seraph, insofar as those powers which he has clawed back (the Hellish mysteries) are of less magnitude than those previously granted to him at his creation; an unfallen Yeqon would be around CR 50.</p><p></p><p><strong>Nercamay</strong></p><p>[sblock]<strong>Nercamay</strong></p><p> </p><p><strong>Size/Type:</strong> Medium Outsider (Evil, Extraplanar, Lawful)</p><p><strong>Hit Dice:</strong> 18d8+96 (177 hp)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 40ft.</p><p><strong>Armor Class:</strong> 40 (+12 deflection, +8 Dex, +10 natural), touch 30, flat-footed 32</p><p><strong>Base Attack/Grapple:</strong> +18/+22</p><p><strong>Attack:</strong> Melee touch +18 or ranged touch +26</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities</p><p><strong>Special Qualities:</strong> Change shape, damage reduction 10/silver and good, darkvision 60 ft., immunity to fire and poison, infernal grace, infernal inspiration, lore, regeneration 5, resistance to acid 10 and cold 10, see in darkness, spell resistance 30, telepathy 100ft.</p><p><strong>Saves:</strong> Fort +34, Ref +36, Will +33</p><p><strong>Abilities:</strong> Str 18, Dex 27, Con 23, Int 40, Wis 22, Cha 34</p><p><strong>Skills:</strong> Appraise +36 (related Craft skills +38), Bluff +43, Concentration +27, Craft (calligraphy) +36, Craft (painting) +39, Craft (sculpture) +36, Diplomacy +54, Gather Inforamtion +43, Hide +29, Knowledge (arcana) +36, Knowledge (architecture) +36, Knowledge (history) +36, Knowledge (nature) +36, Knowledge (nobility) +36, Knowledge (religion) +36, Listen +27, Move Silently +29, Perform (all) +41, Profession (companion) +30, Search +36, Sense Motive +27, Spellcraft +38, Spot +27</p><p><strong>Feats:</strong> Master Manipulator, Negotiator, Obscure Lore, Skill Focus (Craft: painting), Skill Focus (Diplomacy), Skill Focus (Profession: companion), Versatile Performer</p><p><strong>Challenge Rating:</strong> 18</p><p></p><p>Nercamay – known as the Companion – is an infernal muse. She appears as a tall, alluring devil with olive skin and violet eyes, wearing a white peplos and with her hair gathered in ornate arrangement. Only the closest inspection or magic will reveal her devilish nature. Of calm and gentle demeanor, Nercamay is a sophisticated aesthete with a broad range of artistic gifts and intellectual interests; she has inspired numerous works of art and literature. When not tempting mortals, her skills were much sought after; she has acted in the capacity of companion for many infernal magnates. </p><p></p><p>As one of the Servants of the Four Kings, Nercamay may move through any region where they hold sway; Nercamay was on Dis acting as companion to Count Merodach when the <em>I</em> migrated and Hell retreated, and thus retains her diabolic type. She was subsequently conjured from the prior infinity by Shomei the Infernal.</p><p></p><p><strong>Change Shape (Sp): </strong>Nercamay can assume the shape of any small or medium humanoid.</p><p><strong>Infernal Grace (Su): </strong>Nercamay gains a deflection bonus to her armor class and a profane bonus to her saving throws equal to her Charisma modifier.</p><p><strong>Infernal Inspiration (Su): </strong>As a standard action, Nercamay may grant a +4 profane bonus to any willing creature’s next Craft, Knowledge or Perform check.</p><p><strong>Lore (Ex): </strong>Nercamay may make a bardic knowledge check as though she were an 18th level bard. She makes such checks with a +39 bonus. </p><p><strong>Regeneration (Ex): </strong>Nercamay takes normal damage from silvered good-aligned weapons and from spells with the good descriptor.</p><p><strong>Spell-Like Abilities:</strong> At will – <em>bestow curse</em> (DC 26), <em>bolts of bedevilment</em> (DC27), <em>charm person</em> (DC23), <em>combined talent, dream, greater teleport, insight of good fortune, probe thoughts</em> (DC 28), <em>share talents, suggestion</em> (DC 25); 1/day – <em>divine insight, hindsight, solipsism</em> (DC 29). Caster level 18th. The Save DCs are Charisma-based.</p><p></p><p><strong><em>Possessions</em></strong></p><p><em>Fibula:</em> Nercamay’s brooch, in the form of a platinum swallow with gem-set eyes, grants a +5 resistance bonus to saving throws and allows the wearer to use a <em>moment of prescience</em> once per day to gain a +15 insight bonus on any d20 attack roll, skill check, saving throw or opposed ability check (CL15; 85,000gp)</p><p><em>Comb:</em> An amber comb worn by Nercamay confers a +10 circumstance bonus on all Charisma-related skill checks. (CL15; 50,000gp)[/sblock]</p><p></p><p><strong>Yeqon</strong></p><p>[sblock]</p><p><strong>Yeqon, the Fifth Prosecutor</strong></p><p> </p><p><strong>Size/Type:</strong> Huge Outsider (Evil, Extraplanar, Lawful)</p><p><strong>Hit Dice: </strong>44d8+880 (1232 hp)</p><p><strong>Initiative:</strong> +21</p><p><strong>Speed:</strong> 100 ft., fly 300 ft. (perfect)</p><p><strong>Armor Class:</strong> 70 (-2 size, +10 armor, +15 deflection, +13 Dex, +24 natural), touch 39, flat-footed 60</p><p><strong>Base Attack/Grapple:</strong> +44/+74</p><p><strong>Attack:</strong> +70 (3d6+28/19-20, <em>+6 hellforged adamantine flaming burst wounding longsword</em>)</p><p><strong>Full Attack:</strong> +70/+65/+60/+55 (3d6+28/19-20, <em>+6 hellforged adamantine flaming burst wounding longsword</em>)</p><p><strong>Space/Reach:</strong> 15 ft./15 ft.</p><p><strong>Special Attacks:</strong> Hellfire, spell-like abilities, spells</p><p><strong>Special Qualities:</strong> Change shape, damage reduction 20/epic and good, darkvision 60 ft.,devilish aura, frightful presence, immunity to fire and poison, protective aura, regeneration 20, resistance to acid 10 and cold 10, spell resistance 57, telepathy 100ft.</p><p><strong>Saves:</strong> Fort +49, Ref +42, Will +43</p><p><strong>Abilities:</strong> Str 54, Dex 37, Con 51, Int 40, Wis 38, Cha 40</p><p><strong>Skills:</strong> Bluff +68, Concentration +67, Decipher Script +62, Diplomacy +123, Escape Artist +60, Gather Information +66, Hide +52, Intimidate +72, Knowledge (arcana) +62, Knowledge (history) +62, Knowledge (nature) +66, Knowledge (nobility) +62, Knowledge (the planes) +62, Knowledge (religion) +75, Listen +61, Move Silently +60, Perform (oratory) +106, Profession (lawyer) +61, Search +62, Sense Motive +93, Spellcraft +66, Spot +61, Survival +61</p><p><strong>Feats:</strong> Cleave, Dire Charge, Dodge, Epic Reputation, Epic Skill Focus (Diplomacy), Epic Skill Focus (Knowledge: Religion), Epic Skill Focus (Perform: Oratory), Great Cleave, Improved Initiative, Improved Sunder, Mobility, Negotiator, Persuasive, Power Attack, Skill Focus (Diplomacy), Skill Focus (Knowledge: Religion), Superior Initiative</p><p><strong>Challenge Rating:</strong> 45</p><p></p><p>Yeqon, the Fifth Prosecutor, is a fallen seraph who was instrumental in the early stages of the Great Revolt in the prior infinity, and one who remained closest to the Nameless Fiend after the Fall. Although his physical participation in the events on the Blessed Plain was minimal, Yeqon bears a large responsibility for the incitement and corruption of many lesser celestials. As with other episeme solars who retained much of their former dignity – Prosecutors and Antagonists – Yeqon has occupied himself with the strategic and philosophical aspects of the war against the Celestial Host and the advocacy of the antinomian viewpoint. He is a devil of great gravitas.</p><p></p><p>Yeqon appears a black-winged celestial of unmistakeably infernal demeanor, clad in a dark tunic and bearing a long, slender blade at his waist. He is a massive fiend, standing some fifteen feet tall and weighing around two tons.</p><p> </p><p>Yeqon’s natural weapons, as well as any weapons he wields, are treated as evil- aligned, lawful-aligned and epic for the purpose of overcoming damage reduction.</p><p> </p><p><strong>Exalted and Cast Down (Ex):</strong> As a former seraph, Yeqon retains many benefits enjoyed by exalted celestials; others are lost to him in punishment for his actions.</p><ul> <li data-xf-list-type="ul"><em>Insight Denied</em>: Yeqon loses his insight bonus to armor class and attack rolls</li> <li data-xf-list-type="ul"><em>Stripped of Divinity</em>: Yeqon loses divine spellcasting power and spell-like abilities which would otherwise be of a level equal to his hit dice. Divine elemental power is also lost. He gains Hellish mysteries in place of these abilities.</li> <li data-xf-list-type="ul"><em>Elemental Vulnerability</em>: The total elemental invulnerability enjoyed by exalted celestials is replaced by normal diabolic resistances and immunities</li> <li data-xf-list-type="ul"><em>Grace Withdrawn:</em> Yeqon loses the Charisma bonus to his saves from which episemes normally benefit; his SR is reduced to CR +12; he cannot smite, <em>commune</em> or turn undead.</li> </ul><p><strong>Hellish Mysteries</strong></p><p><strong>Devilish Aura (Su):</strong> Yeqon can activate this as a free action. It acts as a double strength <em>magic circle against good</em> (Caster Level 22nd). The aura can be dispelled, but Yeqon can create it again as a free action on his turn. </p><p><strong>Frightful Presence (Ex)</strong>: Yeqon can unsettle foes with his mere presence. Creatures within a radius of 120 feet are subject to the effect if they have fewer HD than Yeqon. A potentially affected creature that succeeds on a Will save (DC 47) remains immune to his presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. </p><p><strong>Hellfire Wielder (Ex):</strong> If Yeqon uses any spell or spell-like ability which delivers fire damage, half of that damage is considered profane damage and is not subject to resistances or immunities</p><p><strong>Infernal Spellcasting:</strong> Yeqon casts arcane spells as a 22nd-level sorcerer. He may cast spells from the Darkness, Domination and Evil domains as arcane spells</p><p><strong>Spell-Like Abilities:</strong> At will—<em>animate objects, blasphemy</em> (DC 32), <em>continual flame, dimensional anchor, greater dispel magic, unholy blight</em> (DC 29), <em>imprisonment</em> (DC 34), <em>invisibility</em> (self only), <em>resist energy, speak with dead</em> (DC 28), <em>waves of fatigue</em>; 3/day— <em>earthquake</em> (DC 33), <em>mass charm monster</em> (DC 33); 1/day—<em>power word blind, power word kill, power word stun, wish</em>. Caster level 22nd. The save DCs are Charisma-based.</p><p></p><p><strong>Change Shape (Su):</strong> Yeqon can assume the form of any Small or Medium humanoid. </p><p><strong>Fast Healing (Ex):</strong> Yeqon has fast healing 20. </p><p><strong>Ongoing Effects (Sp):</strong> The following abilities are always active on Yeqon’s person, as the spells (caster level 22nd): <em>detect good, detect snares and pits, discern lies</em> (DC 29), <em>see invisibility, true seeing</em>. They can be dispelled, but Yeqon can reactivate them as a free action on his turn.</p><p><strong>Planar Travel (Su):</strong> Yeqon may move between any two planes. Treat this ability as a <em>plane shift</em> except that Yeqon can only transport himself and his equipment and he never arrives off-destination. </p><p><strong>Regeneration (Ex):</strong> Yeqon has regeneration 20. Epic good-aligned weapons and good-aligned spells do normal damage to the fallen seraph. </p><p><strong>Teleport (Su):</strong> Yeqon can use <em>greater teleport</em> at will as the spell. He can transport only himself and his equipment. </p><p></p><p><strong>Spellcasting</strong></p><p>Yeqon casts spells as a 22nd-level sorcerer (6/10/10/10/9/9/9/9/8/8 spells per day; Save DC 25+ spell level). Relevant pells known: </p><p>4th – <em>attune form, finger of agony</em> (DC 29), <em>voice of the dragon, wall of fire</em> (DC 29), </p><p>5th – <em>fire and brimstone </em>(DC 30), <em>magic jar </em>(DC 30), <em>nightmare </em>(DC 30), <em>permanency</em></p><p>6th – <em>greater fireburst</em> (DC 31),<em> interplanar telepathic bond, make manifest</em> (DC 31)</p><p>7th – <em>finger of death</em> (DC 32), <em>reverse gravity</em> (DC 32), <em>vision</em> </p><p>8th – <em>discern location, mind blank, unholy aura</em> (DC 33)</p><p>9th – <em>monstrous thrall</em> (DC 34), <em>shades</em> (DC 34), <em>soul bind</em> (DC 34) </p><p></p><p><em><strong>Equipment:</strong> Yeqon’s sword, Voice of Reason, Black Robe of Cocytus</em></p><p></p><p><em>Yeqon’s Sword:</em> This weapon is a lawful evil <em>+6 hellforged adamantine flaming burst wounding longsword</em></p><p><em>Voice of Reason:</em> The talisman of Yeqon confers a +30 competence bonus to all Diplomacy, Sense Motive and Perform (oratory) skill checks. The wearer can use <em>mass suggestion</em> at will (caster level 20th)</p><p><em>Black Robe of Cocytus:</em> This unadorned robe grants a +10 armor bonus to AC and a +5 resistance bonus to saving throws[/sblock]</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 5808610, member: 4303"] [B]Unemployed Devils[/B] Two unemployed devils of somewhat different magnitude, but both rather focused on social manipulation and interaction, and both advocates of an infernal negotiation with [I]saizhan[/I]. Yeqon is typical of a fallen seraph, insofar as those powers which he has clawed back (the Hellish mysteries) are of less magnitude than those previously granted to him at his creation; an unfallen Yeqon would be around CR 50. [B]Nercamay[/B] [sblock][B]Nercamay[/B] [B]Size/Type:[/B] Medium Outsider (Evil, Extraplanar, Lawful) [B]Hit Dice:[/B] 18d8+96 (177 hp) [B]Initiative:[/B] +4 [B]Speed:[/B] 40ft. [B]Armor Class:[/B] 40 (+12 deflection, +8 Dex, +10 natural), touch 30, flat-footed 32 [B]Base Attack/Grapple:[/B] +18/+22 [B]Attack:[/B] Melee touch +18 or ranged touch +26 [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Spell-like abilities [B]Special Qualities:[/B] Change shape, damage reduction 10/silver and good, darkvision 60 ft., immunity to fire and poison, infernal grace, infernal inspiration, lore, regeneration 5, resistance to acid 10 and cold 10, see in darkness, spell resistance 30, telepathy 100ft. [B]Saves:[/B] Fort +34, Ref +36, Will +33 [B]Abilities:[/B] Str 18, Dex 27, Con 23, Int 40, Wis 22, Cha 34 [B]Skills:[/B] Appraise +36 (related Craft skills +38), Bluff +43, Concentration +27, Craft (calligraphy) +36, Craft (painting) +39, Craft (sculpture) +36, Diplomacy +54, Gather Inforamtion +43, Hide +29, Knowledge (arcana) +36, Knowledge (architecture) +36, Knowledge (history) +36, Knowledge (nature) +36, Knowledge (nobility) +36, Knowledge (religion) +36, Listen +27, Move Silently +29, Perform (all) +41, Profession (companion) +30, Search +36, Sense Motive +27, Spellcraft +38, Spot +27 [B]Feats:[/B] Master Manipulator, Negotiator, Obscure Lore, Skill Focus (Craft: painting), Skill Focus (Diplomacy), Skill Focus (Profession: companion), Versatile Performer [B]Challenge Rating:[/B] 18 Nercamay – known as the Companion – is an infernal muse. She appears as a tall, alluring devil with olive skin and violet eyes, wearing a white peplos and with her hair gathered in ornate arrangement. Only the closest inspection or magic will reveal her devilish nature. Of calm and gentle demeanor, Nercamay is a sophisticated aesthete with a broad range of artistic gifts and intellectual interests; she has inspired numerous works of art and literature. When not tempting mortals, her skills were much sought after; she has acted in the capacity of companion for many infernal magnates. As one of the Servants of the Four Kings, Nercamay may move through any region where they hold sway; Nercamay was on Dis acting as companion to Count Merodach when the [I]I[/I] migrated and Hell retreated, and thus retains her diabolic type. She was subsequently conjured from the prior infinity by Shomei the Infernal. [B]Change Shape (Sp): [/B]Nercamay can assume the shape of any small or medium humanoid. [B]Infernal Grace (Su): [/B]Nercamay gains a deflection bonus to her armor class and a profane bonus to her saving throws equal to her Charisma modifier. [B]Infernal Inspiration (Su): [/B]As a standard action, Nercamay may grant a +4 profane bonus to any willing creature’s next Craft, Knowledge or Perform check. [B]Lore (Ex): [/B]Nercamay may make a bardic knowledge check as though she were an 18th level bard. She makes such checks with a +39 bonus. [B]Regeneration (Ex): [/B]Nercamay takes normal damage from silvered good-aligned weapons and from spells with the good descriptor. [B]Spell-Like Abilities:[/B] At will – [I]bestow curse[/I] (DC 26), [I]bolts of bedevilment[/I] (DC27), [I]charm person[/I] (DC23), [I]combined talent, dream, greater teleport, insight of good fortune, probe thoughts[/I] (DC 28), [I]share talents, suggestion[/I] (DC 25); 1/day – [I]divine insight, hindsight, solipsism[/I] (DC 29). Caster level 18th. The Save DCs are Charisma-based. [B][I]Possessions[/I][/B] [I]Fibula:[/I] Nercamay’s brooch, in the form of a platinum swallow with gem-set eyes, grants a +5 resistance bonus to saving throws and allows the wearer to use a [I]moment of prescience[/I] once per day to gain a +15 insight bonus on any d20 attack roll, skill check, saving throw or opposed ability check (CL15; 85,000gp) [I]Comb:[/I] An amber comb worn by Nercamay confers a +10 circumstance bonus on all Charisma-related skill checks. (CL15; 50,000gp)[/sblock] [B]Yeqon[/B] [sblock] [B]Yeqon, the Fifth Prosecutor[/B] [B]Size/Type:[/B] Huge Outsider (Evil, Extraplanar, Lawful) [B]Hit Dice: [/B]44d8+880 (1232 hp) [B]Initiative:[/B] +21 [B]Speed:[/B] 100 ft., fly 300 ft. (perfect) [B]Armor Class:[/B] 70 (-2 size, +10 armor, +15 deflection, +13 Dex, +24 natural), touch 39, flat-footed 60 [B]Base Attack/Grapple:[/B] +44/+74 [B]Attack:[/B] +70 (3d6+28/19-20, [I]+6 hellforged adamantine flaming burst wounding longsword[/I]) [B]Full Attack:[/B] +70/+65/+60/+55 (3d6+28/19-20, [I]+6 hellforged adamantine flaming burst wounding longsword[/I]) [B]Space/Reach:[/B] 15 ft./15 ft. [B]Special Attacks:[/B] Hellfire, spell-like abilities, spells [B]Special Qualities:[/B] Change shape, damage reduction 20/epic and good, darkvision 60 ft.,devilish aura, frightful presence, immunity to fire and poison, protective aura, regeneration 20, resistance to acid 10 and cold 10, spell resistance 57, telepathy 100ft. [B]Saves:[/B] Fort +49, Ref +42, Will +43 [B]Abilities:[/B] Str 54, Dex 37, Con 51, Int 40, Wis 38, Cha 40 [B]Skills:[/B] Bluff +68, Concentration +67, Decipher Script +62, Diplomacy +123, Escape Artist +60, Gather Information +66, Hide +52, Intimidate +72, Knowledge (arcana) +62, Knowledge (history) +62, Knowledge (nature) +66, Knowledge (nobility) +62, Knowledge (the planes) +62, Knowledge (religion) +75, Listen +61, Move Silently +60, Perform (oratory) +106, Profession (lawyer) +61, Search +62, Sense Motive +93, Spellcraft +66, Spot +61, Survival +61 [B]Feats:[/B] Cleave, Dire Charge, Dodge, Epic Reputation, Epic Skill Focus (Diplomacy), Epic Skill Focus (Knowledge: Religion), Epic Skill Focus (Perform: Oratory), Great Cleave, Improved Initiative, Improved Sunder, Mobility, Negotiator, Persuasive, Power Attack, Skill Focus (Diplomacy), Skill Focus (Knowledge: Religion), Superior Initiative [B]Challenge Rating:[/B] 45 Yeqon, the Fifth Prosecutor, is a fallen seraph who was instrumental in the early stages of the Great Revolt in the prior infinity, and one who remained closest to the Nameless Fiend after the Fall. Although his physical participation in the events on the Blessed Plain was minimal, Yeqon bears a large responsibility for the incitement and corruption of many lesser celestials. As with other episeme solars who retained much of their former dignity – Prosecutors and Antagonists – Yeqon has occupied himself with the strategic and philosophical aspects of the war against the Celestial Host and the advocacy of the antinomian viewpoint. He is a devil of great gravitas. Yeqon appears a black-winged celestial of unmistakeably infernal demeanor, clad in a dark tunic and bearing a long, slender blade at his waist. He is a massive fiend, standing some fifteen feet tall and weighing around two tons. Yeqon’s natural weapons, as well as any weapons he wields, are treated as evil- aligned, lawful-aligned and epic for the purpose of overcoming damage reduction. [B]Exalted and Cast Down (Ex):[/B] As a former seraph, Yeqon retains many benefits enjoyed by exalted celestials; others are lost to him in punishment for his actions. [list][*][I]Insight Denied[/I]: Yeqon loses his insight bonus to armor class and attack rolls [*][I]Stripped of Divinity[/I]: Yeqon loses divine spellcasting power and spell-like abilities which would otherwise be of a level equal to his hit dice. Divine elemental power is also lost. He gains Hellish mysteries in place of these abilities. [*][I]Elemental Vulnerability[/I]: The total elemental invulnerability enjoyed by exalted celestials is replaced by normal diabolic resistances and immunities [*][I]Grace Withdrawn:[/I] Yeqon loses the Charisma bonus to his saves from which episemes normally benefit; his SR is reduced to CR +12; he cannot smite, [I]commune[/I] or turn undead. [/list] [B]Hellish Mysteries[/B] [B]Devilish Aura (Su):[/B] Yeqon can activate this as a free action. It acts as a double strength [I]magic circle against good[/I] (Caster Level 22nd). The aura can be dispelled, but Yeqon can create it again as a free action on his turn. [B]Frightful Presence (Ex)[/B]: Yeqon can unsettle foes with his mere presence. Creatures within a radius of 120 feet are subject to the effect if they have fewer HD than Yeqon. A potentially affected creature that succeeds on a Will save (DC 47) remains immune to his presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. [B]Hellfire Wielder (Ex):[/B] If Yeqon uses any spell or spell-like ability which delivers fire damage, half of that damage is considered profane damage and is not subject to resistances or immunities [B]Infernal Spellcasting:[/B] Yeqon casts arcane spells as a 22nd-level sorcerer. He may cast spells from the Darkness, Domination and Evil domains as arcane spells [B]Spell-Like Abilities:[/B] At will—[I]animate objects, blasphemy[/I] (DC 32), [I]continual flame, dimensional anchor, greater dispel magic, unholy blight[/I] (DC 29), [I]imprisonment[/I] (DC 34), [I]invisibility[/I] (self only), [I]resist energy, speak with dead[/I] (DC 28), [I]waves of fatigue[/I]; 3/day— [I]earthquake[/I] (DC 33), [I]mass charm monster[/I] (DC 33); 1/day—[I]power word blind, power word kill, power word stun, wish[/I]. Caster level 22nd. The save DCs are Charisma-based. [B]Change Shape (Su):[/B] Yeqon can assume the form of any Small or Medium humanoid. [B]Fast Healing (Ex):[/B] Yeqon has fast healing 20. [B]Ongoing Effects (Sp):[/B] The following abilities are always active on Yeqon’s person, as the spells (caster level 22nd): [I]detect good, detect snares and pits, discern lies[/I] (DC 29), [I]see invisibility, true seeing[/I]. They can be dispelled, but Yeqon can reactivate them as a free action on his turn. [B]Planar Travel (Su):[/B] Yeqon may move between any two planes. Treat this ability as a [I]plane shift[/I] except that Yeqon can only transport himself and his equipment and he never arrives off-destination. [B]Regeneration (Ex):[/B] Yeqon has regeneration 20. Epic good-aligned weapons and good-aligned spells do normal damage to the fallen seraph. [B]Teleport (Su):[/B] Yeqon can use [I]greater teleport[/I] at will as the spell. He can transport only himself and his equipment. [B]Spellcasting[/B] Yeqon casts spells as a 22nd-level sorcerer (6/10/10/10/9/9/9/9/8/8 spells per day; Save DC 25+ spell level). Relevant pells known: 4th – [I]attune form, finger of agony[/I] (DC 29), [I]voice of the dragon, wall of fire[/I] (DC 29), 5th – [I]fire and brimstone [/I](DC 30), [I]magic jar [/I](DC 30), [I]nightmare [/I](DC 30), [I]permanency[/I] 6th – [I]greater fireburst[/I] (DC 31),[I] interplanar telepathic bond, make manifest[/I] (DC 31) 7th – [I]finger of death[/I] (DC 32), [I]reverse gravity[/I] (DC 32), [I]vision[/I] 8th – [I]discern location, mind blank, unholy aura[/I] (DC 33) 9th – [I]monstrous thrall[/I] (DC 34), [I]shades[/I] (DC 34), [I]soul bind[/I] (DC 34) [I][B]Equipment:[/B] Yeqon’s sword, Voice of Reason, Black Robe of Cocytus[/I] [I]Yeqon’s Sword:[/I] This weapon is a lawful evil [I]+6 hellforged adamantine flaming burst wounding longsword[/I] [I]Voice of Reason:[/I] The talisman of Yeqon confers a +30 competence bonus to all Diplomacy, Sense Motive and Perform (oratory) skill checks. The wearer can use [I]mass suggestion[/I] at will (caster level 20th) [I]Black Robe of Cocytus:[/I] This unadorned robe grants a +10 armor bonus to AC and a +5 resistance bonus to saving throws[/sblock] [/QUOTE]
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