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Aeon (updated 10/9/14)
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<blockquote data-quote="Siuis" data-source="post: 8655169" data-attributes="member: 51622"><p>It's taken a few years but I've finally recovered my old email account so I can verify myself (and promptly changed to a non-burner email!)</p><p></p><p></p><p></p><p>I think the major trouble you'll run into is that 5e just doesn't approach divination the same way? In 3e you could, for example, get a hundred diviners into a room with a gridded map, and as long as you had the power to actually search an area, you could first establish that each grid area would be searched in half an hour; that you were looking for something; and ask "Do I find tnhe thing in section c8, weal or woe?". You could then work this into an algorithm whereby knowing you have the capacity to search a given section, and asssigning each diviner a section, ask if sequence A (asking every odd numbered diviner would find the thing within ten replies) or sequence B (asking if every odd numbered diviner would find it within 11-20 replies) or sequence C (asking if... etc) and eventually develop a binary computer system whereby having a spreadsheet, too much time on your hands, and one hundred diviners with a level 1 spell sitting on your payroll, you could discover a very precise geolocation of any object or creature that was not directly obfuscated from divination, with a single casting of <em>Augury. </em></p><p></p><p>In 5e, you can't do that. You cannot really push things in the same way because the rules are much less interested in creating a simulation of reality.</p><p></p><p>Best thing you could do is decide what you want the web of motes to represent knowledge of, and then assign ridiculous DCs to that, but allow preparation using divinations, enhancements, and special conditions to lower the DC.</p><p></p><p>Maybe it's a DC 50 Arcana check to get a good faith effect of any divination spell, and you reduce that DC by 4 each time someone provides a different <em>Enhance Ability</em> effect for charisma, intelligence or wisdom; Reduce by 4 if the user is a diviner; reduce by 4 if the user can secure themselves a place of power such as a ley line nexus or a wizard tower to do the work in. That right there gives you, a master wizard with some apprentices and real estate, a much more reasonable (50 - (4 x 3 = )12 =) 38 DC check, before the additional reductions being a diviner and having a place of power to work in, dropping it to DC 30, with advantage, A user with an appropriate attribute of 20 and proficiency can hit that, barely, starting at level 6 provided someone is around to drop some <em>Guidance</em> on them!</p></blockquote><p></p>
[QUOTE="Siuis, post: 8655169, member: 51622"] It's taken a few years but I've finally recovered my old email account so I can verify myself (and promptly changed to a non-burner email!) I think the major trouble you'll run into is that 5e just doesn't approach divination the same way? In 3e you could, for example, get a hundred diviners into a room with a gridded map, and as long as you had the power to actually search an area, you could first establish that each grid area would be searched in half an hour; that you were looking for something; and ask "Do I find tnhe thing in section c8, weal or woe?". You could then work this into an algorithm whereby knowing you have the capacity to search a given section, and asssigning each diviner a section, ask if sequence A (asking every odd numbered diviner would find the thing within ten replies) or sequence B (asking if every odd numbered diviner would find it within 11-20 replies) or sequence C (asking if... etc) and eventually develop a binary computer system whereby having a spreadsheet, too much time on your hands, and one hundred diviners with a level 1 spell sitting on your payroll, you could discover a very precise geolocation of any object or creature that was not directly obfuscated from divination, with a single casting of [I]Augury. [/I] In 5e, you can't do that. You cannot really push things in the same way because the rules are much less interested in creating a simulation of reality. Best thing you could do is decide what you want the web of motes to represent knowledge of, and then assign ridiculous DCs to that, but allow preparation using divinations, enhancements, and special conditions to lower the DC. Maybe it's a DC 50 Arcana check to get a good faith effect of any divination spell, and you reduce that DC by 4 each time someone provides a different [I]Enhance Ability[/I] effect for charisma, intelligence or wisdom; Reduce by 4 if the user is a diviner; reduce by 4 if the user can secure themselves a place of power such as a ley line nexus or a wizard tower to do the work in. That right there gives you, a master wizard with some apprentices and real estate, a much more reasonable (50 - (4 x 3 = )12 =) 38 DC check, before the additional reductions being a diviner and having a place of power to work in, dropping it to DC 30, with advantage, A user with an appropriate attribute of 20 and proficiency can hit that, barely, starting at level 6 provided someone is around to drop some [I]Guidance[/I] on them! [/QUOTE]
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