Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Aerial Combat and Net
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CydKnight" data-source="post: 7031110" data-attributes="member: 6873462"><p><em>The above is simply how I choose to deal with the scenario provided by the OP. As a DM it is up to you to decide what works best for you and your campaign so my way is not necessarily the right or best way for you.</em> You either missed this part of my post or chose to ignore it. </p><p></p><p>For the record, I acknowledge that nets are not described to work in this way officially and admit that I used the wrong term to describe it's use here (grapple vs. restrain). I choose to modify that mechanic in this situation because I feel it works better in this scenario (flying) the way I described. The attack roll still happens. Damage is still taken for a successful hit. I add the Saving Throw because, in my opinion, the net attack mechanics were meant to be used while on the ground. If it is used whilst flying in the air (attacker and defender), it should be harder to hit with it because there is more space and range of movement involved than there is while using gravity to occupy a level, immovable plane like the ground or the deck of an airship and the net is pretty unwieldy anyway per it's description. For this reason, I let attack damage stand but allow creatures that are flying to take a saving thrown against being permanently restrained in addition to the hit for damage. In other words, I feel it is a lot harder to restrain someone with a net in the air than it is while they're standing on a flat plane.</p></blockquote><p></p>
[QUOTE="CydKnight, post: 7031110, member: 6873462"] [I]The above is simply how I choose to deal with the scenario provided by the OP. As a DM it is up to you to decide what works best for you and your campaign so my way is not necessarily the right or best way for you.[/I] You either missed this part of my post or chose to ignore it. For the record, I acknowledge that nets are not described to work in this way officially and admit that I used the wrong term to describe it's use here (grapple vs. restrain). I choose to modify that mechanic in this situation because I feel it works better in this scenario (flying) the way I described. The attack roll still happens. Damage is still taken for a successful hit. I add the Saving Throw because, in my opinion, the net attack mechanics were meant to be used while on the ground. If it is used whilst flying in the air (attacker and defender), it should be harder to hit with it because there is more space and range of movement involved than there is while using gravity to occupy a level, immovable plane like the ground or the deck of an airship and the net is pretty unwieldy anyway per it's description. For this reason, I let attack damage stand but allow creatures that are flying to take a saving thrown against being permanently restrained in addition to the hit for damage. In other words, I feel it is a lot harder to restrain someone with a net in the air than it is while they're standing on a flat plane. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Aerial Combat and Net
Top