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General Tabletop Discussion
*Dungeons & Dragons
Aerial combat in 5e
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<blockquote data-quote="Xeviat" data-source="post: 9658304" data-attributes="member: 57494"><p>As others have said, 3E has some of the easier to access rules on complex flight. Here's the things I'd steal:</p><ul> <li data-xf-list-type="ul">Flight Maneuverability: this determines turning angles and minimum forward speeds.</li> <li data-xf-list-type="ul">Upward angles count as difficult terrain, downward angles double speed.</li> </ul><p>I also mix in space requirements for winged flight and an AC penalty when you have your wings deployed (partially drawn from her 5.14 monster creation guides that treat flight as +2 AC)</p><p></p><p>Also, keep a pathagorean theorem calculator handy. I use an excel sheet= a, b, and c for x, y, and z, and cell D is =sqrt((a*a)+(b*b)+(c*c)). But I play digitally on roll 20, so using one of the token markers as a height marker is easy for me.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9658304, member: 57494"] As others have said, 3E has some of the easier to access rules on complex flight. Here's the things I'd steal: [LIST] [*]Flight Maneuverability: this determines turning angles and minimum forward speeds. [*]Upward angles count as difficult terrain, downward angles double speed. [/LIST] I also mix in space requirements for winged flight and an AC penalty when you have your wings deployed (partially drawn from her 5.14 monster creation guides that treat flight as +2 AC) Also, keep a pathagorean theorem calculator handy. I use an excel sheet= a, b, and c for x, y, and z, and cell D is =sqrt((a*a)+(b*b)+(c*c)). But I play digitally on roll 20, so using one of the token markers as a height marker is easy for me. [/QUOTE]
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Aerial combat in 5e
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