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Aerial combat in 5e
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<blockquote data-quote="jgsugden" data-source="post: 9662245" data-attributes="member: 2629"><p>The aerial combat rules kind of suck in 5E (2014 and 2024).</p><p></p><p>They're sparse. They don't cover a lot. And, there is one element in the rules that is absolutely friggin broken - prone makes you drop up to 500 feet. That is 20d6 damage if between 200 and 500 feet. That is horribly broken. It is like giving low level characters a disintegrate spell, often with no save. This can be horrible. My druid has obliterated a lot of foes by knocking them prone at 220 feet up. </p><p></p><p>Once PCs get more than 50 feet above the ground I go to theater of the mind. We don't use minis or specific measurable distances. Doing it 'right' would require too many rules, so we just make calls as we go along. This is the best approach I've experienced and I use it because developing more is not worth it.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9662245, member: 2629"] The aerial combat rules kind of suck in 5E (2014 and 2024). They're sparse. They don't cover a lot. And, there is one element in the rules that is absolutely friggin broken - prone makes you drop up to 500 feet. That is 20d6 damage if between 200 and 500 feet. That is horribly broken. It is like giving low level characters a disintegrate spell, often with no save. This can be horrible. My druid has obliterated a lot of foes by knocking them prone at 220 feet up. Once PCs get more than 50 feet above the ground I go to theater of the mind. We don't use minis or specific measurable distances. Doing it 'right' would require too many rules, so we just make calls as we go along. This is the best approach I've experienced and I use it because developing more is not worth it. [/QUOTE]
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Aerial combat in 5e
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