Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Aerial combat tactics and advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteelDraco" data-source="post: 3067919" data-attributes="member: 359"><p>It sounds like you've already decided on the archery part for your character, which is a good idea. With turning radius in play, you're only going to be able to make a melee attack every couple of rounds, which isn't all that much fun.</p><p></p><p>I've played a druid who used his mount (a dire bear, in my case) for a lot of combat. I would recommend taking defensive feats; your mount just isn't going to be as tough as you are, and isn't going to be capable of holding its own against appropriate challenges most of the time. Several times my buffed dire bear took a full attack from a monster, and died for it, no matter how much I did to protect him. (Stoneskin, Bear's Endurance, magic armor, etc)</p><p></p><p>I would certainly recommend Improved Toughness, and perhaps Lightning Reflexes. I'd really want those if you're expecting to be fighting dragons. Otherwise, you're going to take a breath weapon to the face, then take falling damage as well as your mount dies underneath you. The dragon just chuckles at you at that point.</p><p></p><p>Honestly, I wouldn't recommend Flyby Attack. Your mount isn't going to be the one doing the damage - you and your archery are. The job of the mount is to move you around the battlefield, and try to survive the experience. Remember, if you're at any kind of height, and your mount gets knocked out, you're out of the fight. </p><p></p><p>If you want your mount to do some of the fighting, there are some neat choices. Power Dive (from the Draconomicon) is cool, particularly if your GM allows you to knock other mounted foes out of the saddle with it. Improved Sunder can be used to do something similar (sunder the saddle strap, and it'll come apart, dropping anybody strapped to it). I haven't read RHoD, so I don't know if the dragons there have riders or not. </p><p></p><p>As to group tactics... hmmm. Against dragons, the best would be a couple of people with Ride-By Attack and Spirited Charge. They attack at angles, staying far apart from each other, so that they don't get killed with breath weapons. Archery would be good too, though a dragon might just leap on your mount and eat it, just for the joy of watching people plummet to the ground. In aerial combat, almost nobody will be getting a full attack, which makes charges and fly-by attacks the rule of the day.</p><p></p><p>You'll be able to see quite far from an aerial perspective, so you probably won't have to worry too much about getting surprised. You can change your formation based on what you're fighting, therefore. Spread out for dragons, of course. It's kind of a tough call as to how high you want to fly. You either want to be close to the ground, so that falling isn't so bad, or really high up, so that you're out of range of attack spells from the ground.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 3067919, member: 359"] It sounds like you've already decided on the archery part for your character, which is a good idea. With turning radius in play, you're only going to be able to make a melee attack every couple of rounds, which isn't all that much fun. I've played a druid who used his mount (a dire bear, in my case) for a lot of combat. I would recommend taking defensive feats; your mount just isn't going to be as tough as you are, and isn't going to be capable of holding its own against appropriate challenges most of the time. Several times my buffed dire bear took a full attack from a monster, and died for it, no matter how much I did to protect him. (Stoneskin, Bear's Endurance, magic armor, etc) I would certainly recommend Improved Toughness, and perhaps Lightning Reflexes. I'd really want those if you're expecting to be fighting dragons. Otherwise, you're going to take a breath weapon to the face, then take falling damage as well as your mount dies underneath you. The dragon just chuckles at you at that point. Honestly, I wouldn't recommend Flyby Attack. Your mount isn't going to be the one doing the damage - you and your archery are. The job of the mount is to move you around the battlefield, and try to survive the experience. Remember, if you're at any kind of height, and your mount gets knocked out, you're out of the fight. If you want your mount to do some of the fighting, there are some neat choices. Power Dive (from the Draconomicon) is cool, particularly if your GM allows you to knock other mounted foes out of the saddle with it. Improved Sunder can be used to do something similar (sunder the saddle strap, and it'll come apart, dropping anybody strapped to it). I haven't read RHoD, so I don't know if the dragons there have riders or not. As to group tactics... hmmm. Against dragons, the best would be a couple of people with Ride-By Attack and Spirited Charge. They attack at angles, staying far apart from each other, so that they don't get killed with breath weapons. Archery would be good too, though a dragon might just leap on your mount and eat it, just for the joy of watching people plummet to the ground. In aerial combat, almost nobody will be getting a full attack, which makes charges and fly-by attacks the rule of the day. You'll be able to see quite far from an aerial perspective, so you probably won't have to worry too much about getting surprised. You can change your formation based on what you're fighting, therefore. Spread out for dragons, of course. It's kind of a tough call as to how high you want to fly. You either want to be close to the ground, so that falling isn't so bad, or really high up, so that you're out of range of attack spells from the ground. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Aerial combat tactics and advice?
Top