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Aerial combat tactics and advice?
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<blockquote data-quote="RangerWickett" data-source="post: 3068371" data-attributes="member: 63"><p>My eagle has good maneuverability, so hover and wingover are redundant. I have the Saddleback (or Saddleborn) regional feat from Forgotten Realms, which lets me take 10 on ride checks, which at this point gets me a 27. I can also substitute a ride check for a Reflex save once per round for both my mount and myself, which, again, is 27. So I'm not worried about breath weapons, honestly, since a 27 should always save, and the mount has evasion.</p><p></p><p>A 27 ride check for mounted combat probably won't negate a dragon's attack, and so Mounted Combat will rarely come in handy, and bumping my mount's AC a few points really won't keep it from hitting. However, if I'm fighting ground-bound foes, Flyby Attack is useful so I can strafe.</p><p></p><p>What I want to do is have my mount ready an action to fly over the head of incoming dragons and gain altitude so that they can't turn to face me. The more I consider the logistics, though, the less possible I can see it being, since dragons move so damned fast.</p><p></p><p>Regarding net, the official ruling is that if the creature is entangled, it moves at half speed, which for a dragon means that in order to avoid stalling it has to either take a single move and gain no altitude, or take a double move and be able to gain altitude, but be unable to attack. Honestly, I think my best bet is to simply tanglefoot bag these bastards, which accomplishes the same thing as a net, with a greater range.</p><p></p><p>However, smart dragons still have the hover feat, and annoyingly, with hover it can still fly even if its slowed. Grr. I think the only option may be to give all the PCs tanglefoot bags. Six DC 15 Reflex saves, even with a +11 bonus (+9 after the first bag hits, which shouldn't be hard against touch AC of 9, or AC 7 after the first bag hits), will likely result in a failure, meaning a crash. Of course, this only works against Large or smaller dragons, but I think it's a good tactic.</p><p></p><p>I think I'll also stock up on alchemist's fire, in case the dragon decides to use shield and mage armor like the last one we fought did. About the same amount of damage as an arrow, with a much better chance to hit (but much shorter range). I wonder if I could just grab a fistful and throw several at once.</p><p></p><p>Hm. Time to read up on classic aerial combat tactics.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3068371, member: 63"] My eagle has good maneuverability, so hover and wingover are redundant. I have the Saddleback (or Saddleborn) regional feat from Forgotten Realms, which lets me take 10 on ride checks, which at this point gets me a 27. I can also substitute a ride check for a Reflex save once per round for both my mount and myself, which, again, is 27. So I'm not worried about breath weapons, honestly, since a 27 should always save, and the mount has evasion. A 27 ride check for mounted combat probably won't negate a dragon's attack, and so Mounted Combat will rarely come in handy, and bumping my mount's AC a few points really won't keep it from hitting. However, if I'm fighting ground-bound foes, Flyby Attack is useful so I can strafe. What I want to do is have my mount ready an action to fly over the head of incoming dragons and gain altitude so that they can't turn to face me. The more I consider the logistics, though, the less possible I can see it being, since dragons move so damned fast. Regarding net, the official ruling is that if the creature is entangled, it moves at half speed, which for a dragon means that in order to avoid stalling it has to either take a single move and gain no altitude, or take a double move and be able to gain altitude, but be unable to attack. Honestly, I think my best bet is to simply tanglefoot bag these bastards, which accomplishes the same thing as a net, with a greater range. However, smart dragons still have the hover feat, and annoyingly, with hover it can still fly even if its slowed. Grr. I think the only option may be to give all the PCs tanglefoot bags. Six DC 15 Reflex saves, even with a +11 bonus (+9 after the first bag hits, which shouldn't be hard against touch AC of 9, or AC 7 after the first bag hits), will likely result in a failure, meaning a crash. Of course, this only works against Large or smaller dragons, but I think it's a good tactic. I think I'll also stock up on alchemist's fire, in case the dragon decides to use shield and mage armor like the last one we fought did. About the same amount of damage as an arrow, with a much better chance to hit (but much shorter range). I wonder if I could just grab a fistful and throw several at once. Hm. Time to read up on classic aerial combat tactics. [/QUOTE]
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