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<blockquote data-quote="Oofta" data-source="post: 7040461" data-attributes="member: 6801845"><p>As others have said, there are minimal official rules. There's no movement penalty for gaining altitude, no bonus movement for diving (unless you think it would be fun).</p><p></p><p>All other normal movement rules apply. I disagree with Rya in that I don't see why you couldn't dash. There's nothing in the flying rules that would prohibit it that I know of.</p><p></p><p>As for knocking mounts prone and falling, I've decided that people get a saving throw to hold on to their mount (remember that saddles give you advantage on this and exotic mounts require saddles).</p><p></p><p>In addition, I assume that you can fall 500 ft per round (based on 4E rules, physics, and because it's a nice round number I can remember). So if a flying mount is knocked prone and is 600 ft in the air, it won't fall far enough to hit the ground in a single round. </p><p></p><p>I'd also give creatures with a fly speed a chance to pull out of the fall if it's a significant distance, but that's a house rule.</p><p></p><p>I personally still use a grid, but keep track of altitude somehow - either stacks of magnets (for lower altitudes) or just writing down their altitude.</p><p></p><p>Remember that a creatures takes up space 3-dimensionally. So a huge dragon may have a base altitude of 100 feet, but will go all the way up to 115 feet. Medium sized people can be adjacent at 95 and 120 feet.</p><p></p><p>So remember that you get advantage to stay mounted if using a saddle, you fall 500 ft per round, keep track of altitude using whatever makes sense to you, and it's probably a really good idea for someone in the party to have feather fall memorized.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Oofta, post: 7040461, member: 6801845"] As others have said, there are minimal official rules. There's no movement penalty for gaining altitude, no bonus movement for diving (unless you think it would be fun). All other normal movement rules apply. I disagree with Rya in that I don't see why you couldn't dash. There's nothing in the flying rules that would prohibit it that I know of. As for knocking mounts prone and falling, I've decided that people get a saving throw to hold on to their mount (remember that saddles give you advantage on this and exotic mounts require saddles). In addition, I assume that you can fall 500 ft per round (based on 4E rules, physics, and because it's a nice round number I can remember). So if a flying mount is knocked prone and is 600 ft in the air, it won't fall far enough to hit the ground in a single round. I'd also give creatures with a fly speed a chance to pull out of the fall if it's a significant distance, but that's a house rule. I personally still use a grid, but keep track of altitude somehow - either stacks of magnets (for lower altitudes) or just writing down their altitude. Remember that a creatures takes up space 3-dimensionally. So a huge dragon may have a base altitude of 100 feet, but will go all the way up to 115 feet. Medium sized people can be adjacent at 95 and 120 feet. So remember that you get advantage to stay mounted if using a saddle, you fall 500 ft per round, keep track of altitude using whatever makes sense to you, and it's probably a really good idea for someone in the party to have feather fall memorized. Good luck! [/QUOTE]
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