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<blockquote data-quote="Mahiro Satsu" data-source="post: 304615" data-attributes="member: 4970"><p>Episode II <strong>The Haunted Halls</strong></p><p></p><p>Characters: Bronn Spellforger (shield dwarf Wizard, lvl 2), Corwyn Black (human Fighter, lvl 1), Daziel (human Cleric, Selûne, lvl 1), Saeita Neví (wild elf Monk, lvl 2), Van Dyksun (human Ranger, lvl 2), Velm Trueforger (shield dwarf Fighter--NPC, lvl 2)</p><p></p><p>Eleasias 2—In the halls of the southeast gatehouse, the members of the Company of the Wolf ready themselves as a secret door slides open...and a dessicated dwarf corpse slides to the floor in a puff of dust, trailing cobwebs. It wears the Star of Darkfell--one of Clan Darkfell’s warriors, or perhaps a leader. The druid Enina Meliamne and her wolf Oginali, disturbed by the stone walls and stench of death, depart immediately for wooded lands and open sky.</p><p></p><p>In the dust-choked passage beyond the secret door, the Company spies a flickering white glow, and rounding a corner they view its source: the luminous specter of a dwarven warrior, standing before a great fall of rock, an enormous spill of braided beard from beneath his helm. “The city is under siege,” he whispers, “goblins have sundered the gates...the King is in peril...aid us, dwarves,” and turning, vanishes through the rocks. The passage goes dark. </p><p></p><p>Bronn and Velm realize that the cave-in will take many workers and months to clear. Perhaps the cryptic map labeled with Dethek runes showing a place called "Aerunedar," found tucked into the Red Wizard's arcanabula, bears some relation? </p><p></p><p>Dragging their prisoner, the Company ascends to the second level.</p><p></p><p>There they find slain orcs and a locked room, and a hideous tentacled creature (a choker) that nearly gets the best of Saeita Neví before it is perforated by bolts and blades. In the room the company discovers prisoners of the tuskers--a militant priestess of Selûne, Daziel, and a former blacksmith, Corwyn Black--both of whom agree to join the Company of the Wolf.</p><p></p><p>At Starwater Bridge, the Company confronts a wall of horses and breastplates bearing Purple Dragon: soldiers of the Crown—Purple Dragons under the command of the sneering Hurvald of Espar. It seems the companions have broken a few of Cormyr’s laws, and although their deeds seem noble, they will have to come along for the time being. </p><p></p><p>They are taken to Eveningstar Hall under guard, and placed in a “waiting room” until Lady Tessaril Winter will see them. Eventually, they are granted audience with the Lady, who explains the position of the Crown and offers a deal: a Charter and all charges dropped, if the Company will put an end to the poaching of sharrada from the High Pasture by “demon imps.” </p><p></p><p>It is agreed, a certain Thayan arcanabula is returned to the Fezarch Hinnar, the Red Wizard in turn makes good on her payment of potions, and the diviner Kizzaf--now pariah--is returned to the Thayan Enclave in chains.</p><p></p><p>Eleasias 3, 4, 5—The Company recovers their health and trains in their newfound skills, as Bronn divines the functions of dweomered treasures. A visit is made to Myrkyr at the House of Morning. A runestone letter is sent to Thunderstone, and the members of the Company ready themselves to foray into the Haunted Halls.</p></blockquote><p></p>
[QUOTE="Mahiro Satsu, post: 304615, member: 4970"] Episode II [b]The Haunted Halls[/b] Characters: Bronn Spellforger (shield dwarf Wizard, lvl 2), Corwyn Black (human Fighter, lvl 1), Daziel (human Cleric, Selûne, lvl 1), Saeita Neví (wild elf Monk, lvl 2), Van Dyksun (human Ranger, lvl 2), Velm Trueforger (shield dwarf Fighter--NPC, lvl 2) Eleasias 2—In the halls of the southeast gatehouse, the members of the Company of the Wolf ready themselves as a secret door slides open...and a dessicated dwarf corpse slides to the floor in a puff of dust, trailing cobwebs. It wears the Star of Darkfell--one of Clan Darkfell’s warriors, or perhaps a leader. The druid Enina Meliamne and her wolf Oginali, disturbed by the stone walls and stench of death, depart immediately for wooded lands and open sky. In the dust-choked passage beyond the secret door, the Company spies a flickering white glow, and rounding a corner they view its source: the luminous specter of a dwarven warrior, standing before a great fall of rock, an enormous spill of braided beard from beneath his helm. “The city is under siege,” he whispers, “goblins have sundered the gates...the King is in peril...aid us, dwarves,” and turning, vanishes through the rocks. The passage goes dark. Bronn and Velm realize that the cave-in will take many workers and months to clear. Perhaps the cryptic map labeled with Dethek runes showing a place called "Aerunedar," found tucked into the Red Wizard's arcanabula, bears some relation? Dragging their prisoner, the Company ascends to the second level. There they find slain orcs and a locked room, and a hideous tentacled creature (a choker) that nearly gets the best of Saeita Neví before it is perforated by bolts and blades. In the room the company discovers prisoners of the tuskers--a militant priestess of Selûne, Daziel, and a former blacksmith, Corwyn Black--both of whom agree to join the Company of the Wolf. At Starwater Bridge, the Company confronts a wall of horses and breastplates bearing Purple Dragon: soldiers of the Crown—Purple Dragons under the command of the sneering Hurvald of Espar. It seems the companions have broken a few of Cormyr’s laws, and although their deeds seem noble, they will have to come along for the time being. They are taken to Eveningstar Hall under guard, and placed in a “waiting room” until Lady Tessaril Winter will see them. Eventually, they are granted audience with the Lady, who explains the position of the Crown and offers a deal: a Charter and all charges dropped, if the Company will put an end to the poaching of sharrada from the High Pasture by “demon imps.” It is agreed, a certain Thayan arcanabula is returned to the Fezarch Hinnar, the Red Wizard in turn makes good on her payment of potions, and the diviner Kizzaf--now pariah--is returned to the Thayan Enclave in chains. Eleasias 3, 4, 5—The Company recovers their health and trains in their newfound skills, as Bronn divines the functions of dweomered treasures. A visit is made to Myrkyr at the House of Morning. A runestone letter is sent to Thunderstone, and the members of the Company ready themselves to foray into the Haunted Halls. [/QUOTE]
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