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<blockquote data-quote="Mahiro Satsu" data-source="post: 304621" data-attributes="member: 4970"><p>Episode III <strong>The Corpsecoil</strong></p><p></p><p>Characters: Bronn Spellforger (shield dwarf Wizard, lvl 3), Corwyn Black (human Fighter, lvl 2), Daziel (human Cleric, Selûne, lvl 2), Saeita Neví (wild elf Monk, lvl 3), Van Dyksun (human Ranger, lvl 3), Velm Trueforger (shield dwarf Fighter, lvl 2).</p><p></p><p>8 Eleasias—Deep within the Haunted Halls, Corwyn Black is breaking open a steel coffer, while the Company of the Wolf distributes small chests of gold coin among the strong arms gathered in the dusty vault.</p><p></p><p>Spangg!</p><p></p><p>The coffer bursts open, spilling smoky crystal lenses and a pair of golden yellow gemstones. As Bronn is appraising their worth, he catches sight of something inside one of them: a man dressed in archaic fluted half-plate, with a shield and a longsword. He shows the rest of the Company his find.</p><p></p><p>“I’m going to let him out,” says Bronn. But he is talked out of it by the others. None of them have any way of knowing why the tiny man is trapped inside the gem; Bronn Spellforger has never heard of such a spell. Booty in hand, they make ready to depart.</p><p></p><p>Listening at the door, Saeita Neví hears a dragging footstep just beyond the portal, followed by a dry human chuckle. “They’re right outside the door,” she whispers.</p><p></p><p>Corwyn wrenches open the door and chases the fleeting shadows. No one is there.</p><p></p><p>But moments later, a hail of bolts pelts them in the adjoining hall. Yapping kobolds flee into the dark. Corwyn and Daziel give chase, only to run headlong into another hail of bolts, fired by another knot of kobolds ready in the passage. They also flee. Into the ambush point they follow, and when they are fired at a third time from a point just below the tall shaft, they slam the secret portal shut and wait for the Company to catch up.</p><p></p><p>click click click-click click</p><p></p><p>Daziel of Selûne hears the far-off tapping of stone on stone. The Company gathers in the kobold ambush point, some of them strenuously advocating an immediate retreat.</p><p></p><p>Daziel looks out through an arrow slit into the passage beyond, pressing the smoky lenses that seem to banish shadows up against her eyes.</p><p></p><p>Nothing.</p><p></p><p>She looks through the other one, and finds herself staring into a jaundiced, bloodshot eye nearly three inches across.</p><p></p><p>She lets out a scream, startling all, and pokes one finger into the goggling orb. An inhuman moan of pain and rage erupts from beyond the arrow slit. When they shine a light into the halls on the other side, there is nothing to be seen but a hall of stone statues.</p><p></p><p>“Why don’t we get out of here while we still can?” suggests the young ranger, pushing white hair out of his eyes.</p><p></p><p>They retreat quickly, noting that the slime they burned away still glistens a sickening green in the upper corners of the old barracks. And before their eyes, a flickering apparition walks, turning slowly to fix them with a glowering gaze, before vanishing beyond a corner. The there is only the far-off click click-click of the stones…</p><p></p><p>In the entry chamber they are again pelted with bolts, and one kobold speaks arcane words and hurls spells, all from behind the safety of the rusted portcullis. A sleep spell takes down half the group, and the rest are mercilessly pounded by bolts, until Velm finally hurls a flask of alchemist’s fire. The explosion startles the yapping dogs, who run off into the Halls.</p><p></p><p>Outside, a chill fog fills the Starwater Gorge.</p></blockquote><p></p>
[QUOTE="Mahiro Satsu, post: 304621, member: 4970"] Episode III [b]The Corpsecoil[/b] Characters: Bronn Spellforger (shield dwarf Wizard, lvl 3), Corwyn Black (human Fighter, lvl 2), Daziel (human Cleric, Selûne, lvl 2), Saeita Neví (wild elf Monk, lvl 3), Van Dyksun (human Ranger, lvl 3), Velm Trueforger (shield dwarf Fighter, lvl 2). 8 Eleasias—Deep within the Haunted Halls, Corwyn Black is breaking open a steel coffer, while the Company of the Wolf distributes small chests of gold coin among the strong arms gathered in the dusty vault. Spangg! The coffer bursts open, spilling smoky crystal lenses and a pair of golden yellow gemstones. As Bronn is appraising their worth, he catches sight of something inside one of them: a man dressed in archaic fluted half-plate, with a shield and a longsword. He shows the rest of the Company his find. “I’m going to let him out,” says Bronn. But he is talked out of it by the others. None of them have any way of knowing why the tiny man is trapped inside the gem; Bronn Spellforger has never heard of such a spell. Booty in hand, they make ready to depart. Listening at the door, Saeita Neví hears a dragging footstep just beyond the portal, followed by a dry human chuckle. “They’re right outside the door,” she whispers. Corwyn wrenches open the door and chases the fleeting shadows. No one is there. But moments later, a hail of bolts pelts them in the adjoining hall. Yapping kobolds flee into the dark. Corwyn and Daziel give chase, only to run headlong into another hail of bolts, fired by another knot of kobolds ready in the passage. They also flee. Into the ambush point they follow, and when they are fired at a third time from a point just below the tall shaft, they slam the secret portal shut and wait for the Company to catch up. click click click-click click Daziel of Selûne hears the far-off tapping of stone on stone. The Company gathers in the kobold ambush point, some of them strenuously advocating an immediate retreat. Daziel looks out through an arrow slit into the passage beyond, pressing the smoky lenses that seem to banish shadows up against her eyes. Nothing. She looks through the other one, and finds herself staring into a jaundiced, bloodshot eye nearly three inches across. She lets out a scream, startling all, and pokes one finger into the goggling orb. An inhuman moan of pain and rage erupts from beyond the arrow slit. When they shine a light into the halls on the other side, there is nothing to be seen but a hall of stone statues. “Why don’t we get out of here while we still can?” suggests the young ranger, pushing white hair out of his eyes. They retreat quickly, noting that the slime they burned away still glistens a sickening green in the upper corners of the old barracks. And before their eyes, a flickering apparition walks, turning slowly to fix them with a glowering gaze, before vanishing beyond a corner. The there is only the far-off click click-click of the stones… In the entry chamber they are again pelted with bolts, and one kobold speaks arcane words and hurls spells, all from behind the safety of the rusted portcullis. A sleep spell takes down half the group, and the rest are mercilessly pounded by bolts, until Velm finally hurls a flask of alchemist’s fire. The explosion startles the yapping dogs, who run off into the Halls. Outside, a chill fog fills the Starwater Gorge. [/QUOTE]
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