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Aeson's Second Darkness Character Thread
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<blockquote data-quote="Walking Dad" data-source="post: 4975111" data-attributes="member: 59043"><p><span style="color: Lime">Rorgar</span></p><p></p><p>[sblock=stats]</p><p></p><p>Str:16</p><p>Dex:15</p><p>Con:16</p><p>Int:11</p><p>Wis:18</p><p>Cha:10</p><p></p><p>Half-Orc (Chelish heritage).</p><p>30 ft. base move, Darkvision, Weapon Familiarity, Orc Ferocity, Orc Blood</p><p>Favored Class: Druid</p><p>AL: TN</p><p></p><p>Druid 2</p><p>XP 230</p><p>Hit points 21 (2HD 8 (rolled 7) + 3 (2Con mod))</p><p>BAB +1, melee +4, ranged +3</p><p>Fort +6</p><p>Reflex +3</p><p>Will +7</p><p>CMB +4</p><p>Initiative +4</p><p>Traits: Into Enemy Territory (+1 to Reflex), Reactionary (+2 to Initiative)</p><p></p><p>AC: 17 - Flatfooted: 14 - Touch 13</p><p></p><p>Skills (8 class + 2 fav class)</p><p>Heal +8</p><p>Fly +6</p><p>Know (nature) +4</p><p>Know (geography) +4</p><p>Perception (2) +9</p><p>Spellcraft +4</p><p>Survival (2) +9</p><p>Swim +7</p><p></p><p>Naturebond: Air Domain</p><p><em>Lightning Arc</em>: As a standard action, 30 feet. 1d6+1 7/day.</p><p></p><p>Feats</p><p>1st level Dodge</p><p></p><p>Spells prepared</p><p>o - Detect Magic, Guidance, Resistance, Purify Food & Drink</p><p>1 - Cure Light Wounds, Longstrider, Shillelagh - Obscuring Mist</p><p></p><p>Equipment (1000 gp): (incomplete)</p><p> </p><p> MW Hide Shirt 240 gp (ACP -2)</p><p> Shield, Heavy darkwood 207 gp (ACP -)</p><p> </p><p> Club -</p><p> Scimitar (cold-iron) 30</p><p> Sling –</p><p> 20 bullets 0,2</p><p> </p><p>Dagger 2gp</p><p> Holly and Mistletoe -</p><p>Spell Component's Pouch 5 gp</p><p>Backpack 2 gp</p><p>Bedroll 0.1 gp</p><p>[/sblock]</p><p> [sblock=Background]</p><p>[sblock=Image]<img src="http://www.wizards.com/dnd/images/EPGArt/55.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p><p>Rorgar has lived his early life as a little dog biter in the seedier parts of Riddleport. His first memory is of himself avoiding to become pigmeat beyond the waves. As an orphan who didn't know if all this was a terrible accident or if his own parents tried to hush him, Rorgar had a difficult early life.</p><p>His life changed after trying to pick-pocket an elderly man he thought to be just another soggy plum. The man revealed himself to be a druid and he saw potential in Rorgar. Thinking that better than ending in an earth bath, he followed him. There, he grew strong and wise.</p><p>This sect venerates more primal powers an less nature gods like Gozreh. They think they are charged to protect the material realm from otherworldly, unnatural forces (including celestials!).</p><p>After the shadow in the sky has become visible from all around Riddleport, the druid elders have performed some auguries, and all the signs point the same way—something or someone in Riddleport is connected to the blot, and it means bad news for the region. Rorgar has avoided the sleazy, dirty town for most of his 'new' life, traveling there only when accompanying his now deceased mentor, and although he doesn’t relish the prospect of going there now, he has little other choice. The signs point to a "Golden Goblin".</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4975111, member: 59043"] [COLOR=Lime]Rorgar[/COLOR] [sblock=stats] Str:16 Dex:15 Con:16 Int:11 Wis:18 Cha:10 Half-Orc (Chelish heritage). 30 ft. base move, Darkvision, Weapon Familiarity, Orc Ferocity, Orc Blood Favored Class: Druid AL: TN Druid 2 XP 230 Hit points 21 (2HD 8 (rolled 7) + 3 (2Con mod)) BAB +1, melee +4, ranged +3 Fort +6 Reflex +3 Will +7 CMB +4 Initiative +4 Traits: Into Enemy Territory (+1 to Reflex), Reactionary (+2 to Initiative) AC: 17 - Flatfooted: 14 - Touch 13 Skills (8 class + 2 fav class) Heal +8 Fly +6 Know (nature) +4 Know (geography) +4 Perception (2) +9 Spellcraft +4 Survival (2) +9 Swim +7 Naturebond: Air Domain [I]Lightning Arc[/I]: As a standard action, 30 feet. 1d6+1 7/day. Feats 1st level Dodge Spells prepared o - Detect Magic, Guidance, Resistance, Purify Food & Drink 1 - Cure Light Wounds, Longstrider, Shillelagh - Obscuring Mist Equipment (1000 gp): (incomplete) MW Hide Shirt 240 gp (ACP -2) Shield, Heavy darkwood 207 gp (ACP -) Club - Scimitar (cold-iron) 30 Sling – 20 bullets 0,2 Dagger 2gp Holly and Mistletoe - Spell Component's Pouch 5 gp Backpack 2 gp Bedroll 0.1 gp [/sblock] [sblock=Background] [sblock=Image][IMG]http://www.wizards.com/dnd/images/EPGArt/55.jpg[/IMG] [/sblock] Rorgar has lived his early life as a little dog biter in the seedier parts of Riddleport. His first memory is of himself avoiding to become pigmeat beyond the waves. As an orphan who didn't know if all this was a terrible accident or if his own parents tried to hush him, Rorgar had a difficult early life. His life changed after trying to pick-pocket an elderly man he thought to be just another soggy plum. The man revealed himself to be a druid and he saw potential in Rorgar. Thinking that better than ending in an earth bath, he followed him. There, he grew strong and wise. This sect venerates more primal powers an less nature gods like Gozreh. They think they are charged to protect the material realm from otherworldly, unnatural forces (including celestials!). After the shadow in the sky has become visible from all around Riddleport, the druid elders have performed some auguries, and all the signs point the same way—something or someone in Riddleport is connected to the blot, and it means bad news for the region. Rorgar has avoided the sleazy, dirty town for most of his 'new' life, traveling there only when accompanying his now deceased mentor, and although he doesn’t relish the prospect of going there now, he has little other choice. The signs point to a "Golden Goblin". [/sblock] [/QUOTE]
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