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Aether & Flux: Sailing the Traverse, Darkfuries Publishing
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<blockquote data-quote="Brian K. Moseley" data-source="post: 1284744" data-attributes="member: 4042"><p>Hi!</p><p></p><p>We premiered Aether & Flux at Gen Con Indy, and a lot of folks were interested in it. All the feedback and comments we've received have been very favorable.</p><p></p><p>Aether & Flux is remniscent of Spelljammer in that it is fantasy space. We devised new propulsion methods and combat completely based on the d20 System. Ship combat is gridless and fluid, and can be easily used for naval combat. Ship combat is much like old world naval battles, where the prize was the enemy ship or her cargo, and often involves boarding actions. The game focus is with the characters. Travel time guidelines are given, but are ultimately determined by the Game Master. A solar system is provided, along with generation rules for creating new solar systems populated with the categories of creatures from the core rulebooks.</p><p></p><p>I hope this helps.</p><p></p><p>Happy Holidays!</p></blockquote><p></p>
[QUOTE="Brian K. Moseley, post: 1284744, member: 4042"] Hi! We premiered Aether & Flux at Gen Con Indy, and a lot of folks were interested in it. All the feedback and comments we've received have been very favorable. Aether & Flux is remniscent of Spelljammer in that it is fantasy space. We devised new propulsion methods and combat completely based on the d20 System. Ship combat is gridless and fluid, and can be easily used for naval combat. Ship combat is much like old world naval battles, where the prize was the enemy ship or her cargo, and often involves boarding actions. The game focus is with the characters. Travel time guidelines are given, but are ultimately determined by the Game Master. A solar system is provided, along with generation rules for creating new solar systems populated with the categories of creatures from the core rulebooks. I hope this helps. Happy Holidays! [/QUOTE]
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Aether & Flux: Sailing the Traverse, Darkfuries Publishing
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