Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
AFF Chocobo - Need CR check/comments
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brasswatchman" data-source="post: 4329862" data-attributes="member: 36967"><p>So I can't help but feel this is a little futile, what with everyone converting so quickly to 4E... but all the same, I could use a CR check on this recent conversion I did. I'd appreciate the help.</p><p></p><p>CHOCOBO</p><p>Large Magical Beast</p><p>Hit Dice: 3d10+6 (22 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 50 feet (10 squares), hustle 100 feet, run 250 feet.</p><p>AC: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12.</p><p>Base Attack/Grapple: +2/+8</p><p>Attack: Kick +4 melee (1d6+2 slashing)</p><p>Full Attack: 2 kicks +4 melee (1d6+2 slashing) and bite -1 melee (1d4+1 piercing)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: --</p><p>Special Qualities: Low-light vision, detect water.</p><p>Saves: Fort +5, Ref +6, Will +3.</p><p>Abilities: Str 15 (+2), Dex 16 (+3), Con 14 (+2), Int 3 (-4), Wis 14 (+2), Cha 8 (-1)</p><p>Skills: Jump +3 (+7 when running), Listen +3, Spot +5, Survival +3.</p><p>Feats: Endurance, Run</p><p>Environment: Warm deserts</p><p>Organization: Domesticated</p><p>Challenge Rating: 1</p><p>Alignment: Usually neutral good</p><p>Advancement: --</p><p>Level Adjustment: --</p><p></p><p>Chocobos are giant, 8-foot-tall flightless birds from the Great Desert to the north, often seen used as mounts. They are usually covered with bright yellow feathers. While unable to bear as much weight as other pack animals, chocobos are well-known for their friendly personalities and intelligence, roughly equivalent to that of a dog. They are easy to train and are often held to be cleaner (and better smelling) than horses. </p><p></p><p>COMBAT </p><p>Chocobos attack with the sharp claws at the end of their powerful legs. A kick from a chocobo has been known to maim or even kill. Due to the particular structure of their legs, chocobos can only kick forward.</p><p></p><p>Detect water (Su): As a standard action, a chocobo can attempt to supernaturally detect the existence of water within a 60-foot cone of its location. A chocobo using this ability immediately knows the location, amount and purity of any water within this radius. It will avoid any water sources it knows to be tainted or poisoned. A well-trained chocobo will generally share whatever water it finds with its rider.</p><p></p><p>CARRYING CAPACITY</p><p>A light load for a chocobo is up to 132 lbs.; a medium load, 133-264 lbs.; and a heavy load, 264-400 lbs. A chocobo can drag 2,000 lbs. </p><p></p><p>CHOCOBOS AS MOUNTS</p><p>Chocobos are rarer than horses, and generally cost 250 gp. A chocobo egg costs 200 gp. They are usually not ready to be ridden until age three. Chocobos require exotic saddles in order to ride. They are easily ridden into combat, and can attack while carrying a rider; however, the rider cannot herself attack unless she succeeds on a Ride check. Their generally pleasant personalities make chocobos easy to train; anyone performing a Handle Animal check on a chocobo receives a -2 to their check.</p></blockquote><p></p>
[QUOTE="Brasswatchman, post: 4329862, member: 36967"] So I can't help but feel this is a little futile, what with everyone converting so quickly to 4E... but all the same, I could use a CR check on this recent conversion I did. I'd appreciate the help. CHOCOBO Large Magical Beast Hit Dice: 3d10+6 (22 hp) Initiative: +3 (Dex) Speed: 50 feet (10 squares), hustle 100 feet, run 250 feet. AC: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12. Base Attack/Grapple: +2/+8 Attack: Kick +4 melee (1d6+2 slashing) Full Attack: 2 kicks +4 melee (1d6+2 slashing) and bite -1 melee (1d4+1 piercing) Space/Reach: 10 ft./5 ft. Special Attacks: -- Special Qualities: Low-light vision, detect water. Saves: Fort +5, Ref +6, Will +3. Abilities: Str 15 (+2), Dex 16 (+3), Con 14 (+2), Int 3 (-4), Wis 14 (+2), Cha 8 (-1) Skills: Jump +3 (+7 when running), Listen +3, Spot +5, Survival +3. Feats: Endurance, Run Environment: Warm deserts Organization: Domesticated Challenge Rating: 1 Alignment: Usually neutral good Advancement: -- Level Adjustment: -- Chocobos are giant, 8-foot-tall flightless birds from the Great Desert to the north, often seen used as mounts. They are usually covered with bright yellow feathers. While unable to bear as much weight as other pack animals, chocobos are well-known for their friendly personalities and intelligence, roughly equivalent to that of a dog. They are easy to train and are often held to be cleaner (and better smelling) than horses. COMBAT Chocobos attack with the sharp claws at the end of their powerful legs. A kick from a chocobo has been known to maim or even kill. Due to the particular structure of their legs, chocobos can only kick forward. Detect water (Su): As a standard action, a chocobo can attempt to supernaturally detect the existence of water within a 60-foot cone of its location. A chocobo using this ability immediately knows the location, amount and purity of any water within this radius. It will avoid any water sources it knows to be tainted or poisoned. A well-trained chocobo will generally share whatever water it finds with its rider. CARRYING CAPACITY A light load for a chocobo is up to 132 lbs.; a medium load, 133-264 lbs.; and a heavy load, 264-400 lbs. A chocobo can drag 2,000 lbs. CHOCOBOS AS MOUNTS Chocobos are rarer than horses, and generally cost 250 gp. A chocobo egg costs 200 gp. They are usually not ready to be ridden until age three. Chocobos require exotic saddles in order to ride. They are easily ridden into combat, and can attack while carrying a rider; however, the rider cannot herself attack unless she succeeds on a Ride check. Their generally pleasant personalities make chocobos easy to train; anyone performing a Handle Animal check on a chocobo receives a -2 to their check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
AFF Chocobo - Need CR check/comments
Top