Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Affiliations (PhBII)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ycore Rixle" data-source="post: 4602026" data-attributes="member: 675"><p>Sounds like the PC is having a blast with the luck angle. Casinos are always fun. You could have an Ocean's Eleven, only in reverse (or maybe targeting a rival casino). Also, you may have seen it already, but Scott Lynch's "Red Seas under Red Skies" has a great depiction of a fantasy casino.</p><p></p><p>Yeah, I'd say those are good choices for the executive powers in this case. Other typical religion choices like Excommunicate, Holiday, Beatify, and Crusade could work, but I think the ones you mentioned are probably a better fit for a casino-temple.</p><p></p><p>In general, I'd look to involve the casino and the lottery in all kinds of plot hooks. Maybe a lottery loser disputes who the winner is, and wants justice from the lottery owner (the PC). Maybe the local noble gets jealous of the revenue from the lottery and casino and imposes a huge tax, unless the PC can get a MacGuffin for the noble, provide a high-profile job for the noble's incompetent wastrel brother (which leads to plot complications of its own), or always let the noble win. Maybe a beautiful singer wants a job at the casino but her ex-boyfriend wants her back and brings a band of thugs with two ogres to smash the place up one night. Maybe all the money that was collected for the lottery one night is stolen (turns out, it was the God of Order's priest who stole the lottery funds to teach those chaotic luck-lovers a lesson).</p><p></p><p>On the world politics front, I'd have all the different noble houses vie for alliances with the new casino-temple. These negotation scenes - and the spy vs. spy game of intelligence gathering between any nascent organization and its new peers - can make for good cut scenes while the PC is out adventuring. Purchasing land, contracting for the building, facing down the God of Order's priests' protests, obtaining any necessary royal or ducal charters, hiring staff - all these things can be fun. Offer a lot of choices and different penalties and bonuses for different choices. Hire the half-drow wizardess as your security chief? You get +1 Violence and -1 Negotiations (everyone is suspicious of a drow!). Buy the land on the bluff? It's expensive, but you get +1 Negotiations because it's so impressive. Buy the abandoned graveyard and build on it? It's real cheap, and there are no penalties. But then undead start pushing up through the cellar floor...</p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 4602026, member: 675"] Sounds like the PC is having a blast with the luck angle. Casinos are always fun. You could have an Ocean's Eleven, only in reverse (or maybe targeting a rival casino). Also, you may have seen it already, but Scott Lynch's "Red Seas under Red Skies" has a great depiction of a fantasy casino. Yeah, I'd say those are good choices for the executive powers in this case. Other typical religion choices like Excommunicate, Holiday, Beatify, and Crusade could work, but I think the ones you mentioned are probably a better fit for a casino-temple. In general, I'd look to involve the casino and the lottery in all kinds of plot hooks. Maybe a lottery loser disputes who the winner is, and wants justice from the lottery owner (the PC). Maybe the local noble gets jealous of the revenue from the lottery and casino and imposes a huge tax, unless the PC can get a MacGuffin for the noble, provide a high-profile job for the noble's incompetent wastrel brother (which leads to plot complications of its own), or always let the noble win. Maybe a beautiful singer wants a job at the casino but her ex-boyfriend wants her back and brings a band of thugs with two ogres to smash the place up one night. Maybe all the money that was collected for the lottery one night is stolen (turns out, it was the God of Order's priest who stole the lottery funds to teach those chaotic luck-lovers a lesson). On the world politics front, I'd have all the different noble houses vie for alliances with the new casino-temple. These negotation scenes - and the spy vs. spy game of intelligence gathering between any nascent organization and its new peers - can make for good cut scenes while the PC is out adventuring. Purchasing land, contracting for the building, facing down the God of Order's priests' protests, obtaining any necessary royal or ducal charters, hiring staff - all these things can be fun. Offer a lot of choices and different penalties and bonuses for different choices. Hire the half-drow wizardess as your security chief? You get +1 Violence and -1 Negotiations (everyone is suspicious of a drow!). Buy the land on the bluff? It's expensive, but you get +1 Negotiations because it's so impressive. Buy the abandoned graveyard and build on it? It's real cheap, and there are no penalties. But then undead start pushing up through the cellar floor... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Affiliations (PhBII)
Top