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<blockquote data-quote="Cheiromancer" data-source="post: 3191122" data-attributes="member: 141"><p>Ah, we're simulposting, I see!</p><p></p><p>I'll add in the remove tenacity and reduce duration factors right now. </p><p></p><p>I am have very contradictory requirements for [dispel]. On the one hand I want it to be the solution to any potential imbalance in the other seeds; if some effect is too powerful, I expect a well timed [dispel] to restore sanity. On the other hand I don't want it to interfere with anything cool (i.e insane) that another seed does.</p><p></p><p></p><p>[edit] </p><p></p><p>I gave away my Faerûn books some time ago, but I think the intended effect of Tenacious is to make a permanent spell into a <em>bestow curse</em>-style hard-to-remove kind of spell. Hard, but not impossible. My variant is tougher yet; more Pernicious than Tenacious.</p><p></p><p>There was a discussion in the Rules Forum about whether a Tenacious <em>permanency</em> would allow the permanenced spell to recover from a successful <em>dispel</em> against the permanency. Hypersmurf thought not: the base spell would end as soon as the <em>permanency</em> was suppressed (assuming its duration had expired sometime ago), and when the <em>permanency</em> came back there would be nothing for it to affect. [spoiler]My arguments to the contrary were unpersuasive.[/spoiler]</p><p></p><p>Now if <em>permanency</em> were an instantaneous effect that made another spell <em>permanent</em>, then Tenacious (applied to that spell) would work. But as it is the rules don't allow this feature.</p><p></p><p></p><p>[edit 2] </p><p></p><p>I wonder how a lich afflicted with a comprehensive Rotting Curse could escape it. Suppressing it for a few rounds wouldn't reset the cumulative penalty; that seems fairly obvious, but I suppose I should specify it.</p><p></p><p>Dying and being <em>raised</em> won't free you from a curse. I wonder if <em>reincarnation</em> would? Or some kind of possession ability (like with <em>magic jar</em>). Living hosts would rot away as long as the cursed agent was possessing them. I wonder if they end up affected by the curse as well? It'd be cool if they did.</p><p></p><p>Seems like an epic challenge, dealing with something that jumps from body to body, abandoning its host when it is too rotted to be useful.</p><p></p><p>[edit 3] </p><p></p><p>Changes incorporated above, but a loophole just occurred to me: What if someone develops a spell that doesn't dispel an effect, but instead permanently suppresses it? That would deal with a pernicious curse quite neatly. Provided it wasn't itself dispelled. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Still I should make it so that even temporary measures are hard to come by. Would the possibility of a permanent suppression (via an epic dispel) be enough of a counter in the arms race?</p><p></p><p>The alternative is a spell that deludes the curse into thinking someone else is its owner; that person could then dismiss it.</p><p></p><p>[edit 4]</p><p></p><p>There. Any other nastiness I can add to it?</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3191122, member: 141"] Ah, we're simulposting, I see! I'll add in the remove tenacity and reduce duration factors right now. I am have very contradictory requirements for [dispel]. On the one hand I want it to be the solution to any potential imbalance in the other seeds; if some effect is too powerful, I expect a well timed [dispel] to restore sanity. On the other hand I don't want it to interfere with anything cool (i.e insane) that another seed does. [edit] I gave away my Faerûn books some time ago, but I think the intended effect of Tenacious is to make a permanent spell into a [i]bestow curse[/i]-style hard-to-remove kind of spell. Hard, but not impossible. My variant is tougher yet; more Pernicious than Tenacious. There was a discussion in the Rules Forum about whether a Tenacious [i]permanency[/i] would allow the permanenced spell to recover from a successful [i]dispel[/i] against the permanency. Hypersmurf thought not: the base spell would end as soon as the [i]permanency[/i] was suppressed (assuming its duration had expired sometime ago), and when the [i]permanency[/i] came back there would be nothing for it to affect. [spoiler]My arguments to the contrary were unpersuasive.[/spoiler] Now if [i]permanency[/i] were an instantaneous effect that made another spell [i]permanent[/i], then Tenacious (applied to that spell) would work. But as it is the rules don't allow this feature. [edit 2] I wonder how a lich afflicted with a comprehensive Rotting Curse could escape it. Suppressing it for a few rounds wouldn't reset the cumulative penalty; that seems fairly obvious, but I suppose I should specify it. Dying and being [i]raised[/i] won't free you from a curse. I wonder if [i]reincarnation[/i] would? Or some kind of possession ability (like with [i]magic jar[/i]). Living hosts would rot away as long as the cursed agent was possessing them. I wonder if they end up affected by the curse as well? It'd be cool if they did. Seems like an epic challenge, dealing with something that jumps from body to body, abandoning its host when it is too rotted to be useful. [edit 3] Changes incorporated above, but a loophole just occurred to me: What if someone develops a spell that doesn't dispel an effect, but instead permanently suppresses it? That would deal with a pernicious curse quite neatly. Provided it wasn't itself dispelled. :] Still I should make it so that even temporary measures are hard to come by. Would the possibility of a permanent suppression (via an epic dispel) be enough of a counter in the arms race? The alternative is a spell that deludes the curse into thinking someone else is its owner; that person could then dismiss it. [edit 4] There. Any other nastiness I can add to it? [/QUOTE]
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