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<blockquote data-quote="Cheiromancer" data-source="post: 3192754" data-attributes="member: 141"><p>If you put the penalty on the stats, the description would be flavor, wouldn't it? Unless it actually changed your life expectancy- the date when "your time is up." That would make you non-resurrectable, and that would warrant a +12 or so (two descriptive seeds). It'd be mitigated if the actual date was a few months or years away. </p><p></p><p>[edit] +6 and add the [death] descriptor to put you at the beginning of Venerable seems just about perfect. Your time is up that much sooner, right? [/edit]</p><p></p><p>And if it killed you of old age right now- well, that would seem to be mostly [slay]. A pernicious death effect.</p><p></p><p>[edit2] Hmmm. That's the second time in two days that I've seen the need to make an instantaneous effect permanent. Both involve the pernicious factor; here it is to make a pernicious death effect (to model death by old age), and the other was to allow [dispel] to permanently suppress a pernicious effect.</p><p></p><p>Are there any benchmarks for instantaneous => permanent? I don't mean something like making a <em>fireball</em> last forever. Rather, something like a <em>cure light wounds</em> that knits together injuries by magic, meaning that the subject loses those hit points if it is dispelled. (Which would be a neat arcane spell, wouldn't it?)</p><p></p><p>The permanent => instantaneous factor is a little easier to cost. It should be no more than +12, given that two benchmark spells (<em>baleful polymorph</em> and <em>flesh to stone</em>) both have comparable effects (neutralizing an opponent who fails his fort save) but are 2 spell levels (=12 SP) apart. Probably only +8 - <em>flesh to stone</em> is one step longer range (+2) and has a higher DC (+2).</p><p></p><p>Maybe cost it the same either way. Dunno.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3192754, member: 141"] If you put the penalty on the stats, the description would be flavor, wouldn't it? Unless it actually changed your life expectancy- the date when "your time is up." That would make you non-resurrectable, and that would warrant a +12 or so (two descriptive seeds). It'd be mitigated if the actual date was a few months or years away. [edit] +6 and add the [death] descriptor to put you at the beginning of Venerable seems just about perfect. Your time is up that much sooner, right? [/edit] And if it killed you of old age right now- well, that would seem to be mostly [slay]. A pernicious death effect. [edit2] Hmmm. That's the second time in two days that I've seen the need to make an instantaneous effect permanent. Both involve the pernicious factor; here it is to make a pernicious death effect (to model death by old age), and the other was to allow [dispel] to permanently suppress a pernicious effect. Are there any benchmarks for instantaneous => permanent? I don't mean something like making a [i]fireball[/i] last forever. Rather, something like a [i]cure light wounds[/i] that knits together injuries by magic, meaning that the subject loses those hit points if it is dispelled. (Which would be a neat arcane spell, wouldn't it?) The permanent => instantaneous factor is a little easier to cost. It should be no more than +12, given that two benchmark spells ([i]baleful polymorph[/i] and [i]flesh to stone[/i]) both have comparable effects (neutralizing an opponent who fails his fort save) but are 2 spell levels (=12 SP) apart. Probably only +8 - [i]flesh to stone[/i] is one step longer range (+2) and has a higher DC (+2). Maybe cost it the same either way. Dunno. [/QUOTE]
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