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<blockquote data-quote="Connorsrpg" data-source="post: 6646981" data-attributes="member: 19265"><p>Cool. Thanks guys. I don't pay much mind to 'messing with things' and worrying about how people feel. This is fantasy and I mash up all cultures - quite often bashing 2 completely different ones together. I guess Kodo (randomly) ended up being a very mashed up set of cultures/kingdoms based upon an African-styled background.</p><p></p><p>I just like the weird deities, cool creatures and mystical elements. Besides, a lot of the modern art now suits the Kodo setting. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> There are Kalamar, Pathfinder and now 5E D&D pictures of dark-skinned people, often in non-African styled clothes. Kodo is a chance to play those without having to be from 'that distant land'. I guess that is the main problem getting them involved, if people always place the 'Africa-styled continent distant from where all the main action is.</p><p></p><p>But what if 'that land' or even some of 'that culture' actually influenced a nearby group. I guess that is what Kodo does for me, but you could even use African-themed ideas for different cultures or races. The local elves/dwarves/orcs etc could have such an influence. I often do this with other cultures too. Celtic elves may be common enough, but American Indian wolf-folk for eg are a major race in my main/first big campaign setting. I often come up with these blends straight from my Realms Creation charts. But it is great to give the local tribes, settlers, etc an attached 'culture'.</p><p></p><p>I was just thinking of some conversions of weapons, subclasses, creatures etc.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6646981, member: 19265"] Cool. Thanks guys. I don't pay much mind to 'messing with things' and worrying about how people feel. This is fantasy and I mash up all cultures - quite often bashing 2 completely different ones together. I guess Kodo (randomly) ended up being a very mashed up set of cultures/kingdoms based upon an African-styled background. I just like the weird deities, cool creatures and mystical elements. Besides, a lot of the modern art now suits the Kodo setting. :) There are Kalamar, Pathfinder and now 5E D&D pictures of dark-skinned people, often in non-African styled clothes. Kodo is a chance to play those without having to be from 'that distant land'. I guess that is the main problem getting them involved, if people always place the 'Africa-styled continent distant from where all the main action is. But what if 'that land' or even some of 'that culture' actually influenced a nearby group. I guess that is what Kodo does for me, but you could even use African-themed ideas for different cultures or races. The local elves/dwarves/orcs etc could have such an influence. I often do this with other cultures too. Celtic elves may be common enough, but American Indian wolf-folk for eg are a major race in my main/first big campaign setting. I often come up with these blends straight from my Realms Creation charts. But it is great to give the local tribes, settlers, etc an attached 'culture'. I was just thinking of some conversions of weapons, subclasses, creatures etc. [/QUOTE]
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