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<blockquote data-quote="Connorsrpg" data-source="post: 6647916" data-attributes="member: 19265"><p>Yeah, that is kinda what I am getting at (and I believe others here were too). Running a full African setting in isolation is hard (or to some undesirable). I am sure a lot of this is simply 99% of what has been created for D&D would not be suitable. If there were a lot more suitable adventures, then I am sure it would be easier and more likely. I liked the //Nyambe// setting that came with African Adventures, but it was too isolated and unconnected for me. (I am sure that was the aim, so people can drop it in).</p><p></p><p>But I like the other approach - mixing it up. Make it part of a setting, even if just in little bits. Like what you have done there [MENTION=53286]Lwaxy[/MENTION]. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>For the record, the //Kodo// setting is based in an area like Africa and the inhabitants are dark-skinned with a lot of African influences, but a nearby 'typical Euro-feudal with knights' settled next door hundreds of years ago. One group of original inhabitants have developed into a magocracy and had rejected the knights/feudals, but the more warrior-based people of the north embraced them and now the cultures are quite blended. In the last year a 'shogun-styled Japan-influenced' culture with warforged as soldiers has smashed the Euro-feudals. The refugees have had to seek escape in the original inhabitants realms. Needless to say, some in the north welcome and help, others (the magocracy) don't.</p><p></p><p>Anyway, a lot of this came about randomly from my Realms Charts, but I LOVE blending cultures/ideas/ etc and I was just wondering whether others have used African elements when they have done so.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6647916, member: 19265"] Yeah, that is kinda what I am getting at (and I believe others here were too). Running a full African setting in isolation is hard (or to some undesirable). I am sure a lot of this is simply 99% of what has been created for D&D would not be suitable. If there were a lot more suitable adventures, then I am sure it would be easier and more likely. I liked the //Nyambe// setting that came with African Adventures, but it was too isolated and unconnected for me. (I am sure that was the aim, so people can drop it in). But I like the other approach - mixing it up. Make it part of a setting, even if just in little bits. Like what you have done there [MENTION=53286]Lwaxy[/MENTION]. :) For the record, the //Kodo// setting is based in an area like Africa and the inhabitants are dark-skinned with a lot of African influences, but a nearby 'typical Euro-feudal with knights' settled next door hundreds of years ago. One group of original inhabitants have developed into a magocracy and had rejected the knights/feudals, but the more warrior-based people of the north embraced them and now the cultures are quite blended. In the last year a 'shogun-styled Japan-influenced' culture with warforged as soldiers has smashed the Euro-feudals. The refugees have had to seek escape in the original inhabitants realms. Needless to say, some in the north welcome and help, others (the magocracy) don't. Anyway, a lot of this came about randomly from my Realms Charts, but I LOVE blending cultures/ideas/ etc and I was just wondering whether others have used African elements when they have done so. [/QUOTE]
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