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<blockquote data-quote="Celebrim" data-source="post: 6821576" data-attributes="member: 4937"><p>To be honest, no, I haven't. I've researched it, just as I've researched all sorts of myths and legends and cultures as part of nothing necessarily more ambitious than coming up with new ideas for cool monsters or magic items or other game elements. I've just never used any of it.</p><p></p><p>I grew up in the Carribean, with the Anansi tales, and those have roots growing back into Africa but they are no longer simply African. So in my games you might find talking animals. But I can't say that those things are simply African, just influenced second or third hand by things that centuries ago were African.</p><p></p><p>But even more so, there is no 'Africa' on my imagined world's map. The history of the dark skinned peoples on the map aren't the same as the history of the people of Africa. Nor for that matter is the history of humanity the same as the history of humanity in this world. Indeed, skin color per se is a relatively minor feature, considering you've got all sorts of fey, dwarves, goblins, elves, idreth, and orine laying claim to the title of 'people' plus an enormous number of things that aren't considered 'people' but are sentient. It's a different world, and I try not to draw too obvious of parallels.</p><p></p><p>So in my game, if African things were to show up, they are just as likely to be showing up amongst a culture of people with fair skin or ruddy skin as chocolate or ebony colored skin. You have white slave boys with cockney accents riding hairy elephants, and it's just as much India as England (or New England) that in my head goes into the culture of someplace like Ansedomo or Lazipoli. </p><p></p><p>Among other things, I'm not interested in making any statements about real world nations (in every sense of the word) in my game. I don't feel I have a moral obligation to address historical wrongs - even if I could do such a thing, which I can't - by making proclamations in my game. I creating something that I hope feels real and vibrant, and I'm shamelessly and wildly borrowing and stealing from everything I can get my hands on both historical and literary. So if there was some little snippet of culture, ritual, or belief that I could steal from Africa to season my game, I would. But I've got zero interest in having Africa on my map somewhere.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6821576, member: 4937"] To be honest, no, I haven't. I've researched it, just as I've researched all sorts of myths and legends and cultures as part of nothing necessarily more ambitious than coming up with new ideas for cool monsters or magic items or other game elements. I've just never used any of it. I grew up in the Carribean, with the Anansi tales, and those have roots growing back into Africa but they are no longer simply African. So in my games you might find talking animals. But I can't say that those things are simply African, just influenced second or third hand by things that centuries ago were African. But even more so, there is no 'Africa' on my imagined world's map. The history of the dark skinned peoples on the map aren't the same as the history of the people of Africa. Nor for that matter is the history of humanity the same as the history of humanity in this world. Indeed, skin color per se is a relatively minor feature, considering you've got all sorts of fey, dwarves, goblins, elves, idreth, and orine laying claim to the title of 'people' plus an enormous number of things that aren't considered 'people' but are sentient. It's a different world, and I try not to draw too obvious of parallels. So in my game, if African things were to show up, they are just as likely to be showing up amongst a culture of people with fair skin or ruddy skin as chocolate or ebony colored skin. You have white slave boys with cockney accents riding hairy elephants, and it's just as much India as England (or New England) that in my head goes into the culture of someplace like Ansedomo or Lazipoli. Among other things, I'm not interested in making any statements about real world nations (in every sense of the word) in my game. I don't feel I have a moral obligation to address historical wrongs - even if I could do such a thing, which I can't - by making proclamations in my game. I creating something that I hope feels real and vibrant, and I'm shamelessly and wildly borrowing and stealing from everything I can get my hands on both historical and literary. So if there was some little snippet of culture, ritual, or belief that I could steal from Africa to season my game, I would. But I've got zero interest in having Africa on my map somewhere. [/QUOTE]
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