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After 20', does light just fizzle out?
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<blockquote data-quote="The Oracle" data-source="post: 32148" data-attributes="member: 1633"><p>Normal vision = lighted area or daylight</p><p>Lowlight vision = moonlight or starlight outside, or low-level light as from a glowing fungus inside a cave</p><p>darkvision = underground vision</p><p></p><p>I don't have any problem with these, you are solving problems that do not exist. The different types of light vision suit the different types of creatures that have them in their environments, underground, in starlight and moonlight (the condition of most nights except new moons with heavy cloud cover), or in daylight.</p><p></p><p>Your system will make most dungeons worthless, as you will allow your PC's to see all the way through long hallways and so on. I don't consider that to be very helpful. But go ahead, make a simple rule everyone can understand more complex. God knows we need to do more math during 3rd Edition...</p></blockquote><p></p>
[QUOTE="The Oracle, post: 32148, member: 1633"] Normal vision = lighted area or daylight Lowlight vision = moonlight or starlight outside, or low-level light as from a glowing fungus inside a cave darkvision = underground vision I don't have any problem with these, you are solving problems that do not exist. The different types of light vision suit the different types of creatures that have them in their environments, underground, in starlight and moonlight (the condition of most nights except new moons with heavy cloud cover), or in daylight. Your system will make most dungeons worthless, as you will allow your PC's to see all the way through long hallways and so on. I don't consider that to be very helpful. But go ahead, make a simple rule everyone can understand more complex. God knows we need to do more math during 3rd Edition... [/QUOTE]
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After 20', does light just fizzle out?
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