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After Action Report - OotA: Experimenting with 5e and certain death
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<blockquote data-quote="Joseph Lieberman" data-source="post: 6798138" data-attributes="member: 6810503"><p>I hear you Motor. I didn't expect quite so much NPC carnage. Honestly I didn't expect them to stay and fight the spiders at all... but the lesson had to be learned that Underdark is no place for being the great hero. The lesson clearly sunk in when they just left Ront to die. I mean, he was probably already dead, but they didn't even stay to fight and find out. A pretty massive deviation from our party's more traditional "If it moves, kill it because we are heroes!" mentality.</p><p></p><p>It was just random as to who would live or die really. Prince D's death wasn't a surprise since he becomes LESS stable as time goes on. In his current "I am prince of the elves" role he was pretty much the only way I was going to avoid a total party wipe on the first encounter. Was sad to see him go. Buppido was just a shock. The PCs just kind of abandoned two stuck NPCs (except the Monk, who rolled crap initiative and was the only one with the wherewithall to suggest he could aid their escape. Everyone else was in too much of a panic to care.)</p><p></p><p>So he had two people stuck and had to pick one... that made an interesting decision and despite the fact that I had been playing both as friendly, jovial, characters his choice basically came down to which one was closest to him. </p><p></p><p>Before the campaign began I supercharged that Ooze because ... well lets face it. Oozes in water aren't exactly swift. It was basically zero threat at all unless I gave it a faster speed than the heroes while in water. Did NOT expect them to basically toss the pacifist into danger though... but with all the fighting happening right above it, it was basically just sitting there waiting for the first thing to hit the water. </p><p></p><p>The PCs basically wanted nothing to do with the twins. No clue why, but with absolutely no friendship to hold them here and a losing battle going on they were the least likely to suddenly become heroes on the front line fighting giant spiders and hordes of drow.</p><p></p><p>After that just some bad luck for Ront and sacrificing one NPC to avoid having our Cleric re-roll a character. </p><p></p><p>The plus side is I hated having so many NPCs to deal with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This is way more manageable. No way I would want every one of these NPCs alive.</p></blockquote><p></p>
[QUOTE="Joseph Lieberman, post: 6798138, member: 6810503"] I hear you Motor. I didn't expect quite so much NPC carnage. Honestly I didn't expect them to stay and fight the spiders at all... but the lesson had to be learned that Underdark is no place for being the great hero. The lesson clearly sunk in when they just left Ront to die. I mean, he was probably already dead, but they didn't even stay to fight and find out. A pretty massive deviation from our party's more traditional "If it moves, kill it because we are heroes!" mentality. It was just random as to who would live or die really. Prince D's death wasn't a surprise since he becomes LESS stable as time goes on. In his current "I am prince of the elves" role he was pretty much the only way I was going to avoid a total party wipe on the first encounter. Was sad to see him go. Buppido was just a shock. The PCs just kind of abandoned two stuck NPCs (except the Monk, who rolled crap initiative and was the only one with the wherewithall to suggest he could aid their escape. Everyone else was in too much of a panic to care.) So he had two people stuck and had to pick one... that made an interesting decision and despite the fact that I had been playing both as friendly, jovial, characters his choice basically came down to which one was closest to him. Before the campaign began I supercharged that Ooze because ... well lets face it. Oozes in water aren't exactly swift. It was basically zero threat at all unless I gave it a faster speed than the heroes while in water. Did NOT expect them to basically toss the pacifist into danger though... but with all the fighting happening right above it, it was basically just sitting there waiting for the first thing to hit the water. The PCs basically wanted nothing to do with the twins. No clue why, but with absolutely no friendship to hold them here and a losing battle going on they were the least likely to suddenly become heroes on the front line fighting giant spiders and hordes of drow. After that just some bad luck for Ront and sacrificing one NPC to avoid having our Cleric re-roll a character. The plus side is I hated having so many NPCs to deal with :) This is way more manageable. No way I would want every one of these NPCs alive. [/QUOTE]
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After Action Report - OotA: Experimenting with 5e and certain death
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