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After Action Report - OotA: Experimenting with 5e and certain death
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<blockquote data-quote="Joseph Lieberman" data-source="post: 6798850" data-attributes="member: 6810503"><p>Well, starting at level 5 isn't exactly an issue, but it will require even more work than this campaign already takes. IE: You're going to have to restructure a lot of the combat enemies. If you don't start in prison you'll need another way to introduce the NPCs. You'll lose out possibly on some of the "Survival" aspects as well. You didn't say how much <em>player</em> experience you had, but this is the first campaign in I don't know how long I had the PCs worry about food, water, and MONEY for basic gear. Certainly never have the PCs gotten "200 gold" and spent HALF OF IT on food.</p><p></p><p>Basically once your party has create food (create water comes early) this sorta goes away <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> - similarly if you decide to do some random encounters you'll really have to power up the enemies.</p><p></p><p>Outside that, however, I think its pretty easy to move the "set" locations up in difficulty a little to match the PC levels. Possibly delay their level up a little so they end up at 8 or 9 by the end of the first half and you'll be right on track.</p><p></p><p>So, TL;DR - You'll have a little extra homework to go in off book. You'll need to think of a clever way to introduce (and potentially kill) your NPCs. The "regular wandering in the Underdark" to establish that <em>ITS A TERRIBLE PLACE TO LIVE </em>will have to be done in another fashion. Otherwise if you feel bold, go for it. Worst case scenario is you never finish and you can start fresh with one of the other groups (or just recycle back to your level 5 selves).</p></blockquote><p></p>
[QUOTE="Joseph Lieberman, post: 6798850, member: 6810503"] Well, starting at level 5 isn't exactly an issue, but it will require even more work than this campaign already takes. IE: You're going to have to restructure a lot of the combat enemies. If you don't start in prison you'll need another way to introduce the NPCs. You'll lose out possibly on some of the "Survival" aspects as well. You didn't say how much [I]player[/I] experience you had, but this is the first campaign in I don't know how long I had the PCs worry about food, water, and MONEY for basic gear. Certainly never have the PCs gotten "200 gold" and spent HALF OF IT on food. Basically once your party has create food (create water comes early) this sorta goes away :( - similarly if you decide to do some random encounters you'll really have to power up the enemies. Outside that, however, I think its pretty easy to move the "set" locations up in difficulty a little to match the PC levels. Possibly delay their level up a little so they end up at 8 or 9 by the end of the first half and you'll be right on track. So, TL;DR - You'll have a little extra homework to go in off book. You'll need to think of a clever way to introduce (and potentially kill) your NPCs. The "regular wandering in the Underdark" to establish that [I]ITS A TERRIBLE PLACE TO LIVE [/I]will have to be done in another fashion. Otherwise if you feel bold, go for it. Worst case scenario is you never finish and you can start fresh with one of the other groups (or just recycle back to your level 5 selves). [/QUOTE]
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