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After Action Report - OotA: Experimenting with 5e and certain death
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<blockquote data-quote="mgshamster" data-source="post: 6799242" data-attributes="member: 6806321"><p>Not in particular. </p><p></p><p>On one hand, they do grant bonuses which are useful in combat, and I allow for them to assist in combat upon a players request. For example, in one scene, they wanted the twins to cut a rope bridge in order to drop a foe; but after Eldeth used her NPC card ability to push the opponent on to the bridge. </p><p></p><p>On the other hand, my players have yet to fight hand-to-hand with an opponent more powerful than them. When they escaped the drow prison, they used stealth along with taking advantage of a distraction (the flying demons). They did have to fight a quaggoth and a giant spider, but most of the drow they avoided. </p><p></p><p>Since the escape, they've fought goblins, giant fire beetles (in that battle, we actually used the NPCs as combatants rather than cards; fire beetles are so easy that it was more of a "we need food" than a "fight the bad guys" type of encounter. Going in to Gracklstugh, they're opting for subterfuge and stealth, rather than any sort of combat. </p><p></p><p>My players aren't the "go in head first and fight through every obstacle" type of players. Granted, we have played those kinds of campaigns, and they can be a lot of fun, but they're taking OoTA very seriously and trying to do it with minimal combat. Especially since 14 of their NPCs are effectively non-combatants who need protection (8 humans who they rescued from slavery, 4 myconid sprouts they rescued from goblins, Stool, and Shuushar). </p><p></p><p>The most challenging was the Oozing Temple, where I actually had to change the Black Puddings to Grey Oozes, lest the PCs die (one of them fell into the trap and had no way to survive; I didn't want to kill off the PCs yet). </p><p></p><p>Beyond that, I'm doing very little to tailor the encounters to the PCs. If they come up against something more powerful than them, I give them a chance to recognize that power and go the other way (very important when meeting demon lords).</p></blockquote><p></p>
[QUOTE="mgshamster, post: 6799242, member: 6806321"] Not in particular. On one hand, they do grant bonuses which are useful in combat, and I allow for them to assist in combat upon a players request. For example, in one scene, they wanted the twins to cut a rope bridge in order to drop a foe; but after Eldeth used her NPC card ability to push the opponent on to the bridge. On the other hand, my players have yet to fight hand-to-hand with an opponent more powerful than them. When they escaped the drow prison, they used stealth along with taking advantage of a distraction (the flying demons). They did have to fight a quaggoth and a giant spider, but most of the drow they avoided. Since the escape, they've fought goblins, giant fire beetles (in that battle, we actually used the NPCs as combatants rather than cards; fire beetles are so easy that it was more of a "we need food" than a "fight the bad guys" type of encounter. Going in to Gracklstugh, they're opting for subterfuge and stealth, rather than any sort of combat. My players aren't the "go in head first and fight through every obstacle" type of players. Granted, we have played those kinds of campaigns, and they can be a lot of fun, but they're taking OoTA very seriously and trying to do it with minimal combat. Especially since 14 of their NPCs are effectively non-combatants who need protection (8 humans who they rescued from slavery, 4 myconid sprouts they rescued from goblins, Stool, and Shuushar). The most challenging was the Oozing Temple, where I actually had to change the Black Puddings to Grey Oozes, lest the PCs die (one of them fell into the trap and had no way to survive; I didn't want to kill off the PCs yet). Beyond that, I'm doing very little to tailor the encounters to the PCs. If they come up against something more powerful than them, I give them a chance to recognize that power and go the other way (very important when meeting demon lords). [/QUOTE]
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After Action Report - OotA: Experimenting with 5e and certain death
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