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<blockquote data-quote="Hussar" data-source="post: 4385996" data-attributes="member: 22779"><p>Was just listening to Fear the Boot and they were talking about bad DM's and how to recognize if you are one. Usual mix of stuff. But something that caught my attention was the idea of the after action report. </p><p></p><p>Back when I had lots of time, after a game, we'd sit around and dissect the session as a group and talk about what was good and what was bad. Usually over a beverage of choice sitting in a comfy chair. This could take almost as much time as the session itself sometimes.</p><p></p><p>Nowadays I don't have that kind of time, and, because I game online, I don't have the face to face contact with my players that would allow me to do this kind of thing. But, I do want honest and hopefully constructive feedback on the game. Particularly because I play online, it can be really, really hard to judge how successful a session was since, like a forum, you only have written words to judge things by.</p><p></p><p>So, I was thinking, since I have a forum for my campaign (go go proboards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) , how could I ask my players for feedback? What questions can I ask to elicit useful criticisms for the game? I'm kind of looking for a sort of questionaire format that I can put out there for the players to answer so that I can judge how well, or how badly, I'm doing.</p><p></p><p>Anyone got some ideas?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4385996, member: 22779"] Was just listening to Fear the Boot and they were talking about bad DM's and how to recognize if you are one. Usual mix of stuff. But something that caught my attention was the idea of the after action report. Back when I had lots of time, after a game, we'd sit around and dissect the session as a group and talk about what was good and what was bad. Usually over a beverage of choice sitting in a comfy chair. This could take almost as much time as the session itself sometimes. Nowadays I don't have that kind of time, and, because I game online, I don't have the face to face contact with my players that would allow me to do this kind of thing. But, I do want honest and hopefully constructive feedback on the game. Particularly because I play online, it can be really, really hard to judge how successful a session was since, like a forum, you only have written words to judge things by. So, I was thinking, since I have a forum for my campaign (go go proboards :) ) , how could I ask my players for feedback? What questions can I ask to elicit useful criticisms for the game? I'm kind of looking for a sort of questionaire format that I can put out there for the players to answer so that I can judge how well, or how badly, I'm doing. Anyone got some ideas? [/QUOTE]
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