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General Tabletop Discussion
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After alot of hard work, I have one of my maps ulpaded (Thanks Kreynolds!!)
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<blockquote data-quote="Arravis" data-source="post: 239854" data-attributes="member: 327"><p>It's very easy, i'll tell you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>I block out the areas I want to be the walls in black, then I save the selection I made. I then choose two shades of brown-beige, one light one for foreground color, and a darker one for background color. Then on a new layer I go to Filter>Render>Clouds. That makes a full page of beige colored clouds. I bring up the wall selection, inverse it and cut out the excess. So now my walls are in brown-beige. I de-select, and I go to Filter>Textures>Texturizer and load the Sandstone texture (the last of the four default ones). Make sure the lightsource direction is more or less the same, and change the depth as needed to what looks good. The walls are now nice and textured. Then I apply the layer style I have on my file, and lighten or darken walls as needed. </p><p></p><p>If you need more detailed instructions then that, let me know and I'll go over it in exacting detail <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Arravis, post: 239854, member: 327"] It's very easy, i'll tell you :). I block out the areas I want to be the walls in black, then I save the selection I made. I then choose two shades of brown-beige, one light one for foreground color, and a darker one for background color. Then on a new layer I go to Filter>Render>Clouds. That makes a full page of beige colored clouds. I bring up the wall selection, inverse it and cut out the excess. So now my walls are in brown-beige. I de-select, and I go to Filter>Textures>Texturizer and load the Sandstone texture (the last of the four default ones). Make sure the lightsource direction is more or less the same, and change the depth as needed to what looks good. The walls are now nice and textured. Then I apply the layer style I have on my file, and lighten or darken walls as needed. If you need more detailed instructions then that, let me know and I'll go over it in exacting detail :). [/QUOTE]
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Community
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After alot of hard work, I have one of my maps ulpaded (Thanks Kreynolds!!)
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