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General Tabletop Discussion
*Dungeons & Dragons
After character death - new character wealth and magic
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<blockquote data-quote="Rya.Reisender" data-source="post: 7521292" data-attributes="member: 6801585"><p>For me a new character is always a new character with no extra items.</p><p></p><p>What happens with the items of the dead character depends on scenario. If the PCs flee, the enemies will loot his corpse and the players might get it back later when they finally defeat the enemies. If the PCs win the battle, they can directly loot their fallen comrade. If the PC was burned to dead, all wooden objects that are not magical might be destroyed. And enemies would usually keep coins and magic items but probably not all the random adventuring gear.</p><p></p><p>What my players usually do:</p><p></p><p>- They feel inclined to give those items to the new PC of the same player, but also are in conflict with how to realistically explain why they give a stranger all their money; but they are capable enough to decide themselves, I don't even need to intervene here; last time my group decided to spend the coins of their fallen comrade for healing potions for the group</p><p></p><p>- As for magic items, we never see them as very character-bound; the group has a number of magic items and give the items to whoever seems to be able to make most use out of it; this might actually end up with one person getting most of the magic items, but none of us sees that as an issue either as the magic item effects again benefit the whole group</p><p></p><p>Maybe I'm just lucky with my group, though. I really don't have any players going "Hey it's unfair that he can deal more damage than me!".</p><p></p><p>Of course in AL, that's not so easy, as magic items actually are character-bound. But for AL it is also clearly defined that on death you lose all items and coins if you are unable to pay for revival.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7521292, member: 6801585"] For me a new character is always a new character with no extra items. What happens with the items of the dead character depends on scenario. If the PCs flee, the enemies will loot his corpse and the players might get it back later when they finally defeat the enemies. If the PCs win the battle, they can directly loot their fallen comrade. If the PC was burned to dead, all wooden objects that are not magical might be destroyed. And enemies would usually keep coins and magic items but probably not all the random adventuring gear. What my players usually do: - They feel inclined to give those items to the new PC of the same player, but also are in conflict with how to realistically explain why they give a stranger all their money; but they are capable enough to decide themselves, I don't even need to intervene here; last time my group decided to spend the coins of their fallen comrade for healing potions for the group - As for magic items, we never see them as very character-bound; the group has a number of magic items and give the items to whoever seems to be able to make most use out of it; this might actually end up with one person getting most of the magic items, but none of us sees that as an issue either as the magic item effects again benefit the whole group Maybe I'm just lucky with my group, though. I really don't have any players going "Hey it's unfair that he can deal more damage than me!". Of course in AL, that's not so easy, as magic items actually are character-bound. But for AL it is also clearly defined that on death you lose all items and coins if you are unable to pay for revival. [/QUOTE]
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